This is my first VGC team. I'm very new to this type of battling, and I'm missing a ton of things. Any thing to say about this team, even if it's 'THIS SUCKS' is welcome.
So now let's look at the team itself.
Metagross @ Metagrossite
Ability: Clear Body
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
IVs: 0 SpA
- Iron Head
- Protect
- Substitute
- Zen Headbutt
This is my main Mega. I will often pair it with Clefable or Scrafty, for redirection or protection (respectively). Clear Body is very useful to avoid the Attack drop, and it may even be useful to hold off Mega-evolving until it's safe.
Scrafty @ Assault Vest
Ability: Intimidate
EVs: 252 HP / 164 Atk / 92 SpD
Careful Nature
- Fake Out
- Drain Punch
- Knock Off
- Super Fang
Scrafty turns out to be a better teammate than Mienshao. It does everything Mienshao does (save Wide Guard and Quick Guard) and more (Intimidate). Taunt is to shut down TR users before they can set it up, also eliminating Protect and Substitute as choices.
Clefable (F) @ Rocky Helmet
Ability: Magic Guard
Level: 50
EVs: 252 HP / 108 Def / 20 SpA / 128 SpD
Bold Nature
- Protect
- Follow Me
- Icy Wind
- Heal Pulse/Helping Hand
Clefable serves as a redirector when needed for Metagross. Sometimes, if they just double-target me anyways, Protect is there (as always). Icy Wind is speed control and Heal Pulse is to make sure my temamates survive.
Rotom-Wash @ Sitrus Berry
Ability: Levitate
Level: 50
EVs: 252 HP / 80 SpA / 44 SpD / 132 Spe
Calm Nature
- Thunderbolt
- Hydro Pump
- Will-O-Wisp
- Protect
Bulky support. Will o Wisp is there to cripple physical attackers, and Sp. A EVs to give it a more offensive presence. Also, Speed EVs allow it to outspeed a few physical attackers and burn 'em while I'm still in.
Charizard @ Charizardite Y
Ability: Blaze
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Heat Wave
- Solar Beam
- Overheat
- Protect
Two Megas? Why? This is because, looking at the opposing team's preview, I can determine which Mega Pokemon would be of more use to me. But I'm probably just explaining stuff you guys already know ._.
I like to pair this guy up with Mamoswine. Charizard + Mamoswine is a very good combination because of a few things. Charizard resists many of Mamoswine's weakness, and vice versa, and Mamoswine checks many of Charizard's fears, such as Heatran and Landorus-T.
Mamoswine @ Choice Scarf
Ability: Thick Fat
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Superpower
- Icicle Crash
- Rock Slide
Finally, Mamoswine. He is a great partner for Charizard, as said above. He can take out Heatran, which otherwise Charizard can't touch, and can use Earthquake freely. Ice Shard kills Landorus-T and Garchomp, with a few other Dragon-types. Rock Slide is coverage and decent flinch chance.
So this is my team! Anything to say about it is VERY MUCH appreciated, thanks in advance!