Ullo. I decided to post this team I have been testing and modifying for quite a while now, which is now at its current state due to the help of Lemum. It's mainly to get suggestions from here before I go on vacation and perhaps I will post it on Smogon as well once I am done here. The whole point of this team was to basically use Raikou and Gyarados, 2 Pokemon that seemed rather interesting and powerful in my eyes. I was surely not disappointed. With the help of Lemum this team has got me a current rating of 1875 on the OU ladder, which doesn't limit me to stay on that rating o3o, but that doesn't make it perfect so I decided to perfect it more here and perhaps on smogon ;>
Without wasting more characters, the team:
Raikou @ Leftovers
Ability: Pressure
Shiny: Yes
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Substitute
- Hidden Power [Ice]
- Calm Mind
Just a standard lazy EV spread. 0 Ivs in Atk to take minimal damage from Foul Play while still retaining HP Ice. Its main purpose it to synergize with Gyarados and complete my dual set-up sweeper core as the special asset. Amplifies my electric resists and is basically a very good Keldeo check as it can often come in on an HP Flying aimed at Mega Venusaur. I use it over AV/Choice Specs Raikou as it has proven to pose to be a bigger threat in OU by my experiences. BoltBeam for general coverage
Gyarados (M) @ Leftovers
Ability: Moxie / Intimidate
Shiny: Yes
EVs: 88 HP / 248 Atk / 4 Def / 168 Spd
Jolly Nature
- Substitute
- Waterfall
- Bounce
- Dragon Dance
The second member of the set-up offensive core, being the physical one. Its Dual Stab is all it really needs after a DD capable of taking on MegaSaur, Conkeldurr, Breloom(non sash variants can be dealt with when sand is up) and Waterfall is the most spammable stab
Standard gen 5 Bulky DD EVs.
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Rock Slide
- Earthquake
- Iron Head
- Rapid Spin
Late-game sweeper and rapid spin-support. Provides an electric immunity and is a check to T-wave+Nasty Plot Thundurus-I. Rock Slide to hit flying types while Iron Head+Earthquake are nice spammable STABs. Rapid spin for obvious reasons. I run Jolly > Adamant so that I can outpace other LO Excadrill in sand. Air Balloon variants are easier to deal with as their switch-ins are actually pretty obvious
Venusaur @ Venusaurite
Ability: Chlorophyll -----> Thick Fat
EVs: 172 HP / 112 Def / 124 SAtk / 100 Spd
Modest Nature
IVs: 0 Atk / 30 SAtk / 30 Spe
- Giga Drain
- Sleep Powder
- Sludge Bomb
- Hidden Power [Fire]
A little twist to the standard offensive MegaSaur. 172/112 are enough to perhaps not swallow but still get 2HKOd by an LO Psyshock coming from Latios/Latias as I need to take minimal damage as well as still being able to hit hard. The EVs in SAtk are to like 252 SAtk EVs, 2HKO Ferrothorn and Mega Scizo with Hidden Power Fire while still doing great damage to Rotom-W before it switches out or tries to burn me. The EVs in speed are to outpace 44 Spe Rotom-W and Jolly max speed Azumarill and outpace neutral natured uninvested base 75s. Mega Venusaur is my techniloom counter and general offensive tank It spreads sleep and that's pretty much it. I usually do not intend to keep it alive for long so I see no use in Synthesis as I need Sleep Powder > Synthesis on this team
Tyranitar (M) @ Choice Band
Ability: Sand Stream
EVs: 180 HP / 252 Atk / 76 Spd
Adamant Nature
- Stone Edge
- Earthquake
- Pursuit
- Crunch
This thing reks walls and serves as my Zard-Y annoyer, Talonflame check/counter and general wallbreaker. I use E-quake > Superpower because let's face it, the only thing Superpower was good for was denting Breloom and Ferrothorn.
Standard gen 5 BandTar EVs.
Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 0 Atk / 30 HP / 30 Def / 30 SAtk / 30 SDef
- Secret Sword
- Hydro Pump
- Hidden Power [Flying]
- Icy Wind
My revenge killer, my baby. It is really just running a standard Mega venusaur denting Keldeo set just with Scarf over Specs. I need the scarf because outside of Excadrill in Sand, Gyarados after DD and Raikou, my team won't be outpacing much in OU and Scarf Keldeo has worked great for me. The 0 attack IVs are again to take less damage from Foul Play. Despite it resisting it, every damage is damage.
I am considering running Scald over HP Flying because really, Hp Flying will not be choking Mega Venusaur. I suppose it is a handy choice to kill it off when it is at low health and perhaps kill Breloom and possibly kill Mega Heracross but nothing more or less than that really
For more detailed descriptions, click the above headed link
Anyways, this is my team. There is always space for improvements so pls leave a relevant comment whenever you see something that can be improved :]
Stay based o3o!