Pokémon Rate My Team
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Hello!
I am TheDracoWave and I am new to team building a successful team. Any feedback is very appreciated. Thanks!
Here is my team.


Whimsicott (F) @ Focus Sash
Ability: Prankster
Level: 1
EVs: 76 SpD / 148 Spe
Relaxed Nature
IVs: 0 Atk
- Trick Room
- Endeavor
- Toxic
- Leech Seed
This TROLL Whimsicott is to basically K.O. a opponents PkMn while setting up trick room. Pls tell me if Whimsicot is better set to lvl 100 with taunt instead...


Clamperl @ Deep Sea Tooth
Ability: Shell Armor
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk
- Scald
- Blizzard
- Attract
- Shell Smash
This Clamperl is a sweeper with a Deep Sea Tooth and shell smash, unleashing lethal damage. Its 32 base speed is perfect for the trick room team.


Hariyama @ King's Rock
Ability: Thick Fat
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
- Fake Out
- Poison Jab
- Helping Hand
- Stone Edge
Hariyama's fake out stops other setup. It also has a good move set, allowing it to target its weaknesses. The helping hand can also be very helpful to the other sweepers on the team.


Spiritomb @ Leftovers
Ability: Infiltrator
Shiny: Yes
EVs: 252 HP / 4 Atk / 72 Def / 180 SpD
Impish Nature
- Destiny Bond
- Pain Split
- Protect
- Sucker Punch
Spiritomb is a tank for the team. With 3 types that don't affect Spiritomb, it is a beast. Its base speed also helps the trick room team.


Zweilous @ Eviolite
Ability: Hustle
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
- Outrage
- Crunch
- Thunder Wave
- Zen Headbutt
This Zwelious is another sweeper. With hustle and outrage, Zwelious is a BEAST. even its speed fits the trick room team too.


Thundurus-Therian @ Lum Berry
Ability: Volt Absorb
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Nasty Plot
- Thunderbolt
- U-turn
- Focus Blast
Thundurus is a speedy PkMn, allowing it to sweep whenever trick room is not up. Thundurus has a great move pool, allowing it to get great coverage.

This is my trick room team.
Thank You!
-TheDracoWave

by
You should definitely have more than one Pokemon that knows trick room. As for Clamperl, shell smash might boost your speed too much. I think a swords dance Escavalier or swords dance Alolan Marowak would be better. If you want to keep Clamperl, replace attract with either electric hidden power or substitute.
shell smash in trick room is stupid
Actually it's not. You should have some sort of wincon or wallbreaker than isn't reliant on TR. While Shell Smash Clampearl probably isn't the best suited for that role, having a fast settup sweeper on TR can be a good thing. I mean it's not like you're gonna be able to set up TR perfectly every time.
this team is bad anyways, it only has one tr setter and zero abusers
Calling peoples' teams stupid or bad isn't helpful. You should at least tell them how to make the team better.
This Trick Room abuser team, is O.K., for the main part. I don't agree with Clamperl Shell Smash, It doesn't agree with Trick Room if you fighting like a Snorlax, Musharna, or Shuckle. And that ruins the Troll Trick Room team idea, overall, this is a good team, except Thundurus-Therian, also, like most people, you can't really guard against a sweeping Mvenusaur, except for the Zweilous, Hydreigon would be better, but as this is a Trick Room team...
Thundurus-Therian is very fast, and you shouldn't run a relaxed nature on a Whimsicott that has 148 speed EVs invested, not to mention that she'll smash makes Clamperl "slower" in Trick Room.

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