Welcome one and all, NonePiece for the first time in months, and I'm back with a VGC team that I built in about 5 minutes, although Gyarados' spread took me about 15. So far this team synergizes well and has brought a victory over AD, who says rain kills this team. Which is why we're working on Freeze Dry Articuno but that's not in the RMT, so I'll stop rambling.
Overview:
I started with Mega Kangaskhan because I was feeling boring and unoriginal, and wanted a new VGC team.
Then Aegislash came to mind to core with it for the mutual immunities to weaknesses.
Then I wanted a Fantasy core (Dragon/Fairy/Steel), so I brought in Garchomp due to Salamence being a liability in my experience. At least Scarf Salamence is. Everyone knows how to play around it. Better than an intimidate, in my opinion.
Then I needed a fairy. Mega Mawile was tempting. But alas, we cannot function with both Khan and Mawile on the field. Gardevoir was the best choice, unless I wanted support Mr Mime, which isn't a bad idea once I think of it. I also needed a Mega Venusaur / Semi Amoonguss solution, so it worked :P
Then I brought Rotom-H because I needed another ground immunity / fire resist / Talonflame check / something to burn things / I'm unoriginal with fire types in VGC that aren't named Charizard.
The icing on the cake was Gyarados. A lot of things die easier with this on the team. Mamoswine, Rotom-Heat, Rotom-Wash takes a Taunt to the face, etc. Taunt is amazing utility as well as STAB water.
Kangaskhan (F) @ Kangaskhanite
Ability: Inner Focus
EVs: 244 Atk / 252 Spd / 4 Def / 4 HP / 4 SDef
Jolly Nature
- Fake Out
- Double-Edge
- Sucker Punch
- Hammer Arm
KHAAAAAAAAAAAAAN! insert Captain Kirk here Anyway, time to explain. Fast Khan is the Khan for me. Yes, Aegislslash walls this thing hard. Between my Aegis, BandChomp, and Rotom-Heat, that's slightly covered. I opted for Hyper Offensive VGC Khan for several reasons. Fast Kangaskhan kills every other variant of Kangaskhan with Hammer Arm. Fake Out is for... well... Fake Out support. Sucker Punch is to hit Mega Gengar, stupid Aegislash users, etc. 4/244/4/4/252 is a thing in VGC to add minimally more bulk if no extra KOs are net by the extra point (reminder, level 50 EV formula is 4 for the first point, 8 for the subsequent points gained). Bertha here will probably never get used. Who cares? The looming threat of a Mega Khan in team preview usually scares people into bringing their answers to it, which are usually taken down by the rest of this team I patched together off of this guy
Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP / 76 SDef / 180 SAtk
Sassy Nature
IVs: 1 Spd
- Shadow Ball
- Flash Cannon
- Substitute
- King's Shield
This is a semi-standard Sub Special Aegislash. 252/76+ makes me live 252 Modest Charizard Y's Heat Wave in sun. Rest is seriously dumped into SAtk to hit hard. 1 Speed IV is there for several reasons. One is to outspeed TR Abomasnow before it megas and hopefully do damage with Flash Cannon. 1 is to also underspeed opposing Aegislash in TR, and outspeed them outside of TR. This is my fighting answer due to Khan attracting those like flies. Any non-AV Conk gets annihilated by it combined with another attacker to finish it.
Rotom-Heat @ Sitrus Berry
Ability: Levitate
EVs: 28 Spd / 116 SDef / 4 SAtk / 108 Def / 252 HP
Calm Nature
IVs: 0 Atk
- Thunderbolt
- Overheat
- Will-O-Wisp
- Protect
Oh, my friend Rotom-Heat, how many teams for VGC have I made with you? You're practically my spirit animal since the time we pulled some ridiculousness out in a Random Battle. Anyway, standard SDef Rotom-Heat. Burns Mega Kangaskhans, and just about everything out there.
Gardevoir @ Choice Specs
Ability: Telepathy
EVs: 252 HP / 60 SAtk / 116 Def / 20 SDef / 60 Spd
Modest Nature
- Moonblast / Dazzling Gleam
- Psyshock
- Energy Ball / Thunderbolt
- Shadow Ball
Once again, yet another standard Pokemon, in this form as a Pokemon loved by creepy neckbeards and 13 year old boys. The / Moves is because I am undecided whether or not I want them or not. Energy Ball covers Rotom-Wash. Thunderbolt covers Talonflame. Dazzling Gleam is a spread move. Anyway, to explain to those that don't know what it lives, Choice Band Talonflame is that Pokemon it lives in particular. If you've ever fought one, you know Specs Gardevoir is a threat unless you have Aegislash and Rotom-H out, or something that resists both STABs, or whichever its locked into already.
Garchomp @ Choice Band
Ability: Rough Skin
EVs: 252 Spd / 36 Atk / 12 HP / 204 SDef / 4 Def
Jolly Nature
- Dragon Claw
- Earthquake
- Rock Slide
- Iron Head
This is a terror once its checks are dead.12 HP / 204 SDef makes sure I live Mega Manectric's HP Ice, which is the biggest threat to my poor Chompy :/ Other than Greninja and Noivern, of course, but blah blah Kangaskhan, blah blah murders its face in repeatedly. Choice Band makes it hit like a truck. It even takes a -1 Ray Rizzo Mega Mawile's Play Rough and the damage it takes from Rough Skin will KO it after EQ damage. It partners with everything but Khan and Aegis to spam Earthquake. Gyarados was actually chosen to work with him. Bandchomp is a terror, even with 36 EVs in attack. Gyarados and Garchomp will have a long and prosperous friendship, I have a feeling. It's worth a mention that Chomp is immune to electric moves.
Gyarados @ Wacan Berry
Ability: Intimidate
EVs: 196 Spd / 76 Def / 208 HP / 28 SDef
Adamant Nature
- Waterfall
- Protect
- Thunder Wave
- Taunt
This thing took me a good 15 minutes to finalize the spread. Outspeeds any non-Scarf Rotoms and Taunts them into submission and not burning me, 252 Neutral Tyranitar, etc. Survives Mega Manectric's T-bolt, as well as to much of my surprise and AD's, a crit Rotom-H T-bolt and had 15% left. Waterfall is STAB, obviously. Protect is... standard doubles :P T-Wave helps with speed control and if you really want to stretch it, Paraflinch with Waterfall. Utility Gyarados is a nice Pokemon to have, even if Mega Tyranitar gives it issues. Intimidate support is nice.
Possible leads:
Kangaskhan / Gyarados
Taunt Rotom, kill its partner with Khan. Or Fake Out one, Protect with Gyarados. Overall, a solid offensive lead. It dulls the opposing offensive leads because of Intimidate. Taunting Meowstic is also fun.
Garchomp / Gardevoir
The equivalent of double dragon this team has, other than Chomp / Gyarados. Telepathy is a wonderful thing.
Aegislash / Rotom-Heat
My solution to things that are threatening. Conkdeldurr? No more. T-bolt + Shadow Ball / Flash Cannon takes that out without a hitch. Overheat / Aegis kills a Amoonguss / Tyrant leads.
Gyarados / Garchomp
This works nicely due to Intimidate + flying typing + Band EQ spam and it conveniently makes non-Scarf Rotom not burn Chompy.
Overall, I can say for a fact that I didn't put a whole lot of effort into this, and I could care less if you steal this team other than maybe the Gyarados spread. That was a pain to balance. I got a Mega Blaziken to work in doubles faster than that thing, ffs. Anyway, I bid thee adieu.