Pokémon Rate My Team
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"What happens when an unstoppable force meets an immovable object?"
Well with this team, that immovable object is going to move.

For those of you who don't know me, I go by VGC Sultan and more commonly: Unstoppable. I use to be a fairly decent name in VGC, but always lacked success at the top of the game as I felt I would falter under pressure. I competed in the VGC regional tournaments from 2014 to 2016. However I lost interest in the 2016 VGC games as they introduced the new powerhouse Megas and primal evolutions, and I was extremely busy with college. They follow that with another weak year where they had strange rules (imo) and didn't allow Megas only to promote their newer Gen 7 Pokemon. But this year in 2018, they brought back the old format and I love it. It feels like 2015 again. There is actual diversity in the Metagame. That being said, there is still the same very common 10 or so Pokemon, and I always felt best when I have a bit of surprise to my game. I feel very comfortable with the team, but I was always told to never stop improving so of course I want some feed back and any suggestions!

Sultan's Crown team

Tyranitar
Tyranitar @ Tyranitarite
Shiny: Yes
Ability: Sand Stream --> Sand Stream
EV(s): 60 HP, 236 Attack, 4 Defense, 12 Special Defense, 196 Speed
Adamant nature
Rock Slide
Crunch
Dragon Dance
Protect

The Pokemon I built this team around. Currently only seen on approximately every 1 in 50 teams, and I feel its even less among the "elite players" who almost guarantee defer to Kangaskan, Metagross, Salamence or Charizard Y. Which I was picking which Mega to use, I choose Tyranitar because he has the highest base stats for a VGC legal Pokemon. Yes all the mega-pseudo legendary Pokemon have a base stat of 700, but Tyranitar's is truly higher. Mega-Metagross for example, also has 700, but has 110 in Special Attack which are useless, because no one runs special Mega-Metagross, giving him an effective base stat of 590. If we do the same to all Pokemon, we see Mega-Tyranitar comes out on top with 605. Only mixed-mega salamence makes better use of its stats. If we factor in the special defense boost that Tyranitar gets in the sand, he really is an offensive and defensive juggernaut. Combine that with the fact that he'd give me weather control, as well as prankster immunity, I felt really comfortable selecting him as the mega, and I haven't looked back since.

Blastoise
Blastoise @ Blastoisinite
Shiny: Yes
Ability: Rain Dish --> Mega Launcher
EV(s): 188 HP, 12 Defense, 204 Special Attack, 28 Special Defense, 76 Speed
Modest nature
Fake Out
Aura Sphere
Water Pulse
Protect

The secondary mega on the team. Well I shouldn't say secondary because M- Blastoise has been putting in his work, now I evenly split the mega time almost exactly 50/50. This was a really hard slot for me to fill for the longest time. I used M-Alakazam here for a while, and really liked it, but its been hard as of late as we slowly see the meta game shift from speed/power to more bulk over time (which happens ever year), and Alakazam is one of the frailest megas. I used M-Gyarados because I liked the bulky water, and his intimidate, but he really was too similar to Tyranitar, in that they shared a type, and both ran a X/Crunch/Dragon Dance/Protect set. I switched to Charizard Y which I really liked, but he compounded a back rock weakness with Volcarona who I was unwilling to switch. I tried M-Salamence but again found that physical Mega Mence was too similar to Tyranitar, and that special mence was underwhelming. I finally settled on Blastoise who I loved because he is a special attacker, has fake out support, really thrives under tailwind, and can bring a strong fighting move to the table. Mega Launcher Aura Sphere is as powerful as a focus blast and can't miss. I see a lot of teams running focus blast/ hp fighting because they need a fighting move, but I really found my niche with Blastoise. M-Blastoise is even more rare than M-Tyranitar, which is a huge perk, because in the games I mega evolve T-tar, most of my opponents were expecting and preparing for the M-Blastoise. As for the move set, I'd love to fit an ice move but I simply don't have room. Still I really love my set and as I can feint an ice beam or water spout, and really change the game if they switch or protect expecting some other play. Lastly I really like rain dish on non-mega blastoise as it gives me a solid switch-in or wall (because of resistance) and then healing, for the rain archetype which is extremely popular this year.

