So, I've decided over along time to throw a team together
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Azumarill @ Choice Band
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Aqua Jet
- Brick Break
- Knock Off
- Play Rough
BandMarill(that's my name for him), is a complete powerhouse in OU.Aqua Jet lets him revenge kill quite easily.Brick Break and Knock Off just help cover some stuff.Play rough is STAB.
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Heatran @ Leftovers
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 68 SpD / 184 Spe
Timid Nature
- Earth Power
- Dragon Pulse
- Dark Pulse
- Fire Blast
Orignal isn't it.In all seriousness though this guy hurts like a train.His EV spread lets him outspeed some notable uninvested base 100's and 110's.Earth power,Dragon Pulse and Dark pulse help cover it
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Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
- Stealth Rock
- Power Whip
- Protect
- Thunder Wave
Standard Ferrothorn crap so you should get it.
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Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Dragon Pulse
- Psyshock
- Shadow Ball
- Defog
Ok so I originally had Latias, but she just wasn't working out so I tried a offensive defogging Latios.The spread allows for maximum speed.Dragon Pulse and Psyshock are powerful STAB while Shadow Ball is coverage.
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Bisharp @ Black Glasses
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Iron Head
- Sucker Punch
Defiant punishes Defogers and Swords Dance boosts me attack further.Knock off and Sucker Punch are boosed by the black glasses and Iron Head is STAB.
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Chandelure @ Choice Scarf
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Energy Ball
- Shadow Ball
- Fire Blast
Choice Scarf allows for good speed and Infiltrator says Bye-Bye Gliscor.The moveset allows for maximum coverage and the spread is obvious.
Thanks for reading!