Pokémon Rate My Team
0 votes
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Well, I´m reaaally bad at battling in competitive, but I think the teams that I build are not that bad... So, yeah, this is the last team that I built:
Pidgeot @ Pidgeotite
Ability: Big Pecks
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hurricane
- Heat Wave
- Roost
- Defog

Porygon2 @ Eviolite
Ability: Download
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Hidden Power [Fire]
- Toxic
- Recover
- Ice Beam

Heliolisk @ Life Orb
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Hyper Voice
- Grass Knot
- Thunderbolt

Bibarel @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Rest
- Sleep Talk
- Ice Beam
- Scald

Wigglytuff @ Leftovers
Ability: Cute Charm
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Wish
- Thunder Wave
- Seismic Toss
- Protect

Zangoose @ Toxic Orb
Ability: Toxic Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Poison Jab
- Facade
- Knock Off
- Protect
Please tell me if my team is good or bad, and leave your opinion if I need to change something on the team.
Xoxo, Mrs.Looser

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2 Answers

0 votes

Before I begin, I would like to say I am a mediocre player and you do not have to listen to any of my opinions. Overall I think your team is good but there are some things I feel I should point out and if I misunderstand the purpose or roles of the Pokemon's movesets and/or abilities please reply to explain.

Pidgeot- Don't see any problems
Porygon2- It appears to me that it is a wall-ish build and I don't see anything wrong with EV's. However, in my opinion, when a Pokemon uses Download it should have both Physical and Special attacks in order to deal exploit on both types of Pokemon. I suggest switching Hidden Power for Return/Frustration but if you feel there is a definite reason to keep both then I recommend making it's ability Analytic and giving it a Brave nature so it will always get boosted in power 90% of the time.
Heliolisk- Maybe take off Hyper Voice for Rain Dance but you can decide on that; either way it's a good build.
Bibarel- No problems
Wigglytuff- Again no real problems but maybe give it Frisk so you can strategize against your opponent but you don't really need to.
Zangoose- Take off Protect. Your using a sweeper build for starters, and if your reasoning for Protect is so that the Poison from Poison Jab can deal some damage not only are you still taking damage from the Toxic Orb but your hindering it from gaining more coverage. I suggest Close Combat for coverage or Retaliate to benefit from another party member's faint.

Once again this is just my opinion and you do not have to listen to any of this and I hope this helps.

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Porygon2: It's base physical attack is usually not worth it. This mixed download attacker strategy is only good on Genesect, which got banned for being too good. Personally, I think trace is better on Porygon2.
Zangoose: Since Zangoose isn't very powerful without toxic boost, protect ensures it doesn't waste a turn before getting poisoned.
0 votes

Since all of your Pokemon must share a type, monotype usually revolves around covering your Pokemons' shared weaknesses, and taking advantage of opponents who don't. This answer should help you get better at doing the above.

Pidgeot: Replace this with Lopunny, which is extremely helpful against rock, steel, and ghost Pokemon.
Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
-Fake Out
-High Jump Kick
-Return
-Ice Punch
Its ability and extremely high physical attack and speed makes it arguably the best offensive normal type in the metagame. Due to its ability, it can hit anything for at least normal effectiveness using only its STAB attacks. Fake out prevents opponents from outspeeding it on the turn it mega evolves. Ice punch is used against common ground type tanks, such as Gliscor, Landorus, and Garchomp.

Porygon2: Replace hidden power with thunderbolt for more damage and better coverage with ice beam. Give it 252 HP/100 Def/156 SpD Bold for better special defense.

Heliolisk: Replace grass knot with surf for more damage.

Bibarel: If you want a good special wall, use Chansey.
Chansey @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
-Thunder Wave
-Softboiled
-Seismic Toss
-Heal Bell
Thunder wave prevents most sweepers from sweeping. Softboiled allows Chansey to heal itself. Since Chansey's attack stats are so bad, seismic toss is generally regarded as the best way to damage Pokemon that know taunt or are immune to toxic. Heal bell supports the rest of the team.

Wigglytuff: When I suggested taking out Pidgeot, I didn't forget to consider your fighting weakness. Staraptor is a good flying Pokemon that doesn't need to mega evolve.
Staraptor @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
-Brave Bird
-Double-Edge
-Close Combat
-U-Turn
Brave bird and double-edge are STAB attacks. Close combat covers ice, rock, and steel, whose Pokemon may resist Staraptor's STAB attacks and/or hit Staraptor for super effectiveness with their own STAB attacks. U-turn is used if you don't feel like getting choice locked. It can also save the need for prediction, as you see what Pokemon the opponent switches to before you decide to switch. You may want to replace reckless with intimidate. If you do so, Staraptor won't be as powerful, but you can spam u-turn against physical attackers to lower their physical attack.

Zangoose: If you want a better all-out attacker, use Diggersby.
Diggersby @ Choice Scarf
Ability: Huge Power
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
-Return
-Earthquake
-U-Turn
-Wild Charge
Its huge power and immunity to paralysis makes it a good wallbreaker. When holding a choice scarf, it becomes a sweeper and a revenge killer. Return and earthquake are STAB attacks. U-turn covers grass, prevents Diggersby from becoming choice locked, and saves the need for prediction by allowing you to decide what to switch to after the opponent switches. Wild charge covers water and certain flying Pokemon that take advantage of their ground immunity.

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