Aegislash
Aegislash @ Ghostium Z
Shiny: No
Ability: Stance Change
EV(s): 188 HP, 252 Special Attack, 68 Speed
Mild nature
Flash Cannon
Shadow Ball
Shadow Sneak
Kings Shield

Been a staple on a lot of VGC teams for years, and will continue to be for a multitude of reasons. Has excellent typing and a great ability allowing one to pivot from offense to defense very smoothly. Ghostium Z is a new item for Aegislash which is very common, this one follows that trend. Never ending nightmare has 185 base power (277 with STAB) which effectively works as a nuke for practically any Poke on the other team. Additionally it can finish off weaker opponents who think they are safe behind a protect. However where this Aegislash differs is carrying Shadow Sneak. It is extremely rare on most modern day Aegislash as most opt for Wide Guard. I like that I can feint wide guard simply by having it out there (assuming I haven't revealed Shadow Sneak). So many Charizard Ys, Heatrans, Landorus', and Tyranitars have gone for less than optimal moves trying to avoid the non existent wide guard. Also it allows me to pick off some unsuspecting opponents who assume Aegislash will move last. Lastly this is a relatively fast Aegislash. It allows me to KO Cresselias, Gothitelles, and other Aegislash before than can even go. Although I have considered going minimum speed, I really like the little bit of extra quickness, and it is amplified even more when under tailwind.

Volcarona
Volcarona @ Iapapa Berry
Shiny: Yes
Ability: Flame Body
EV(s): 252 HP, 156 Defense, 52 Special Attack, 28 Special Defense, 20 Speed
Bold nature
Overheat
Rage Powder
Tailwind
Protect

The MVP of this team hands down. This Volcarona does it all. Well except will-o-wisp, which sucks, because I really want to fit will-o-wisp on but I can't remove any of the moves. Recently, Volcarona has seen a spike in usage, and they are almost entirely the setup Quiver Dance, so once again it gives me an advantage by differing from what my opponent suspects. It is a strong Kangaskan counter, as contact with it means there is a 51% chance it will burn Kang. The redirection support is huge for protecting my sweepers and allowing Tyranitar to fire off 1 dragon dance, which is really all it needs to succeed. I really like the bulk and all around solid stats that Volcarona offers. Tailwind is a huge component of my team that opponents don't initially suspect, but getting a surprise Tailwind off can really make it an uphill battle for my opponent. Lastly I choose overheat because this Volcarona is mostly for support, but when its done its job, or I need a quick knockout, I can nuke a Pokemon with overheat. Also being a fire type is a big perk because I can switch Tyranitar or Landorus into Volcarona if I expect a will-o-wisp with no consequences. I initially had Rocky Helmet, but I switched over to the Iapapa berry for more health.

Hydreigon
Hydreigon @ Choice Specs
Shiny: Yes
Ability: Levitate
EV(s): 60 HP, 180 Defense, 132 Special Attack, 4 Special Defense, 132 Speed
Modest nature
Draco Meteor
Dark Pulse
Earth Power
Heat Wave

I think it is a very underrated Pokemon in the new format. A powerhouse of old, it is not that common anymore. I needed a dragon and a Pokemon with immunity to ground attacks, yet I couldn't go with Salamence due to an ice weakness and already using 2 mega slots. I knew I wanted to go bulky for this Hydreigon, but it was tough sacrificing the damage output. That why I shifted from Darkium Z to choice specs. And I already had a Z-move on Aegislash. The moveset is fairly standard. Draco Meteor as a nuke for bulky pokes. Earth Power for coverage most specifically hearten. And Dark Pulse as a STAB all around good attack. I did choose to use Heat Wave over Flamethrower/Fire Blast which is a bit odd, but I found that in most of the cases I was using Flamethrower, Heat Wave would pick up the knockout too, and it was nice to have some spread damage that could get an unsuspecting KO in a pinch. I really love the EV set on this one as the damage output has been great, it survives hits that it shouldn't, and it is the perfect speed tier when under tailwind. Just have to keep it away from those pesky fairies.

Landorus
Landorus-Therian @ Assault Vest
Shiny: No
Ability: Intimidate
EV(s): 132 HP, 116 Attack, 4 Defense, 4 Special Defense, 252 Speed
Adamant nature
Rock Slide
Earthquake
U-turn
Superpower

The whole team thus has had some element of surprise to it, but the very common Landorus truly does work best. I knew I wanted a more bulky version, and with the Z-move already occupied, and already having a choice user, it seemed like Assault Vest made sense. For the spread I was looking for some power, but I didn't want that to come at the cost of speed. Very standard move set, but some Kangs and Tyranitars can get caught off guard by the superpower expecting another move. All in all a great Pokemon, and used on over 50% of teams for a reason. Great pivot on a largely bulky offense team. Can spread intimidate around, and tank hits. Love the typing as I see more electric moves and it gives me a solid option, as well as earthquakes/tectonic rages thrown at Aegislash and Tyranitar. But all considered, not a whole lot to explain here.

