Pokémon Rate My Team
2 votes
1,941 views

Team:

1

Gallade @ Galladite
Ability: Justified
Level: 50
Shiny: Yes
EVs: 188 HP / 132 Atk / 4 Def / 4 SpD / 180 Spe
Jolly Nature
- Psycho Cut
- Ice Punch
- Close Combat
- Protect

2

Togekiss @ Sitrus Berry
Ability: Serene Grace
Level: 50
EVs: 248 HP / 192 Def / 68 SpD
Calm Nature
- Protect
- Follow Me
- Roost
- Air Slash

3

Heatran @ Shuca Berry
Ability: Flash Fire
Level: 50
EVs: 52 HP / 252 SpA / 204 Spe
Calm Nature
- Heat Wave
- Earth Power
- Hidden Power [Ice]
- Protect

4

Ferrothorn @ Lum Berry
Ability: Iron Barbs
Level: 50
EVs: 252 HP / 172 Atk / 84 Def
Relaxed Nature
IVs: 0 Spe
- Protect
- Leech Seed
- Power Whip
- Gyro Ball

5

Rotom-Wash @ Leftovers
Ability: Levitate
Level: 50
EVs: 252 HP / 44 Def / 60 SpA / 148 SpD / 4 Spe
Calm Nature
- Protect
- Will-O-Wisp
- Thunderbolt
- Hydro Pump

6

Landorus-Therian @ Choice Scarf
Ability: Intimidate
Level: 50
EVs: 44 HP / 252 Atk / 212 Spe
Adamant Nature
- U-turn
- Superpower
- Rock Slide
- Earthquake


Overview:

1 Gallade: My team was based around him, and he has the steel-iest nerves of 'em all (>:D). I'm not quite sure why people don't use him, he's that good. He can switch into Knock Off better than any other pokemon at this moment, being a Mega with Justified. At the same time, when he Mega-evolves, he gains Inner Focus, which can immediately threaten pokemon like Mega Kangaskhan and Ambipom, many of whose sole purpose is to Fake Out a threat. The only unnatural looking thing about him is his EV spread, which I confess am myself not very thorough with. Here's the thought behind it though: http://pastebin.com/Bi1k4PPq
(Credits to AD and NP for that :3)

2 Togekiss: Ah Togekiss. We go a long way back. Unfortunately, ever since I changed Gallade's set from Swords Dance to Wallbreaker, it's lost it's main role in Follow Me. However, it's still a solid pokemon, and can handle hits from crazy stuff like Mamoswine and Charizard-Y, both of which are far beyond average in offensive might. Just that Togekiss is looking all old and rusty on this team...

3 Heatran: It's proven his worth as a truly awesome Fire type to have around. Not only does it deal with almost every other Fire type (save Mega Camerupt and crazy things like that) but it also deals with non- HP Ground Sylveon, Fairy types in general and can tank some absurd attacks like Earthquake from the opponent, which is Shuca Berry's courtesy. With Steel types like Bisharp infesting VGC, it's Heat Wave is really helpful.

4 Ferrothorn: Now, my team didn't look too geared to face off against other Rotom-W, new-and-improved Milotics, Trick Room and rain. What covers them all at once? My thoughts immediately fell upon this prick. It didn't have a fun time when VGC 15 added a lot of new valid Fighting types, most important of them being Conkeldurr. But Gallade and Togekiss had that covered fortunately, so I didn't hesitate one bit in putting him in.

5 Rotom-Wash: No I don't like you Washington, not at all :c. Being such an awesome pokemon, amazing pivot with only one weakness, scaring away every physical attacker... but mostly seen on the opponent's team. But what can I do? He completes and compliments my FWG core better than anything out there. His set had a thing called Volt Switch as well, but I figured he's better on battery than with a switch, and replaced it for more power in Thunderbolt.

