Pokémon Rate My Team
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I built this as a counter to several annoying Pokemon in PU and the team kind of just fell together. It works quite well most of the time, but I wondered if there was a way to make it better. I only use this team on Showdown.

Basculin @ Life Orb
Ability: Mold Breaker
EVs: 252 Atk/252 Spd/4 HP
Nature: Jolly
-Waterfall
-Superpower
-Crunch
-Aqua Jet
Mold Breaker allows it to oneshot Golem and Probopass that want to set stealth rocks with a nice Waterfall or Superpower. Crunch and Aqua Jet are for utility.

Bouffalant @ Assault Vest
Ability: Soundproof
EVs: 252 HP/252 Atk/4 SpDef
Nature: Adamant
-Earthquake
-Megahorn/Payback
-Iron Head
-Return
I got tired of getting swept by Boomburst Chatot, so Soundproof was the way to go. Assault Vest and HP investment lets it survive a lot of hits and hit back like a truck. Iron Head is for 'mons like Articuno and Clefairy. Payback is useful for a super-effective hit against ghost-types or when expecting the opponent to outspeed; Megahorn is good for grass-types like Leafeon and Tangela.

Zebstrika @ Expert Belt
Ability: Lightning Rod
EVs: 252 SpA/252 Spd/4 SpDef
Nature: Modest
-Overheat
-Thunderbolt
-Hidden Power Ice
-Volt Switch
It can soak up electric moves directed at Basculin and then start hurting things. I didn't want to use Life Orb, so I chose Expert Belt for some extra damage on Overheat and HP Ice. Volt Switch is good after dropping on an Overheat.

Kadabra @ Life Orb
Ability: Magic Guard
EVs: 252 SpA/252 Spd/4 SpDef
Nature: Timid
-Psychic
-Dazzling Gleam
-Energy Ball
-Shadow Ball
I needed another special attacker for the team and thought this might work. Due to its frailty, I use it as more of a late-game sweeper than early- or mid-game. Magic Guard + Life Orb = a lot of free damage.

Gourgeist-Small @ Leftovers
Ability: Frisk
EVs: 252 HP/252 SpDef/4 Atk
Nature: Careful
-Will-O-Wisp
-Leech Seed
-Substitute
-Phantom Force
Small form for the best speed stat so as to outspeed as much as possible with a Substitute. SubSeed is very annoying; added Will-O-Wisp and Phantom Force can wreck things that don't have reliable recovery and has caused quite a few ragequits.

Furfrou @ Chesto Berry
Ability: Fur Coat
EVs: 252 HP/252 Spd/4 SpDef
Nature: Timid
-Cotton Guard
-Snarl
-Rest
-Toxic
I love using Furfrou. It's been on every PU team I've ever made. Timid nature allows Furfrou to outspeed Sub Ninetales with a Toxic before it can get set up or get a Cotton Guard up before it gets hit by non-scarf Slaking or Adamant Floatzel. Rest is great for removing Toxic, and Chesto Berry allows Furfrou to execute a quick turn-around into more Cotton Guard or Snarl. Many opponents have forfeited before my Furfrou.

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I don't know much about PU, but from what I do know about watching better people battle and reading advice from them, pivots are very important. You only have one Pokemon that knows volt switch or u-turn.
Pivots don't necessarily need U-Turn/Switch. The point of them is to soak up hits from threatening mons, and gain momentum on their switch, which can be easily done by hard switching too.
If you don't use a move like u-turn or volt switch, you'd have to predict the opponent's switches, which often doesn't work.
Pivots don't refer to U-Turn or Volt Switch, more the ability to switch in and out often. Volt/Turn is the easiest form of this but doesn't define the role. I.e don't rely on Volt/Turn.

Also one pivot is fine if the team is made solidly and your WinCon is properly protected.

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