Conclusion:
All in all I have loved playing with this team. It gives me a lot of elements that are needed to succeed in VGC. This team has weather control, will-o-wisp support, redirection support, tailwind support, fake out support, intimidate support, and some speed control with dragon dance. As well as a will-o-wisp, thunder wave, and prankster immune Pokemon. Also having a normal, fighting, electric, and ground immunity is huge for the team. But it does have some notable weaknesses, mainly my lack of secondary speed control. I also don't have secondary speed control like Electro web or icy wind. Also I don't have any anti-imtimdate control. I have considered Milotic instead of Blastoise, but I have relied on the fake out support, and Aura sphere as been a clutch move. Another potential flaw I have noticed is carrying 2 Pokemon who aren't carrying protect as the result of using an Assault Vest and Choice Specs. One last piece that I feel is missing is my lack of ability to change the terrain in my favor. But I firmly believe that we will see the Tapus fall a little in popularity as we progress further along in the format.

Final thoughts:
The team is not perfect by any means make suggestions, but they'd have to be appropriate to VGC, and not a singles Pokemon thrusted into the doubles spotlight. I was glad to share my team with everyone and let me know any thoughts. Thank you for reading.

  • Unstoppable
by
edited by
Up vote for the time and effort. Need some quality posts round these parts
This team is probably good enough to post on Smogon's RMT. They might also be more helpful than Pokebase. Have you tried that?
Thank you, I appreciate it. No I haven't. I use to use Nugget Bridge a decent amount but its dead now. So I might try that.

1 Answer

1 vote
 
Best answer

Weaknesses of the team:

Tapu Fini
I can't hit this one for super effective damage. Luckily for me it can't do much damage if they are defensive. If they are offensive with specs or scarf I just have to bombard with physical attacks and hope for flinches. Although Tyranitar can do a lot of damage.

Kommo-o
Another I can't hit for super effective damage unless I can get tailwind up and then Draco Meteor. Also I can't rage powder away with its Z-move and clanging scales because they hit both targets. Although the one comforting thing is that he is used mostly be inexperienced players, and at higher levels I don't see him as much.

Salamence
When I don't have Tailwind up, Salamence basically outspeeds my whole team and proceeds to wreck it. Tyranitar and Aegislash can take his hits well, and proceed to fight back, but its annoying to be forced to focus on the mega mence because its partner can be especially annoying.

Mimikyu
Between the Mega Tyranitar Crunch, Hydreigon's choice specs Dark Pulse, and Aegislash's Never Ending Nightmare, I can usually knock out any of the Pokemon that attempt to set up trick room. This one is especially a pain in the ass because I have to double up into it, and sometimes with bulk, it still survives. Once TR goes up its hard but not impossible for me to stall it out through a series of good predictions, protects, and reliance on bulk.

Pelipper
My hate for this guy grows by the day. I am forced to usually lead Volcarona so I can match tailwinds with the Pelipper, but unfortunately Volcarona is weak to the water and flying moves that Pelipper knows. I try to lead Tyranitar to knock out it out with a rock slide, but they usually carry a sash, which allows them to switch out to conserve the weather element.

Pokemon Showdown Replays:

So you can get an idea of this team in action. Unfortunately with this team I decided to restart on the ladder, which lead to lower level battles, and fewer high level predictions and EV sets coming into play.

file:///Users/forrestjoyal/Downloads/Gen7VGC2018-2018-01-02-vgcsultan-seavgc.html
file:///Users/forrestjoyal/Downloads/Gen7VGC2018-2018-01-02-dannyc22-vgcsultan.html
file:///Users/forrestjoyal/Downloads/Gen7VGC2018-2018-01-02-vgcsultan-loujitsu.html
file:///Users/forrestjoyal/Downloads/Gen7VGC2018-2018-01-02-mia232-vgcsultan.html
file:///Users/forrestjoyal/Downloads/Gen7VGC2018-2018-01-02-shruladdering-vgcsultan.html
file:///Users/forrestjoyal/Downloads/Gen7VGC2018-2018-01-03-vgcsultan-bryannn.html
file:///Users/forrestjoyal/Downloads/Gen7VGC2018-2018-01-03-chilledwater-vgcsultan.html