6 Landorus-Therian: Lastly we have Landoggy. Matching to this list, he was the last addition to my team. I was told that some things, mostly physical attackers are painful to my team. To live physical hits better, I was advised to take in an Intimidate user, which honestly didn't look bad to me on the paper. But then I saw the true problem with Intimidate this time around (one of the many Bisharps and Milotics told me that).That's why, I prefer to keep Landoggy on the back, or not bring it at all when I see either on the opposing team.
"So he wasn't a good lead. Let's make him a terrifying revenge-killer." ~ my thoughts precisely when Choice Scarf was added in.


This team has got me a pretty decent rating on the main PS! when I first tried it on. The rating now rests at 1372 in VGC 15 (now known as Battle Spot Doubles by the way).

So, what do you guys think about it? As said earlier, credits AlphaDraconis and NonePiece for helping out on this team ^_^

by
edited by
Nicely formatted. You don't see many teams like this anymore…

*looks off into the distance as he remembers the RMTs of the past*
Oh god everything has Protect! Yay!
Haha thanks c:
Where did you find the sprites (big and small) for Mega Gallade (and all ORAS Megas)? I can't find them anywhere.
I got the big sprite from serebii, and the small sprite from http://www.teammagma.net/teambuilder/

For the small sprite, you just type in the name of your mega (pokemon-mega, like Camerupt-mega) and you get a mini-sprite on the side, whose URL you can copy and paste here :)
Thanks a mil!
I got back to this a little late, mainly because I was busy with life and testing the suggestion. Turns out it's official and final now :D!
Here's an importable version of it in case someone wanted it:

Gallade @ Galladite
Ability: Justified
Level: 50
EVs: 188 HP / 132 Atk / 4 Def / 4 SpD / 180 Spe
Jolly Nature
- Psycho Cut
- Ice Punch
- Close Combat
- Protect

Heatran @ Shuca Berry
Ability: Flash Fire
Level: 50
EVs: 52 HP / 252 SpA / 204 Spe
Calm Nature
- Heat Wave
- Earth Power
- Hidden Power [Ice]
- Protect

Ferrothorn @ Lum Berry
Ability: Iron Barbs
Level: 50
EVs: 252 HP / 172 Atk / 84 Def
Relaxed Nature
IVs: 0 Spe
- Protect
- Leech Seed
- Power Whip
- Gyro Ball

Rotom-Wash @ Leftovers
Ability: Levitate
Level: 50
EVs: 252 HP / 44 Def / 60 SpA / 148 SpD / 4 Spe
Calm Nature
- Protect
- Will-O-Wisp
- Thunderbolt
- Hydro Pump

Landorus-Therian @ Choice Scarf
Ability: Intimidate
Level: 50
EVs: 44 HP / 252 Atk / 212 Spe
Adamant Nature
- U-turn
- Superpower
- Rock Slide
- Earthquake

Altaria @ Altarianite
Ability: Cloud Nine
Level: 50
EVs: 200 HP / 52 Def / 64 SpA / 192 SpD
- Roost
- Protect
- Ice Beam
- Hyper Voice
Yay! How's Altaria working for you?
It's been fabulous <3. A lot better than Togekiss for that. Again, thanks a lot :D

1 Answer

2 votes
 
Best answer

Now I'm no expert at VGC-style battling, so I won't critique your whole team. However, I think there is one thing I can help you with. Tired of Togekiss, you say? If I may do so, I would suggest replacing her with Mega Altaria. (Don't freak out about the "two Megas" thing, I'll get to that.)


Cumulonimbus (Altaria)@ Altarianite

Ability: Cloud Nine > Pixilate
EVs: 252 HP / 196 SpA / 60 Spe
Modest Nature
- Hyper Voice
- Roost
- Protect
- Ice Beam


Overview

This is your new Togekiss. It has slightly less HP and Sp. Defence than 'Kiss, but it makes up for it in superior typing, physical bulk, and offensive presence. It makes a fantastic bulky support and can fire of STAB spread Hyper Voice. It gets a plethora of moves, both offensive coverage and support. This is just one of the many sets Mega Altaria can run, and the one I believe best supports your team.

