This is just a normal 6v6 team I recently made, and I need suggestions on how to make it better. It doesn't matter if you suggest for a whole pokemon to be replaced, because I mainly use this team on showdown, so its easy to change.
The first two are set up pokemon, the next three are sweepers and the last is a staller.
The team is OU, but there are some UU pokemon in there.
Smeargle@Sitrus berry
Own tempo
Jolly (+spe -sp.atk)
252spe/252hp/2def/2sp.def
- Spore (puts opponent to sleep to buy it a turn or two laying down traps)
- Sticky web (speed lowering trap, works well in making Garchomp go first)
- Stealth rock ('nother trap, just coz)
- Toxic spikes (same)
Smeargle will go out first, and try to bulk out the opponents attacks, to lay as many traps as possible. Also spore is useful for later. (As long as its not breaking the sleep clause)
Ninjask@Focus sash
Speed boost
Adamant (+atk -sp.atk)
252atk/252hp/2def/2sp.def
- Protect (so it has speed boosts to baton pass)
- Swords dance (so it has attack boosts to baton pass)
- Baton pass (to baton pass speed and attack boosts)
- X-scissor (in case of taunt)
The purpose of this pokemon is purely for baton passing to Garchomp. With its focus sash, it is guaranteed to do protect, swords dance, protect, baton pass without fainting. (Unless a foe uses a priority move, or a multi hitting move at the predicted right time)
Garchomp@Garchompite
Sand veil/Sand force
Adamant (+atk -sp.atk)
252atk/128hp/128spe
- Earthquake (Obvious)
- Swords dance (more attack in case ninjask fails)
- Dragon claw (STAB)
- Stone edge/something that coveres ice/fairy, can't find anything yet (coverage)
My main sweeper and favorite pokemon, Garchomp is what the two previous set ups have been leading up to.
Heatran@Air balloon
Flash fire
Modest (+sp.atk -atk)
252sp.atk/252hp/2def/2sp.def
- Magma storm (STAB, stopps opponent from switching out, additional damage each turn)
- Flash canon (STAB)
- Earth power (Coverage)
- Dark pulse (coverage, I should replace this one)
My back up sweeper, covers Garchomps weaknesses. Is awesome.
NO SPRITE
Aegislash@Weakness policy
Stance change
Adamant (+atk -sp.atk)
252atk/252hp/2def/2sp.def
- Sacred sword (powerful)
- I need a good physical ghost move here, at the moment its iron head
- Swords dance (fo' dat attack!)
- Kings shield (to get to shield forme)
My other sweeper, used to get past the opponents sweepers by bulking them out, then killing them.
Chansey@Eviolite
Natural Cure
Bold (+def -atk)
252def/252hp/4sp.atk
- Toxic (stalling move 1)
- Protect (stalling move 2)
- Soft boiled (to get back health)
- Flamethrower (to get the steel types that won't get poisoned)
My chief staller, eviolite Chancey can cripple anything.
Overall, I think my team works quite well together. But I need improvements to make it better. The main thing I want advice on, is, is two set up pokemon too many?
Thanks! :)