Really good matches:

file:///Users/forrestjoyal/Downloads/Gen7VGC2018-2018-01-02-jekromvgc-vgcsultan.html
Opponent made some good plays and I was able to come from behind. Conserving my Z move is really something I've been trying to work on, and it paid of here.
file:///Users/forrestjoyal/Downloads/Gen7VGC2018-2018-01-02-kingluey13-vgcsultan.html
Definitely my most exciting game. Played terrible the first 2 turns, my opponent made some great predictions, and I thought he had the game wrapped up when he went up 4-2 with no damage on any of his Pokes. On turn 3 I made a extremely bold prediction, and it worked out 100% like I expected, and it absolutely got me back in the game. I got a little luck in turn 4. I also made a good play turn 6 with the double protect, where I was expecting Kingdra to carry Muddy Water, and needed to get my Aegislash back into Shield form to take it, and then he could switch and finish it off with the Z-move I conserved. Thats exactly what played out, and it was one of those games where you leave feeling good about yourself.

EV Sets are long so they are in the comments:

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Mega-Tyranitar

Offensive:

236+ Atk Tyranitar-Mega Rock Slide vs. 4 HP / 0 Def Tapu Koko: 70-84 (47.9 - 57.5%) -- guaranteed 2HKO after sandstorm damage

+1 236+ Atk Tyranitar-Mega Rock Slide vs. 4 HP / 0 Def Heatran: 88-105 (52.6 - 62.8%) -- guaranteed 2HKO

236+ Atk Tyranitar-Mega Rock Slide vs. 0 HP / 4 Def Tapu Lele: 76-91 (52.4 - 62.7%) -- guaranteed 2HKO after sandstorm damage

236+ Atk Tyranitar-Mega Crunch vs. 252 HP / 0 Def Aegislash-Shield: 126-150 (75.4 - 89.8%) and 236+ Atk Tyranitar-Mega Rock Slide vs. 252 HP / 0 Def Aegislash-Shield: 29-35 (17.3 - 20.9%).

236+ Atk Tyranitar-Mega Rock Slide vs. 244 HP / 136+ Def Zapdos: 110-132 (56.1 - 67.3%) -- guaranteed 2HKO after sandstorm damage

-1 236+ Atk Tyranitar-Mega Rock Slide vs. 0 HP / 4 Def Charizard-Mega-Y: 204-240 (133.3 - 156.8%) -- guaranteed OHKO

+1 236+ Atk Tyranitar-Mega Crunch vs. 252 HP / 108 Def Cresselia: 206-246 (90.7 - 108.3%) -- 50% chance to OHKO (Guaranteed OHKO with 2 turns of sand)

236+ Atk Tyranitar-Mega Crunch vs. 252 HP / 32 Def Gothitelle: 180-212 (101.6 - 119.7%) -- guaranteed OHKO

236+ Atk Tyranitar-Mega Crunch vs. 252 HP / 128 Def Oranguru: 186-218 (94.4 - 110.6%) -- 62.5% chance to OHKO (guaranteed OHKO with 1 turn of sand)

236+ Atk Tyranitar-Mega Crunch vs. 4 HP / 0 Def Metagross-Mega: 126-150 (80.7 - 96.1%) and 0 Atk Aegislash-Blade Shadow Sneak vs. 4 HP / 0 Def Metagross-Mega: 48-56 (30.9 - 36.1%) -- 33.5% chance to 3HKO

236+ Atk Tyranitar-Mega Rock Slide vs. 0 HP / 0- Def Salamence-Mega: 110-132 (64.7 - 77.6%) -- guaranteed 2HKO after sandstorm damage

236+ Atk Tyranitar-Mega Crunch vs. 0 HP / 0 Def Gardevoir-Mega: 126-148 (88.1 - 103.4%) -- 25% chance to OHKO (rises to 58% chance in sand)

236+ Atk Tyranitar-Mega Crunch vs. 252 HP / 24+ Def Jellicent: 210-248 (101.4 - 119.8%) -- guaranteed OHKO


Defensive:

252 SpA Life Orb Tapu Koko Dazzling Gleam vs. 60 HP / 12 SpD Tyranitar-Mega in Sand: 62-73 (33.8 - 39.8%) -- guaranteed 3HKO

100 SpA Tapu Fini Muddy Water vs. 60 HP / 12 SpD Tyranitar-Mega in Sand: 48-56 (26.2 - 30.6%) -- guaranteed 4HKO

100 SpA Tapu Fini Muddy Water vs. 60 HP / 12 SpD Tyranitar-Mega: 68-84 (37.1 - 45.9%) -- guaranteed 3HKO

100 SpA Tapu Fini Moonblast vs. 60 HP / 12 SpD Tyranitar-Mega in Sand: 66-80 (36 - 43.7%) -- guaranteed 3HKO

252+ SpA Heatran Earth Power vs. 60 HP / 12 SpD Tyranitar-Mega in Sand: 66-78 (36 - 42.6%) -- guaranteed 3HKO

252+ Atk Parental Bond burned Kangaskhan-Mega Low Kick (120 BP) vs. 60 HP / 4 Def Tyranitar-Mega: 127-152 (69.3 - 83%) and 252+ Atk Parental Bond Kangaskhan-Mega Fake Out vs. 60 HP / 4 Def Tyranitar-Mega: 15-18 (8.1 - 9.8%).

