Pokémon Rate My Team
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What's up people, finally back after a couple years of absence, a new account since I can't for the life of me figure out my old password, and a new RMT! This was the first team that I came up with for sun/moon, and I've had to wait for bug fixes and the release of pokebank for it to be complete, however I think it turned out pretty well. Now let's get right down to business!

Silvally (Silvally) @ Darkinium Z
Ability: RKS System
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Parting Shot
- Thunder Wave
- Thunderbolt
- Ice Beam

This was the Pokémon I had high hopes for this game. You can only get 1, it can be literally anything, and it just looks so cool. I experiment with it for awhile, but really all it's good for is Z-Parting Shot since it doesn't get stab with the memory's. T-wave is to help the team out speed threats, while Tbolt and ice beam are for coverage.

Golisopod (Golisopod) @ Splash Plate
Ability: Emergency Exit
EVs: 160 HP / 252 Atk / 96 Spe
Adamant Nature
- First Impression
- Liquidation
- Aqua Jet
- Posion Jab

Golisopod is a really cool Pokemon. He has access to 3 different priority moves (First Impression, Aqua Jet, and Sucker Punch), and his ability seems fun to mess around with. As for the moves themselves, First Impression for priority Stab Bug, Liquidation for stab, aqua jet for priority, and poison jab to help break walls that block this mon from sweeping (such as Tabus).

Drampa (Drampa) @ Leftovers
Ability: Berserk
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Hyper Voice
- Flamethrower
- Roost
- Calm Mind

I wanted to give Drampa a shot since it's a new dragon type with a interesting ability to go with it, just a casual Calm Mind with stab Hyper Voice, Flamethrower for coverage, and roost for recovery. Was thinking about replacing Drampa with a Special Sweeper, Scarf, Hydregion? Thoughts on this would be very much appreciated.

Marowak (Marowak-Alola) @ Leftovers
Ability: Lightning Rod
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Will-O-Wisp
- Stealth Rocks
- Knock Off
- Earthquake

Had to wait for pokebank to come out for this one, but man was it worth it. It sets up hazards so Golisopod can sweep late game, burns threats that could be a problem for my team, gives me a switch in to fighting types that my team so far loses to, and can check Tapu Koko. Knock off is self explanatory, and Earthquake is there for chip damage

Tapu Koko (Tapu Koko) @ Life Orb
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power Ice
- Grass Knot
- U-turn/Volt Switch

Tapu Koko is a very powerful mon. He can be a safe lead you can U-turn out with, along with being a huge threat if left unchecked. Thunderbolt for stab, Hidden Power Ice for coverage, and Grass Knot to check walls. Volt Switch or U-turn is a preference. If the meta has a lot of alolan marowaks, use U-turn, if not then Volt Switch is a nice option for that extra stab boost.

Scizor (Scizor-Mega) @ Scizorite
Ability: Light Metal
EVs: 248 HP / 44 Def / 216 SpD
Careful Nature
- Bullet Punch
- Defog
- Roost
- U-turn

Pretty common Defog Mega Scizor. Gets rid of hazards for me, can check fairys that could get out of control, while also being a pivot. Bullet Punch is of course there to check fairys, Defog for hazards, Roost for recovery, and U-turn for momentum.

The team plays well overall, it isn't the best but it is far from the worst. It definitely needs some adjusting, maybe even a few mons being replaced for better ones (Looking at you Silvally). That's my team, and I would love to see what you guys/gals think about it.

by
I suggest a Modest or Quiet Drampa. Also, try Life Orb on Golisopod. Other than that, your team is pretty solid! Great job!
I would have thought Wiki Berry on Golispod to keep him from ejecting!

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