Hello, I am new to the site; therefore, my post might seem awful for some. Forgive that, we all start somewhere I guess. This Mono-Rock team is for Showdown! use.
The Team:
Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 200 Def / 56 SpD
Careful Nature
- Dragon Tail
- Thunder Wave
- Dragon Dance
- Stone Edge
My lead: Tyranitar is there mainly for setting up sandstorm, and preventing early game sweepers, with Thunder Wave to slow them down, and Dragon Tail to prevent them setting up. I run Dragon Dance to set up against hazard setting leads, which are not a massive problem to my team, and Stone Edge for a STAB move.
Archeops @ Power Herb
Ability: Defeatist
EVs: 6 HP / 252 Atk / 252 Spe
Jolly Nature
- Aqua Tail
- Stone Edge
- Sky Attack
- Acrobatics
My Sweeper: I really like Archeops, because he can take out nearly any Pokemon with a one turn STAB Sky attack, and use Aqua Tail against Rock Mons, that resist my flying and rock attacks. Acrobatics is there to sweep once, Archeops loses his Power Herb, and Stone Edge for another STAB attack.
Cradily @ Leftovers
Ability: Storm Drain
EVs: 184 HP / 72 Def / 252 SpD
Relaxed Nature
- Toxic
- Stockpile
- Pain Split
- Seed Bomb
I really needed a defensive Pokemon in my team and Cradily fits the role fairly well. With my Ground and Fighting weaknesses out of the way, with 2 flying type Pokemon, I needed a pokemon to take a Water or Grass hit, and Cradily does that very well. Unfortunately he is very poor at answering back to these hits. Toxic lets him stall out an opponent while dealing residual damage. Stockpile to counter any Pokemon setting up. Pain Split is to gain back a chunk of health back after stalling out a Pokemon, until the kill and then a fresh one comes in. Seed Bomb to deal some kind of direct damage, to those pesky water types.
Terrakion @ Life Orb
Ability: Justified
EVs: 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Earthquake
- Zen Headbutt
- X-Scissor
Terrakion is here to make sure everything doesn't go pear shaped. He is consistent and is a great Pokemon. Zen Headbutt to counter Fighting types, CC for STAB as well as
EQ and X-Scissor for team coverage.
Aerodactyl-Mega @ Aerodactylite
Ability: Tough Claws
EVs: 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Crunch
- Dragon Claw
- Thunder Fang
My Mega Pokemon: I have two Flying Pokemon to counter Ground and Fighting types. Earthquake for destruction, Crunch for Ghost Pokemon that plague Mono-Type, Ice Fang for the ever popular Dragons, and Thunder Fang for Water Pokemon.
Lunatone @ Choice Scarf
Ability: Levitate
EVs: 6 HP / 252 SpA / 252 Spe
Timid Nature
- Psychic
- Ancient Power
- Earth Power
- Ice Beam
Special Attacker: I've tried quite a few Special Rock types, and Lunatone has worked the best for me. A Choice Scarf to be able to out speed Pokemon. Psychic ad Ancient Power for STAB. Earth Power for grounded Pokemon, and Ice Beam for Dragon Pokemon, and Flying Types.
^^^
There is my team. All Feedback is appreciated, and I'd love to hear any suggestions.
(Once again, please point out any mistakes.)