Pokémon Rate My Team
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Charizard is the Special sweeper of this team. Heatwave is Charizards main move and it is mostly used to do massive damage to both of the other Pokémon since it is AoE damage. Air Slash is another STAB move that's just for coverage. Charizard has Drought so Solar Beam is another really strong move that charizard can use to defeat rock types and water types that might get in his way. Doubles is much about using Protect in the right moment, a well used Protect can change a fight.

Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Heat Wave
- Air Slash
- Solar Beam
- Protect


> Here comes the support, with Helping Hand, Thunder Wave, Heal Bell and Air Slash. Togekiss can boost teammates, paralyze enemies, cure teammates and damage/flinch enemies. What more do I have to say?

Togekiss @ Sitrus Berry
Ability: Serene Grace
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Helping Hand
- Thunder Wave
- Heal Bell
- Air Slash

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Trevennant is one of the X/Y pokemon i acctually like both visual and stat-wise. Trevenant is a physical stall sweeper. With Horn Leech to heal and damage, Leech seed to heal, Earthquake to do damage while his companion Protects/is a flying type. Confuse ray is a 100% accuracy move that is nice to support the rest of Trevennants team. Trevennants abillity Harvest is good for stalling combined with a Sitrus berry.

Trevenant @ Sitrus Berry
Ability: Harvest
EVs: 252 SDef / 252 HP / 4 Atk
Careful Nature
- Horn Leech
- Earthquake
- Leech Seed
- Confuse Ray

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>Hitmontop has the move Fake-out which is really good since it has 100% flinch. Wide Guard is like having 2 protects if you use it right. Close combat is Hitmontops main damage move and Mach Punch a move i Hitmontop uses to revenge kill or just finish off targets. Hitmontop was supposed to have a Fighting Gem as item because i didnt know that it was unrealesed.

Hitmontop (M) @ Fist Plate
Ability: Intimidate
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Fake Out
- Wide Guard
- Close Combat
- Mach Punch

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>Rotom-Wash was a beast in B/W and I want to see if he still is. Hydro Pump is for STAB damage Thunderbolt aswell. Will-O-Wisp is a great move since it burns the enemy and therefore their Attack is decreased by 50%. Protect is just for basic defence.

Rotom-Wash @ Sitrus Berry
Ability: Levitate
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Hydro Pump
- Thunderbolt
- Will-O-Wisp
- Protect

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Bisharp is really strong now. With the recently buffed Knock Off he can use it to knock away the enemies items while dealing tons of damage. Brick break is to smash screens and deal damage. Iron head is STAB damage move and it is really good. Intimidate is a common abillity in doubles and I must say Intimidate is good but Bisharp has Defiant and therefor gets its attack raised instead of lowered.

Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Knock Off
- Brick Break
- Iron Head
- Protect

Thanks for reading and I would really Appreciate if you left a comment or even an answer .

///Jofly

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There's a lack of power here. Only two of you pokemon are trained in attack/special attack stat. I would suggest training rotom with 252 special attack and 252 hp that way and giving hitmintop slightly more EVs in attack also
Er, Hitmontop's attack is maxed dude. it won't go higher. Plus, trained? Most of the competitive battlers on this site don't "train" Pokemon, we only battle, using online services mostly.

JOF WY U NO STEALTHZZZ ROCKZZZ. was m lecture on their usefulness in Doubles for nothing?
Stealth rocks was a great idea. Too many fire pokemon right nao.
Heh. 252/252/4 spreads in doubles. Ask AD, since I need to turn in my laptop tomorrow, so yeah, I can't tutor. Good luck, have fun o3o Doubles is about surviving and whatnot

1 Answer

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Best answer

Hey Jof, here is the rate for your team. It are just some suggestions so look for yourself what you do with it. First of all I noticed your team doesn't get much support with the Sun up so I changed a few things:

Charizard X > Charizard Y, You had nothing that benefit from Sun so I changed it to this fellow Zard.
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Charizard @ Charizardite X
Ability: Tough Claws
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Flare Blitz
- Dragon Claw
- Swords Dance/Dragon Dance/Roost
- Protect

+2 252 Atk Tough Claws Mega Charizard X Flare Blitz vs. 252 HP / 0 Def Mega Kangaskhan: 522-615 (126 - 148.5%) -- guaranteed OHKO

I think the moveset explains itself to be honest. 3rd slot you could run Swords Dance alongside with Tailwind Togekiss.

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Togekiss @ Sitrus Berry
Ability: Serene Grace
EVs: 184 HP / 120 Def / 200 SDef / 4 SAtk / 4 Spe
Bold Nature
- Protect
- Tailwind
- Roost
- Dazzling Gleam

252+ Atk Terrakion Stone Edge vs. 184 HP / 120+ Def Togekiss: 302-356 (84.5 - 99.7%) -- guaranteed 2HKO

-1 252+ Atk Mega Tyranitar Stone Edge vs. 184 HP / 120+ Def Togekiss: 240-284 (67.2 - 79.5%) -- guaranteed 2HKO after sandstorm damage

252 SpA Mega Manectric Thunder vs. 184 HP / 252 SpD Togekiss: 266-314 (74.5 - 87.9%) -- guaranteed 2HKO

-1 252+ Atk Huge Power Mega Mawile Iron Head vs. 184 HP / 120+ Def Togekiss: 278-330 (77.8 - 92.4%) -- guaranteed 2HKO

I don't think I should explain these EVs? The damage calculations say enough. Dazzling Gleam gives more coverage and Roost is there to recover some more HP. Fake Out Top helps you to set it up.

I dropped Trevenant and changed it to Amoonguss since it gave you a way to put pressure on someone in TR.

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Amoonguss (M) @ Black Sludge/Rocky Helmet /Sitrus Berry
Ability: Regenerator
EVs: 252 HP / 84 Def / 172 SDef
Relaxed Nature
IVs: 0 Atk / 0 Spd
- Giga Drain
- Protect
- Spore
- Rage Powder

-1 252+ Atk Choice Band Talonflame Flare Blitz vs. 252 HP / 84+ Def Amoonguss: 342-404 (79.1 - 93.5%) -- guaranteed 2HKO after Black Sludge recovery

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Hitmontop looks fine

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Rotom-W @ Sitrus Berry/Leftovers
EVs: 252 HP / 44 Def / 4 Sp. Atk / 180 Sp. Def / 28 Spd
Ability: Levitate
Calm Nature
- Thunderbolt
- Hydro Pump
- Will-O-Wisp
- Light Screen/ Protect

Spread from Eggy Emporium

252+ SpA Mega Charizard Y Solar Beam vs. 252 HP / 180+ SpD Rotom-W: 244-288 (80.2 - 94.7%) -- guaranteed 2HKO after Leftovers recovery

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Bisharp @ Life Orb
Ability: Defiant
EVs: 228 Spd / 252 Atk / 28 HP
Adamant Nature
- Knock Off/Night Slash
- Sucker Punch
- Iron Head
- Protect

With Tailwind he outspeeds Base 91 Positive Scarfers by 2 points: Scarfed Rotoms and Scarfed Jolly Landorus Therian.

Hope it helped man!

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I say it again, thanks!
Isn't it better to have an odd number of HP on char so that you only takes 24,9% from SR, or is that only important in singles?
Rocks are uncommon in Doubles