Synergy

Mega Altaria has good synergy with the rest of your team. I assume you were keeping Togekiss on because it could switch freely into Ground attacks, which Ferro and Heatran suffer from. While in base form Altaria still has the Flying type, so it can act as a one-time safeguard from Earthquake and Drill Runs. Base Altaria has something else to offer: Cloud Nine. This allows you to stop Mega Charizard Y and Mega Swampert sweeps before they begin, and have a teammate KO.
Enough with base Altaria, let's get to the Mega. Here's a comparison of Mega Altaria and Togekiss's typing defensively:

Mega Altaria: 7 resistances, 4 weaknesses, 1 immunity (+1 for base Altaria)
Togekiss: 4 resistances (2 quad), 5 weaknesses, 2 immunities

As the comparisons show, Mega Altaria has superior defensive typing. Both Fairies, however, are weak to the common Bullet Punch and less-common-but-still-deadly Ice Shard. I will deal with this later, in the Pairings section. Not much more for Synergy, but Altaria does offer spread Fairy STAB and a coverage move, while 'Kiss is reliant on flinch hax.

Stats and Moveset

Cloud Nine weatherlocks Sun, Sand, Rain, and – to some extent – Hail teams. Pixilate lets you blast STAB Hyper Voice at the opposing team. EVs allow for maximum bulk while still giving Mega Altaria a threatening offensive presence. Modest is to crush more things with Hyper Voice.
Hyper Voice is your only STAB attack, and really the only one you need. Who wants a Dragon attack when you have a stronger Fairy STAB? Roost makes Mega Altaria even more annoying to face and provides an instant 50% of her health back. Protect is mandatory for dodging Bullet Punch, Icy Wind and Sylveon's Hyper Voice. Ice Bea mis one of the many coverage moves Mega Altaria gets. It is chose over Fire Blast to hit threats like Landorus, Togekiss, and Thundurus supereffectively. Additional coverage moves will be provided in the Tweaks and Changes.

Clacs

196+ SpA Altaria Ice Beam vs. 0 HP / 0 SpD Garchomp: 312-368 (87.3 - 103%) -- 18.8% chance to OHKO – Just a little prior damage or double-targeting/spread moves will take him out.
196+ SpA Altaria Ice Beam vs. 184 HP / 0 SpD Landorus-T: 328-388 (89.8 - 106.3%) -- 37.5% chance to OHKO – Once again, prior damage/double-targeting.
196+ SpA Altaria Ice Beam vs. 0 HP / 0 SpD Thundurus: 164-194 (54.8 - 64.8%) -- guaranteed 2HKO – Yup. If partnered with Lando's Rock Slide then it OHKOs.
196+ SpA Pixilate Altaria Hyper Voice vs. 252 HP / 4 SpD Tyranitar: 264-312 (65.3 - 77.2%) -- guaranteed 2HKO – Altaria outspeeds and 2HKOs T-Tar before he can 2HKO back.
196+ SpA Pixilate Altaria Hyper Voice vs. 196 HP / 0 SpD Mamoswine: 388-457 (184.7 - 217.6%) -- guaranteed OHKO – Assuming it's not a Sashed Mamo.

