IT'S SO FLUFFY!! (Whimsicott) @ Focus Sash/Lum Berry
Ability: Prankster
EVs: 252 HP / 128 Def / 128 SpD
Calm Nature
- Leech Seed
- Protect
- Substitute
- Toxic
Simple leech seed staller; I usually use focus sash but Lum berry can be very helpful.
Castle (Forretress) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Stealth Rock
- Spikes
- Toxic Spikes
- Rapid Spin
Forretress gets all of the entry hasards and rapid spin, while also having a free focus sash in the form of sturdy, leaving room for leftovers. Absolutely brilliant.
Grass Ninja (Roserade) @ Choice Scarf
Ability: Poison Point
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Energy Ball
- Hidden Power [Rock]
- Shadow Ball
- Sludge Bomb
Pure anti rotom-w or other water types
Mothra (Volcarona) @ Life Orb
Ability: Flame Body
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Quiver Dance
- Fiery Dance
- Bug Buzz
- Giga Drain
Very good set up sweeper, and burns up things like scizor and ferrothorn.
T-Wrecks (Tyrantrum) @ Focus Sash
Ability: Strong Jaw
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Dance
- Crunch
- Earthquake
- Rock Slide
This team had a big fire weakness before, but tyrantrum easily deals with that. Crunch is its main form of attack and others are there for coverage.
Nightmare Fuel (Pinsir-Mega) @ Pinsirite
Ability: Aerilate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Return
- Knock Off
- Brick Break
And finally, my mega. Return for stab, knock off and brick break for coverage.