Infernape (M) @ Focus Sash
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Flare Blitz
- Thunder Punch
- U-turn
Quite a strange set huh? I don't think you've ever seen a SR, Lead, Infernape before. Anyways, this is my lead. Infernape is such a fragile Pokemon. Focus Sash must be used in order to get my rocks up. Flare Blitz is the powerful STAB. Thunder Punch is for coverage. U-Turn is for scouting.
Flygon (M) @ Choice Scarf
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Fire Punch
- Outrage
- U-turn
Flygon is my physical sweeper. I would go for Jolly nature, but Choice Scarf gives it enough speed to outspeed some threats, unless the opponent uses Knock Off. Anyways, Earthquake is for the STAB, along with Outrage. U-Turn is for scouting, while Fire Punch is for coverage.
Escavalier (M) @ Assault Vest
Ability: Overcoat
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Drill Run
- Iron Head
- Megahorn
- Knock Off
Another Physical Sweeper. Just not quite as fast. This Pokemon is used to take care of those annoying Fairies. Drill Run is basically coverage. Iron Head and Megahorn are STAB, while Knock Off is to get rid of those annoying items.
Florges (F) @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Wish
- Protect
- Aromatherapy
- Moonblast
My team cleric is Florges. Wish is for team-heal and Protect is used to ensure a Wish heal if used on itself. Aromatherapy is another supportive move, used to get rid of the statues that destory my team. Moonblast is of course, STAB.
Blastoise-Mega (M) @ Blastoisinite
Ability: Mega Launcher
EVs: 184 HP / 252 SpA / 72 SpD
Modest Nature
- Water Pulse
- Aura Sphere
- Dark Pulse
- Rapid Spin
Blastoise right here is my Special sweeper. Blastoise's Water Pulse, Aura Sphere, and Dark Pulse are basically used due to his amazing ability, Mega Launcher. Rapid Spin is the rock-ridder.
Raikou @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Rash Nature
- Volt Switch
- Thunderbolt
- Aura Sphere
- Hidden Power [Ice]
Raikou right here is my fast, special sweeper. Before you even tell me to change the nature, I'm using Rash nature because Raikou is obtained by an event, and will always carry a Rash nature. Since Rash nature decreases Sp. Defense, i've decided that it should hold an Assault Vest, to up that Sp. Defense. I was gonna make Raikou an all-out attacker anyways. Alright. Back to the moves. Volt Switch is another scouting move. Thunderbolt is for STAB, and basically the main damaging Electric-type move. Aura Sphere is really a filler, and is used for coverage. HP Ice is for the Ground-Types.