Pokémon Rate My Team
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Who lives in a low tier under the sea?
D-Dance Whiscash!
Sweeping and blue and speedy is he,
D-Dance Whiscash!
If killing whole teams is something you wish,
D-Dance Whiscash!
Then drop on the ladder just like a fish!



Whiscash @ Leftovers
Ability: Hydration
EVs: 240 Spd / 80 Atk / 172 HP / 16 Def
Adamant Nature
- Earthquake
- Substitute
- Waterfall
- Dragon Dance

Here's the main star of the show, Dragon Dance Whiscash! It's EVs are set up so it can outspeed 98+ Pokemon such as Bird Jesus and Basculin. Earthquake and Waterfall do STAB damage, Dragon Dance sets Whiscash up to do a bunch of damage, and when it can bait in a switch it can Substitute quite nicely. Also, don't try to burn this thing in rain, because Hydration takes it away.



Zebstrika @ Air Balloon
Ability: Sap Sipper
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Return (Swap this for any move you think is better)
- Wild Charge
- Flame Charge
- Volt Switch

Sap Sipper is for when Whiscash is about hit by a grass type move, and Zebstrika sweeps it up for bonus damage. Flame Charge is for Speed increases so it can essentially outspeed the whole tier (bar Ninjask) and deal some Hurt Points to grass types such as Serperior, steel types like Metang, and damage ice types like Rotom-F. Wild Charge gives great STAB damage, and Return is just there for damage purposes. Volt Switch lets it switch out while doing damage into Missy for ground types or [insert Pokemon here] for [insert threat here].



Golurk @ Leftovers
Ability: No Guard
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Dynamic Punch
- Stealth Rock
- Shadow Punch
- Earthquake

The lead of the team. Dynamic Punches Golem, Gigalith, Bastiodon and other rock types and SRs anything else. Earthquake is for STAB damage and great coverage, Shadow Punch is also there for good damage. Not much else to say here.



Shiftry @ Life Orb
Ability: Chlorophyll
EVs: 252 Spd / 252 Atk / 4 SAtk
Lonely Nature
- Aerial Ace
- Giga Drain
- Sucker Punch
- Dark Pulse


Exeggutor @ Leftovers
Ability: Chlorophyll
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Sunny Day
- Giga Drain
- Psychic
- Hidden Power [Ground]

These guys form a great core. If Fire comes in, switch to Whiscash. If Dark comes in, switch to Shiftry. If Fighting comes in, switch to Missy, Golurk or Exeggutor. If Flying comes in, switch to Zebstrika. When Sunny Day is up, Chlorophyll makes Shiftry insanely fast and is essentially Swift Swim for fun in the sun. Shiftry knows Dark Pulse for physical walls, Giga Drain for LO recovery, Aerial Ace for coverage and Sucker Punch for sweepers and the like. Exeggutor knows Giga Drain and Psychic as STAB, HP Ground for coverage, and Sunny Day for happy fun speed boosts.



Misdreavus @ Eviolite
Ability: Levitate
EVs: 252 SDef / 252 HP / 4 Def
Calm Nature
- Will-O-Wisp
- Shadow Ball
- Pain Split
- Heal Bell

With Eviolite, this thing walls house with 442 SpDef. Pain Split makes it heal a ton from Lickylicky and Alomomola. Shadow Ball provides damage so it doesn't become Tauntbait. WillO is there to burn Zangoose and other physical threats, and Heal Bell makes it a cleric that can be switched into to make burns, paralysis, and death toxic poison go away! :D


by
edited by
i'll rate this later but i just need to say a few things:

why do you run two ghosts and two grass types

and sdef missy is terribad
What should missy be then?
Nice work with the song over there. Ur a pretty crafty lyricist
Battle me with this team once it's rated.
missy shud be defensive
Oh and you have Dark/Ghost weakness qq. Shiftry can't tank hits for sheet.
A skuntank with something like taunt/crunch/poisonnjab/suckerpunch walks all over this team, :I

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