252+ SpA Choice Specs Tapu Lele Moonblast vs. 60 HP / 12 SpD Tyranitar-Mega in Sand: 152-180 (83 - 98.3%) -- guaranteed 2HKO

252+ SpA Charizard-Mega-Y Solar Beam vs. 60 HP / 12 SpD Tyranitar-Mega: 148-176 (80.8 - 96.1%) -- guaranteed 2HKO

252 Atk Choice Band Landorus-Therian Earthquake vs. 60 HP / 4 Def Tyranitar-Mega: 146-174 (79.7 - 95%) -- guaranteed 2HKO

252+ Atk Landorus-Therian U-turn vs. 60 HP / 4 Def Tyranitar-Mega: 68-80 (37.1 - 43.7%) -- guaranteed 3HKO

252+ Atk Tough Claws Metagross-Mega Iron Head vs. 60 HP / 4 Def Tyranitar-Mega: 150-176 (81.9 - 96.1%) -- guaranteed 2HKO

252 Atk Tough Claws Metagross-Mega Bullet Punch vs. 60 HP / 4 Def Tyranitar-Mega: 68-84 (37.1 - 45.9%) -- guaranteed 3HKO

252+ Atk Tough Claws burned Metagross-Mega Iron Head vs. 60 HP / 4 Def Tyranitar-Mega: 75-88 (40.9 - 48%) -- guaranteed 3HKO

252+ SpA Ludicolo Hydro Vortex (185 BP) vs. 60 HP / 12 SpD Tyranitar-Mega in Sand: 152-182 (83 - 99.4%) -- guaranteed 2HKO

252+ SpA Ludicolo Scald vs. 60 HP / 12 SpD Tyranitar-Mega in Rain: 152-180 (83 - 98.3%) -- guaranteed 2HKO

252+ SpA Politoed Scald vs. 60 HP / 12 SpD Tyranitar-Mega in Rain: 152-180 (83 - 98.3%) -- guaranteed 2HKO

252+ SpA Pixilate Gardevoir-Mega Hyper Voice vs. 60 HP / 12 SpD Tyranitar-Mega: 152-182 (83 - 99.4%) -- guaranteed 2HKO

252+ SpA Gardevoir-Mega Moonblast vs. 60 HP / 12 SpD Tyranitar-Mega in Sand: 120-144 (65.5 - 78.6%) -- guaranteed 2HKO

252+ SpA Kingdra Hydro Vortex (175 BP) vs. 60 HP / 12 SpD Tyranitar-Mega in Sand: 152-180 (83 - 98.3%) -- guaranteed 2HKO

252 SpA Life Orb Kingdra Muddy Water vs. 60 HP / 12 SpD Tyranitar-Mega in Rain: 151-179 (82.5 - 97.8%) -- guaranteed 2HKO

252+ Atk Iron Fist Conkeldurr Mach Punch vs. 60 HP / 4 Def Tyranitar-Mega: 136-168 (74.3 - 91.8%) -- guaranteed 2HKO

Speed tiers: 116 natural, hits 174 with 1 D-dance.

Mega-Blastoise

Offensive calculations:

204+ SpA Mega Launcher Blastoise-Mega Water Pulse vs. 0 HP / 0 SpD Landorus-Therian: 204-240 (124.3 - 146.3%) -- guaranteed OHKO

204+ SpA Mega Launcher Blastoise-Mega Water Pulse vs. 0 HP / 0 SpD Swampert-Mega in Rain: 118-139 (67.4 - 79.4%) -- guaranteed 2HKO

204+ SpA Mega Launcher Blastoise-Mega Water Pulse vs. 0 HP / 0 SpD Charizard-Mega-Y: 152-180 (99.3 - 117.6%) -- 87.5% chance to OHKO

204+ SpA Mega Launcher Blastoise-Mega Aura Sphere vs. 4 HP / 0 SpD Tyranitar-Mega in Sand: 176-208 (100 - 118.1%) -- guaranteed OHKO

204+ SpA Mega Launcher Blastoise-Mega Aura Sphere vs. 4 HP / 0 SpD Kangaskhan-Mega: 150-178 (82.8 - 98.3%) -- guaranteed 2HKO + Fake out is enough for the KO.

