Pineco @ Eviolite
Ability: Sturdy
Shiny: Yes
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Spikes
- Toxic Spikes
- Stealth Rock
- Explosion
Golem-Alola @ Choice Band
Ability: Galvanize
EVs: 252 HP / 252 Atk / 4 SpA
Brave Nature
- Explosion
- Double-Edge
- Nature Power
- Return
Lurantis @ Leftovers
Ability: Contrary
Shiny: Yes
EVs: 172 HP / 216 SpA / 120 Spe
Modest Nature
IVs: 0 Atk
- Leaf Storm
- Signal Beam
- Nature Power
- Aromatherapy
Duosion @ Life Orb
Ability: Magic Guard
Shiny: Yes
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Flash Cannon
- Energy Ball
- Calm Mind
- Psychic
Jumpluff @ Leftovers
Ability: Chlorophyll
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Sleep Powder
- Bounce
- U-turn
- Mega Drain
Shuckle @ Binding Band
Ability: Contrary
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Bide
- Sand Tomb
- Shell Smash
- Rest
I know this is scummy, but I enjoy using it
I always set up spikes, toxic spikes, then stealth rock in that order never double it stacks up nicely.