252 Atk Tough Claws Mega Metagross Bullet Punch vs. 252 HP / 0 Def Altaria: 206-246 (58.1 - 69.4%) -- guaranteed 2HKO – The will to survive is strong.
-1 252 Atk Tough Claws Mega Metagross Bullet Punch vs. 252 HP / 0 Def Altaria: 138-164 (38.9 - 46.3%) -- guaranteed 3HKO – Works even better with Lando.
252+ Atk Technician Scizor Bullet Punch vs. 252 HP / 0 Def Altaria: 236-278 (66.6 - 78.5%) -- guaranteed 2HKO – Same as Mege Metagross.
252+ Atk Life Orb Mamoswine Icicle Crash vs. 252 HP / 0 Def Altaria: 117-140 (33 - 39.5%) -- 99.8% chance to 3HKO – She eats Ice attacks for breakfast.
+2 252 SpA Thundurus Hidden Power Ice vs. 252 HP / 0 SpD Altaria: 246-290 (69.4 - 81.9%) -- guaranteed 2HKO – Bear in mind that Thundy will have been hit on the turn it sets up Nasty Plot, leaving it unable to KO.

Pairing

Mega Altaria appreciates three things: spread damage, something to take out Steel and Fairy Pokémon, and someone to help her stop the weather. I think some good partners would be:

image + image

Lando and Altaria provide excellent synergy. Landorus provides much-appreciated Intimidate support, turning Altaria's 2HKOs int 3HKOs. He can also take care of Steels via Superpower and U-Turn out for a more favourable partner. He also has access to Rock Slide, and the damage from that helps turn Mega Altaria's 2HKOs into OHKOs.

image + image

Heatran and Mega Altaria compliment each other nicely. Heatran nails pesky Ice- and Steel-types who trouble Altaria, and Altaria eliminates Fighting- and Ground- types that Heatran would rather avoid. As with Lando, 'Tran and Alt assist each other with their spread moves.

image + image

These next two pairs are for anti-weather. For these, Altaria should be switched into the opposing Weather setter so that Cloud Nine takes effect. This pair, Rotom and Altaria, are for dealing with Sand and Sun teams. Altaria's job is to eliminate the weather, and Rotom's job is to Hydro Pump/Thunderbolt opposing Mega Charizard Ys. Rotom is also responsible for taking out Hippowdon, who Altaria can't scratch. Either one can destroy Tyranitar.

image + image

The final pair I shall suggest, this is for anti-Rain. Altaria switches in to negate the weather, and Ferro uses Power Whip to KO any opposing Politoed and Swampert. It is best for Altaria to Protect on these turns to avoid Ice Punch or Ice Beam, respectively.

Having two Megas
Having to Mega Pokémon is actually acceptable and quite common in VGC, as you only take four of six Pokémon per battle. Therefore, having both Mega Gallade and Mega Altaria on a team is OK.

Tweaks and Changes

You can modify Mega Altaria in many ways. You could fully invest in Special Defence in order to survive more blows. You could do away with Ice Beam and add Tailwind or Heal Bell. Fire Blast is equal to, if not a better option than Ice Beam (I chose Ice beam because 'Tran and Lando pretty much have that covered). It helps Mega Altaria deal with bulky Steels without having to rely on Lando and Heatran.


Sorry for the extremely lengthy explanation of one Pokémon, but I do hope it helps.

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Lol I'm not THAT new to VGC, I totally grasp the concept of two megas xD.
And this totally works for me! Thanks a lot :D!
No problem friend! I also didn't think you were that new, based on how stable your team is. Jus tmaking sure :)
Oh and by the way, the calcs are all on regular Altaria, not mega.
No, it's Mega, I just changed the typing & stats of regular Altaria. Whenever I selected "Mega Altaria" on the calculator it showed up as base Altaria
Here's the actual Mega Altaria's calcs:
196+ SpA Mega Altaria Ice Beam vs. 252 HP / 8 SpD Landorus-T: 228-272 (116.3 - 138.7%) -- guaranteed OHKO

If you are using the http://gamut-was-taken.github.io/ , then the Mega Altaria option is actually a step below the normal Altaria.
Haha quality answer! +1 :)
@ Scilicet: I was using that calculator, I guess I missed Meg Altaria XD Too bust to edit calcs, but you get my drift.

@X3Evanescence: Ikr? I was just typing and typing and then I looked back and it was that long XD