204+ SpA Mega Launcher Blastoise-Mega Water Pulse vs. 252 HP / 0 SpD Heatran: 162-192 (81.8 - 96.9%) -- guaranteed 2HKO

204+ SpA Mega Launcher Blastoise-Mega Water Pulse vs. 0 HP / 4 SpD Volcarona: 162-192 (101.2 - 120%) -- guaranteed OHKO

204+ SpA Mega Launcher Blastoise-Mega Aura Sphere vs. 0 HP / 4 SpD Hydreigon: 162-192 (97 - 114.9%) -- 81.3% chance to OHKO + Fake Out is enough for the KO

Defensive:

252 SpA Choice Specs Hydreigon Draco Meteor vs. 188 HP / 28 SpD Blastoise-Mega: 141-166 (79.2 - 93.2%) -- guaranteed 2HKO

252 SpA Choice Specs Tapu Lele Psychic vs. 188 HP / 28 SpD Blastoise-Mega in Psychic Terrain: 150-177 (84.2 - 99.4%) -- guaranteed 2HKO

252 Atk Landorus-Therian Earthquake vs. 188 HP / 12 Def Blastoise-Mega: 58-70 (32.5 - 39.3%) -- guaranteed 4HKO

252 SpA Gengar-Mega Shadow Ball vs. 188 HP / 28 SpD Blastoise-Mega: 73-87 (41 - 48.8%) -- guaranteed 3HKO

252 Atk Parental Bond Kangaskhan-Mega Double-Edge vs. 188 HP / 12 Def Blastoise-Mega: 105-125 (58.9 - 70.2%) + 252 Atk Parental Bond Kangaskhan-Mega Fake Out vs. 188 HP / 12 Def Blastoise-Mega: 35-42 (19.6 - 23.5%)

252 SpA Charizard-Mega-Y Solar Beam vs. 188 HP / 28 SpD Blastoise-Mega: 138-164 (77.5 - 92.1%) -- guaranteed 2HKO

252 SpA Thundurus-Therian Thunderbolt vs. 188 HP / 28 SpD Blastoise-Mega: 146-174 (82 - 97.7%) -- guaranteed 2HKO

-1 252+ Atk Kartana Leaf Blade vs. 188 HP / 12 Def Blastoise-Mega: 122-146 (68.5 - 82%) -- guaranteed 2HKO

252+ Atk Pheromosa High Jump Kick vs. 188 HP / 12 Def Blastoise-Mega: 108-127 (60.6 - 71.3%) -- guaranteed 2HKO

+1 252 Atk Tough Claws Charizard-Mega-X Thunder Punch vs. 188 HP / 12 Def Blastoise-Mega: 142-168 (79.7 - 94.3%) -- guaranteed 2HKO

Speed Tiers:
I wanted Blastoise to outspeed some of the common fake out users such as Scrafty, Hitmontop, and Bulky Ludicolo.
108 speed unboosted
Under Tailwind he reaches 216 which outspeeds Scarf Lando.

Aegislash

I simply wanted 68 speed EVs to KO Mega-Metagross under tailwind, and wanted to be faster than opposing Aegislash will a little bit of speed investment.

In a largely specially based Meta game, I went for the mild nature to get the most out of my mixed attacker. I also added 252 EVs to maximize damage output.

I put the remaining 188 EVs in HP.

Volcorona

Offensive:

52 SpA Volcarona Overheat vs. 0 HP / 4 SpD Metagross-Mega: 182-216 (117.4 - 139.3%) -- guaranteed OHKO

52 SpA Volcarona Overheat vs. 108 HP / 0 SpD Tapu Bulu: 206-246 (129.5 - 154.7%) -- guaranteed OHKO

52 SpA Volcarona Overheat vs. 252 HP / 56 SpD Amoonguss: 222-264 (100.4 - 119.4%) -- guaranteed OHKO

Defensive Calculations:

252+ Atk Tough Claws Charizard-Mega-X Flare Blitz vs. 252 HP / 156+ Def Volcarona: 153-181 (79.6 - 94.2%) -- guaranteed 2HKO

252+ Atk Landorus-Therian Rock Slide vs. 252 HP / 156+ Def Volcarona: 156-188 (81.2 - 97.9%) -- guaranteed 2HKO

