(Hawaii lol) Heatran @ Air Balloon
Ev's : 252 SpA, 196 SpD, 60 Def
Ability : Flash Fire
Bold Nature
- Magma Storm
- Earth Power
- Ancient Power
- Will O' Wisp
Heatran is a staple in any gen 7 mono steel / fire team, air balloon to protect it from Garchomps with earthquake if it's air balloon is popped by any other mons and mixed Def / SpD stats along with Ancient Power in order to make heatran basically an unkillable god and a dangerous attacker
(Star Dew) Jirachi @ Leftovers
Ev's : 248 SpA, 8 Def, 252 Speed
Ability : Serene Grace
Calm Nature
- Ancient Power
- Doom Desire
- Toxic
- Psyshock
Jirachi is here as another Ancient Power setup sweeper, Doom desire for some preemptive switchin damage, psyshock to counter SpD walls and toxic to apply pressure serene grace for 2x chance for ancient boosts (20%, which can give about 3x ancient power boosts A.K.A 2.5x everything) Calm to boosts his weaker defense stat
Raiden (Lucario) @ Life Orb
Evs : 220 Atk, 36 SpD, 252 Speed
Ability : Justified
Jolly Nature
- Meteor Mash
- Bullet Punch
- Swords Dance
- Close Combat
Lucario is a replacement for NDM who I would have used should they have been allowed but Alas no, Meteor Mash for a potential atk boost, Bulllet Punch for stab and priority on top of LO boost making it decently powerful, Swords dance for if i predict a switch out or if I’m against and Electric / Ice type team or the like and Close combat for a heavy hitting move
Now son (Ferrothorn) @ Rocky Helmet
Evs : 252 SpD, 252 Hp, 4 Def
Ability : Iron Barbs
Relaxed Nature
- Leech seed
- Gyro Ball
- Spikes
- stealth rock
Ferrothorn is a hazard setter + chipper gyro ball for heavy damage as it deals more damage the slower you are, Spikes for extra chip on top of leech seed and stealth rock, rocky helmet + iron barbs for big damage for pesky phys attackers causing them to hurt themselves more than me
Paramon (Togedemaru) @ focus sash
Evs : 252 Speed, 126 Def, 126 SpD
Ability : Iron Barbs
Jolly Nature
- Nuzzle
- Spiky Shield
- Volt Switch
- Electroweb
As the name suggest togedemaru is my paralysis abuser, nuzzle for a 100% para chance, spiky shield and iron barbs for a counter to physical attackers, focus sash for a guaranteed electroweb and chip from Iron barbs and 126 in both defences to maximise the pressure from paralysis and Volt switch for Pivoting
Kingdoms (Cobalion) @ Shuca berry
Evs : 252 Atk, 252 Speed, 4 Def
Ability : Justified
Jolly Nature
- Sacred Sword
- Taunt
- Thunder wave
- iron head
Cobalion is here for a strong attacker taunt to prevent opposing setup sweepers, thunder wave to prevent them from getting an attack of Iron head for flinch chance and sacred sword to remove Krookodiles and opposing rock types