Pokémon Rate My Team
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Hi everyone. I'm currently making a Doubles OU team for S/M, but I'm stuck and I'm not sure what Pokemon to add to the team. Please help! Any suggestions, tips, etc. are welcome!

Currently, the team consists of:

Guzzlord @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Sludge Wave
- Draco Meteor
- Fire Blast
- Dark Pulse

Guzzlord is my favorite UB, which is why it's receiving Smeargle's Z-Geomancy and sweeping.

Smeargle (M) @ Fairium Z
Ability: Own Tempo
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Recover
- Geomancy
- Baton Pass
- Cosmic Power

Smeargle is only good if my opponent makes a bad decision and allows me to set up. Smeargle is absolutely destroyed by Haze and Taunt.

Togekiss (F)
Ability: Serene Grace
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Heal Bell
- Roost
- Follow Me
- Flamethrower

I used to run a bulky Eviolite Clefairy with Follow Me, but I wanted to see my other options.

Please help me finish this team! It would mean a lot to me. Thank you!

by

1 Answer

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For doubles, the togekiss with follow me on the set up is great. However, Guzzlord should not be used offensively.
He is a blissey on steroids and should be a wall if you have him on your team. Since this is gen 7, the geomancy won't be accessible until poke bank comes out it may be awhile before you can use this but it is interesting and I think it will work well. I think that the geomancy should be passed to either a xurkitree for an offensive sweep, or tapu-fini for a more bulky sweep. here are the sets I would run, so that you could use both with or without the geomancy boost.

Xurkitree@Choice scarf
Nature: Timid
Ability: Beast Boost
Moves
Discharge (For Geomancy destruction next to your own ground type)
Thunderbolt (non-geomancy STAB)
Energy Ball (Ground coverage)
Volt Switch (Do NOT use with geomancy)

Tapu-Fini@Assault Vest
Nature: Calm
Ability: Telepathy (If you can get its hidden ability, discharge will miss you and guzzlord won't be screwed)
Moves
Muddy Water (Geomancy spread damage with potential accuracy drop)
Scald (Burn chance)
Dazzling Gleam (Geomancy spread damage)
Natures Madness (non-geomancy hyper fang for walls)

For your Guzzlord, If you want to keep him, I would run him as physical support

Guzzlord@Leftovers
Nature: Adamant (no helping his miserable defenses)
Ability: Beast Boost
Moves
Dragon Tail (Forced Switch)
Gyroball (With togekiss follow me, can annihilate fairy types)
Toxic (residual damage)
Crunch (STAB damage)

For your Ground Type to go next to Xurkitree if he gets geomancy I would use a palossand

Palossand@Assault Vest/Leftovers
Nature: Modest
Ability: Water Compaction
Moves
Shadow Ball (STAB damage)
Earth Power (STAB damage)
Giga Drain (Water Coverage and HP restoration)
Shore-up/Infestation (Leftovers vs Assault Vest)

Hope this was helpful and good luck!

by
edited by
Thanks a bunch! I'll definitely try out this team!
No problem, hope all goes well with your battles!