252+ Atk burned Landorus-Therian Rock Slide vs. 252 HP / 156+ Def Volcarona: 78-94 (40.6 - 48.9%) -- guaranteed 3HKO

252 Atk Landorus-Therian Rock Tomb vs. 252 HP / 156+ Def Volcarona: 156-188 (81.2 - 97.9%) -- guaranteed 2HKO

84 SpA Politoed Scald vs. 252 HP / 28 SpD Volcarona in Rain: 132-156 (68.7 - 81.2%) -- guaranteed 2HKO

252+ SpA Ludicolo Hydro Pump vs. 252 HP / 28 SpD Volcarona: 152-180 (79.1 - 93.7%) -- guaranteed 2HKO

252+ SpA Choice Specs Tapu Fini Muddy Water vs. 252 HP / 28 SpD Volcarona: 140-168 (72.9 - 87.5%) -- guaranteed 2HKO

-1 32 Atk Aerilate Salamence-Mega Double-Edge vs. 252 HP / 156+ Def Volcarona: 158-188 (82.2 - 97.9%) -- guaranteed 2HKO

196 SpA Aerilate Salamence-Mega Hyper Voice vs. 252 HP / 28 SpD Volcarona: 116-138 (60.4 - 71.8%) -- guaranteed 2HKO

252+ Atk Parental Bond Kangaskhan-Mega Double-Edge vs. 252 HP / 156+ Def Volcarona: 143-170 (74.4 - 88.5%) -- guaranteed 2HKO

252+ Atk Metagross-Mega Rock Slide vs. 252 HP / 156+ Def Volcarona: 156-188 (81.2 - 97.9%) -- guaranteed 2HKO
Hydreigon

Defensive Calcs:

0- Atk Abomasnow-Mega Ice Shard vs. 60 HP / 180 Def Hydreigon: 48-56 (27.4 - 32%) -- guaranteed 4HKO

252+ SpA Life Orb Ludicolo Ice Beam vs. 60 HP / 4 SpD Hydreigon: 125-148 (71.4 - 84.5%) + 0- Atk Life Orb Ludicolo Fake Out vs. 60 HP / 180 Def Hydreigon: 13-16 (7.4 - 9.1%). Can survive both together.

252+ Atk Parental Bond Kangaskhan-Mega Low Kick (100 BP) vs. 60 HP / 180 Def Hydreigon: 140-165 (80 - 94.2%) -- guaranteed 2HKO

252+ Atk Landorus-Therian Superpower vs. 60 HP / 180 Def Hydreigon: 146-174 (83.4 - 99.4%) -- guaranteed 2HKO

0- Atk Pixilate Sylveon Quick Attack vs. 60 HP / 180 Def Hydreigon: 64-84 (36.5 - 48%) -- guaranteed 3HKO

56 SpA Politoed Ice Beam vs. 60 HP / 4 SpD Hydreigon: 72-86 (41.1 - 49.1%) -- guaranteed 3HKO

252+ Atk Tough Claws Metagross-Mega Ice Punch vs. 60 HP / 180 Def Hydreigon: 122-144 (69.7 - 82.2%) -- guaranteed 2HKO

4 SpA Zapdos Hidden Power Ice vs. 60 HP / 4 SpD Hydreigon: 60-72 (34.2 - 41.1%) -- guaranteed 3HKO

Offensive:

132+ SpA Choice Specs Hydreigon Draco Meteor vs. 4 HP / 0 SpD Ludicolo: 163-193 (105.1 - 124.5%) -- guaranteed OHKO

132+ SpA Choice Specs Hydreigon Earth Power vs. 252 HP / 4 SpD Heatran: 288-340 (145.4 - 171.7%) -- guaranteed OHKO

132+ SpA Choice Specs Hydreigon Dark Pulse vs. 248 HP / 8 SpD Cresselia: 162-192 (71.6 - 84.9%) + 236+ Atk Tyranitar-Mega Rock Slide vs. 248 HP / 252+ Def Cresselia: 54-64 (23.8 - 28.3%). Usually enough for the knockout.

132+ SpA Choice Specs Hydreigon Dark Pulse vs. 252 HP / 0 SpD Gothitelle: 186-222 (105 - 125.4%) -- guaranteed OHKO

132+ SpA Choice Specs Hydreigon Dark Pulse vs. 4 HP / 0 SpD Kangaskhan-Mega: 102-120 (56.3 - 66.2%) -- guaranteed 2HKO + Recoil from a double edge can KO.

