Pokémon Rate My Team
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Well, this team probably isn't the best but it has won me a decent amount of battles.
Feraligatr @ Life Orb
Ability: Sheer Force
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Aqua Jet
- Waterfall
- Ice Punch
- Crunch

Waterfall is my main. I use it for the high damage against most Pokémon. Ice Punch and Crunch are there for coverage, and they get boosted by Sheer Force. The only move I am not sure about is Aqua Jet. I put it there for Sturdy/Sash Explosion users but I don't use it that much. I need help on what I should replace it with.

Ampharos-Mega @ Ampharosite
Ability: Mold Breaker
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Thunderbolt
- Dragon Pulse
- Thunder Wave
- Focus Blast

Thunderbolt is my main STAB move, and then Dragon Pulse and Focus Blast is for coverage against Ground/Grass types. I put Thunder Wave to set up more status for my Chandelure.

Chandelure @ Weakness Policy
Ability: Infiltrator
EVs: 252 SpA / 248 SpD / 8 Spe
Calm Nature
- Hex
- Will-O-Wisp
- Energy Ball
- Flamethrower

I have Hex, which works well with my team's Thunder Wave/Toxic, and then I have Will-O-Wisp for the 130 STAB attack. Flamethrower is another STAB move and then I have Energy Ball for coverage. Why Weakness Policy? Well, I have noticed that it is decently bulky and can sometimes tank supereffective moves. But, it doesn't always happen so I think this might need to be changed.

Bronzong @ Macho Brace
Ability: Levitate
EVs: 228 HP / 252 Atk /28 SpD
Brave Nature
IVs: 0 Spe
- Earthquake
- Zen Headbutt
- Gyro Ball
- Trick Room

I use Bronzong mainly to set up Trick Room (since my team is kind of slow) so that I can outspeed people and then Gyro Ball to do massive damage to fast Pokemon. I have Macho Braco to halve its speed for even more power. Earthquake is to cover fire types and Psychic is just for STAB coverage (I think I might replace this with Zen Headbutt instead)

Malamar @ Focus Sash
Ability: Contrary
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Psycho Cut
- Knock Off
- Superpower
- Topsy-Turvy

I use Malamar for its nice ability to invert stat changes. So when I get a Dragon-Dancer or some other Pokémon with tons of stat buffs, I send in Malamar. I have the sash so it can tank 1 hit (even if it is 4x Attack-boosted) and then make them super weak. Psycho Cut and Night Slash are nice STAB coverage moves and Superpower makes it stronger because of my Contrary.

Blissey @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Wish
- Heal Bell
- Counter
- Toxic

I like 3 of the moves on Blissey. But many people have questioned me for using both Wish and Softboiled. Since Blissey is the only Pokémon that can heal, Wish is a must. But I am considering removing Softboiled. I would like some ideas for a replacement.

So, yeah. There's my team. Please give me some advice to improve it.

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Malmar is very situational and you'll have to predict an opponent boosting rather than attacking. Also there'll have to be no hazards, chip damage or anythign else for it to work. Also get rid of mystic water on Fera and add another life orb o3o

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Best answer

TBH you're not as much of a noob as you may think.

Feraligatr: Replace mystic water with life orb. Life orb boosts more than mystic water, and it boosts all of your attacks. In addition, when a move like waterfall or ice fang is used with sheer force, the life orb will not damage the attacker. Crunch doesn't cover any weaknesses, so replace it with swords dance or dragon dance.

Bronzong: You may want to replace psychic with zen headbutt so you can dedicate the rest of your EVs to HP.

Malamar: Replace night slash with knock off. It's only 5 power less, so it isn't that much. Knock off will destroy the target's held item, in case there are annoying choice scarf sweepers or other things like that. Additionally, knock off receives a boost when the target is holding an item that can be knocked off, making it deal more net damage than night slash for 5 turns (I don't think that Malamar will last much longer than that).

Blissey: Replace softboiled with heal bell to cure any major ailments on your entire team. It also makes Blissey less vulnerable to other toxic stalls.

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Thanks