Mew @ Leftovers
Ability: Synchronize
Shiny: Yes
EVs: 252 HP / 104 Def / 152 Spe
Impish Nature
- Taunt
- Soft-Boiled
- Will-O-Wisp
- Knock Off
Stallbreaker
Taunt and Will-O-Wisp to force set sweepers to switch, and to get more residual damage from dem burns. doe.
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 248 HP / 6 Def / 252 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Lava Plume
- Roar
- Protect
Rocks and Roar.
I will almost always lead with Heatran to get the Rocks up ASAP.
Sylveon @ Leftovers
Ability: Pixilate
EVs: 248 HP / 232 Def / 28 SpD
Bold Nature
- Hyper Voice
- Wish
- Protect
- Heal Bell
Cleric
Hyper Voice is incredibly strong even without a SpA investment, and you gotta have a Cleric in stall team, yo.
Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Pursuit
- Crunch
- Earthquake
- Stone Edge
Banded Pursuit trapper
Provides attack coverage this team desperatly needs, with ridiculous power.
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 192 SpD / 72 Spe
- Toxic
- Earthquake
- Substitute
- Protect
Toxic staller.
Ground and Electric switch ins.
Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
- Giga Drain
- Sludge Bomb
- Synthesis
- Toxic
Role? MVenu doe.
Before you say Synthesis is useless with TTar, but i only use TTar in the last couple of turns anyway, so it's almost never a problem. Also, Toxic.
I've laddered a bit with this team and i've noticed one small-big problem. MPinsir.
So remember that when answering.