I'm a pretty big fan of steel types in general, so this was naturally the type I would pick for monotype battling. This team has been performing excellently so far, though I'm having a lot of trouble against fighting types. I can only change the Magnezone/M-Scizor slots to assist with that trouble, though. I've been considering Doublade as the primary option, but it's not exactly the strongest of Pokemon, and fighting teams run coverage for ghosts anyway. I'm still quite new, though, and any advice is appreciated.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 72 Def / 184 SpD
Careful Nature
- Leech Seed
- Power Whip
- Protect
- Spikes
An incredibly resilient wall that's good against all teams except fire, and a few strong fighting type mons.
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Brave Bird
- Roost
- Stealth Rock
- Whirlwind
Go-to physical wall with substantial bulk that punishes many teams, and can always set stealth rock.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 24 Atk / 216 SpD / 20 Spe
Calm Nature
- Earth Power
- Lava Plume
- Stone Edge
- Taunt
Stops defensive/utility pokemon, punishes aggressive fire type move usage, and can single-handedly sweep grass/bug teams.
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rapid Spin
- Rock Slide
Amazing sweeper. Strong Rapid Spinner.
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Flash Cannon
- Hidden Power [Ice]
- Thunderbolt
- Volt Switch
Helps Ferrothorn with water teams and can trap opposing steel-types that need to be dealt with.
Scizor-Mega @ Scizorite
Ability: Light Metal
EVs: 248 HP / 88 Def / 112 SpD / 60 Spe
Adamant Nature
- Bullet Punch
- Roost
- Swords Dance
- Bug Bite
Bulky, resilient attacker that's great at cleaning up late game, or sweeping when a decent amount of entry hazards have been placed.