Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Curse
- Gyro Ball
- Rest
- Sleep Talk
Physical wall. Becomes a monster if it gets its curses up.
Mantine @ Assault Vest
Ability: Water Absorb
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Air Slash
- Scald
- Signal Beam
- Ice Beam
Special wall. There have been way too many cases where people used taunt on this thing. Sponges special hits like a boss.
Talonflame @ Focus Sash
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Brave Bird
- Flare Blitz
- Roost
My teams usually get swept by this thing, so I decided to fight fire with fire and it's worked out well so far.
Chandelure @ Choice Scarf
Ability: Flash Fire
EVs: 44 HP / 252 SpA / 212 Spe
Modest Nature
- Trick
- Shadow Ball
- Fire Blast
- Energy Ball
Special sweeper. Absorbs fire and fighting attacks for ferrothorn and excadrill.
Excadrill @ Assault Vest
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Rapid Spin
- Earthquake
- Iron Head
- Return
Spinner. I used to have mega pinsir here, but stealth rock was driving me crazy.
Victini @ Choice Scarf
Ability: Victory Star
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Final Gambit
- Blue Flare
- Psyshock
- Shadow Ball
Final gambit user. Sometimes fits in a sweep, but usually just to get rid of a threat to the rest of the team.