https://pokepast.es/2a8b70470cfbdc31
Hoopa @ Psychic Seed
Ability: Magician
Tera Type: Grass
EVs: 196 HP / 4 Def / 252 SpA / 56 SpD
Modest Nature
IVs: 0 Atk
- Energy Ball
- Psychic
- Calm Mind
- Shadow Ball
Indeedee @ Terrain Extender
Ability: Psychic Surge
Tera Type: Fighting
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Expanding Force
- Dazzling Gleam
- Protect
Hawlucha @ Psychic Seed
Ability: Unburden
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Acrobatics
- Close Combat
- Swords Dance
- Iron Head
Smeargle @ Focus Sash
Ability: Own Tempo
Tera Type: Normal
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Rapid Spin
- Ceaseless Edge
- Destiny Bond
- Burning Bulwark
Hydrapple (M) @ Leftovers
Ability: Regenerator
Shiny: Yes
Tera Type: Steel
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Fickle Beam
- Giga Drain
- Earth Power
- Nasty Plot
Mamoswine @ Choice Band
Ability: Thick Fat
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Shard
- Knock Off
- Stone Edge
- Earthquake
This is my Gen9 UU team on pokemon showdown, Its psychic terrain core with indeedee to set up psychic terrain, Hawlucha switching in can activate unburden and get an sp def buff, and hoopa for bulky set up sweep. Lead smeargle to set up spikes with ceaseless edge, burning balwrak for a burn on physical attackers or just a turn of protect, and destiny bond to possibly take out anything. Rapid spin rarely used but still there. Hydrapple and mamoswine mainly for coverage and priority on mamoswine.
The team works most of the time with sweeps but i feel like i struggle alot with hazards because i only have smeargle for rapid spin and it dies off lead, and i struggle with weather pokemon like alolan ninetales and tyranitar but i have no idea how to fix this problem while keeping the psychic terrain core. any ideas please and thank you