132+ SpA Choice Specs Hydreigon Heat Wave vs. 252 HP / 72+ SpD Amoonguss: 120-142 (54.2 - 64.2%) -- guaranteed 2HKO

132+ SpA Choice Specs Hydreigon Dark Pulse vs. 252 HP / 0 SpD Oranguru: 186-222 (94.4 - 112.6%) -- 68.8% chance to OHKO

132+ SpA Choice Specs Hydreigon Dark Pulse vs. 252 HP / 0 SpD Aegislash-Shield: 144-170 (86.2 - 101.7%) -- 12.5% chance to OHKO

132+ SpA Choice Specs Hydreigon Heat Wave vs. 252 HP / 4 SpD Aegislash-Blade: 202-238 (120.9 - 142.5%) -- guaranteed OHKO

132+ SpA Choice Specs Hydreigon Dark Pulse vs. 0 HP / 4 SpD Metagross-Mega: 186-218 (120 - 140.6%) -- guaranteed OHKO

132+ SpA Choice Specs Hydreigon Dark Pulse vs. 244 HP / 80 SpD Zapdos: 102-120 (52 - 61.2%) -- guaranteed 2HKO

Speed tiers: 135 naturally, 270 in tailwind both were good benchmarks that I aimed for

Landorus

Defensive Calcs:

+1 252+ SpA Tapu Fini Muddy Water vs. 132 HP / 4 SpD Assault Vest Landorus-T: 122-146 (67.4 – 80.6%) — guaranteed 2HKO

+3 36+ SpA Tapu Fini Moonblast vs. 132 HP / 4 SpD Assault Vest Landorus-T: 118-139 (65.1 – 76.7%) — guaranteed 2HKO

252+ SpA Tapu Lele Moonblast vs. 132 HP / 4 SpD Assault Vest Landorus-T: 72-85 (39.7 – 46.9%) — guaranteed 3HKO

252+ SpA Tapu Lele Psychic vs. 132 HP / 4 SpD Assault Vest Landorus-T in Psychic Terrain: 102-121 (56.3 – 66.8%) — guaranteed 2HKO

252+ SpA Choice Specs Tapu Koko Hidden Power Ice vs. 132 HP / 4 SpD Assault Vest Landorus-T: 148-176 (81.7 – 97.2%) — guaranteed 2HKO

252+ SpA Tapu Koko Twinkle Tackle (160 BP) vs. 132 HP / 4 SpD Assault Vest Landorus-T: 97-115 (53.5 – 63.5%) — guaranteed 2HKO

252+ SpA Cresselia Ice Beam vs. 132 HP / 4 SpD Assault Vest Landorus-T: 128-152 (70.7 – 83.9%) — guaranteed 2HKO

252+ SpA Heatran Hidden Power Ice vs. 132 HP / 4 SpD Assault Vest Landorus-T: 120-144 (66.2 – 79.5%) — guaranteed 2HKO

252 SpA Mega Charizard Y Overheat vs. 132 HP / 4 SpD Assault Vest Landorus-T in Sun: 153-181 (84.5 – 100%) — 6.3% chance to OHKO
Offensive Calcs:


116+ Atk Landorus-T Rock Slide vs. 252 HP / 76 Def Mega Charizard Y: 208-248 (112.4 – 134%) — guaranteed OHKO
This Charizard spread does not get KO’d by a Rock Slide from Landorus-T of jolly nature.

116+ Atk Landorus-T Earthquake vs. 4 HP / 0 Def Tapu Koko in Electric Terrain: 212-252 (145.2 – 172.6%) — guaranteed OHKO

116+ Atk Landorus-T Superpower vs. 244 HP / 4 Def Heatran: 142-168 (72 – 85.2%) — guaranteed 2HKO

116+ Atk Landorus-T Earthquake vs. 244 HP / 4 Def Shuca Berry Heatran: 132-156 (67 – 79.1%) — guaranteed 2HKO
Single Target: 116+ Atk Landorus-T Earthquake vs. 244 HP / 4 Def Shuca Berry Heatran: 176-210 (89.3 – 106.5%) — 37.5% chance to OHKO

116+ Atk Landorus-T Superpower vs. 4 HP / 0 Def Mega Kangaskhan: 150-178 (82.8 – 98.3%) — guaranteed 2HKO

116+ Atk Landorus-T Superpower vs. 4 HP / 76 Def Mega Kangaskhan: 138-164 (76.2 – 90.6%) — guaranteed 2HKO

116+ Atk Landorus-T Superpower vs. 180 HP / 4 Def Mega Kangaskhan: 148-176 (72.9 – 86.6%) — guaranteed 2HKO