Pokémon Rate My Team
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Charizard (M) @ Charizardite Y
IVs: 0 Atk
EVs: 4 Def / 252 SpA / 252 Spe
Ability: Blaze
Level: 50
Timid Nature
- Heat Wave
- Solar Beam
- Tailwind
- Protect
Charizard uses Tailwind to help speed up the slower mons like Aegislash and Snorlax. Solar Beam can be great to check Rock and Water types, and its Mega-evolved ability, Drought, allows it to blast a Solar Beam right away without needing a turn to charge. Heat Wave is to hit both opponents, and Protect is to help Charizard make an escape if a dangerous opponent comes out.

Snorlax (M) @ Iapapa Berry
IVs: 0 Spe
EVs: 72 HP / 116 Atk / 212 Def / 108 SpD
Ability: Gluttony
Level: 50
Brave Nature
- Double-Edge
- High Horsepower
- Curse
- Recycle

Cresselia (F) @ Aguav Berry
IVs: 0 Atk
EVs: 228 HP / 188 Def / 4 SpA / 68 SpD / 20 Spe
Ability: Levitate
Level: 60
Calm Nature
- Ally Switch
- Psychic
- Trick Room
- Icy Wind
Cresselia uses Trick Room to get slow allies, especially Snorlax, to go first. Ally Switch swaps Cress around so an opponent uses an attack on the other mon instead.

Landorus-Therian (M) @ Assault Vest
EVs: 228 HP / 12 Atk / 84 Def / 4 SpD / 180 Spe
Ability: Intimidate
Level: 60
Adamant Nature
- Earthquake
- Rock Tomb
- Superpower
- Knock Off
*Big n bulky, Lando is a great attacker. Earthquake lays down huge damage, and Rock Tomb can slow down a particular threat. Superpower helps against Normal-types which normally don't have many weaknesses, and Knock Off can get rid of a Berry or Z-Crystal that could pose a threat.

Aegislash (M) @ Ghostium Z
EVs: 252 HP / 252 SpA / 4 Spe
Ability: Stance Change
Level: 50
Modest Nature
- Shadow Ball
- Flash Cannon
- King’s Shield
- Wide Guard
Aegislash is a great Pokémon. It uses its Z-Move to OHKO lots of common threats, like Mimikyu and Mawile. Wide Guard helps protect against Earthquake. King's Shield is obvious, to raise defense and maybe knock down some Attack too.

Tapu Fini @ Wiki Berry
IVs: 0 Atk
EVs: 252 HP / 100 Def / 52 SpA / 44 SpD / 60 Spe
Ability: Misty Surge
Level: 60
Calm Nature
- Calm Mind
- Moonblast
- Muddy Water
- Protect
Calm Nature for Calm Mind. Muddy Water is an awesome move to get rid of Fire-types, plus it hits both mons and might lower accuracy. Moonblast is for STAB, and Protect is for when the going gets tough.


This is the team I've been using. The problem is, I seem to always lose. I've won 6/22 Rating Battles in the Battle Spot. My main problem is being outsped and OHKO'd because my Pokémon don't seem to be bulky enough. They always get outsped and then smashed out quickly. My team also has a lot of weaknesses, and somehow the opponent can counter nearly every one of my Pokémon.

How can I improve this team to make it better? Thank you for your help.

by
I'll try to do a rate later
Ive been really busy with school, but I'll try to get around to this, but my first thoughts are:

1) Overall very nice team, it definitely shows you have experience in the format. I always love discussing with people who play VGC.

2) What are the EV spreads made for?

3) Snorlax is in an awkward spot with this team. Without the belly drum set, he is not very optimal. I am aware the curse set has some usage, but I just feel like he wouldn't be pulling his weight (which is a lot lol) with the current set he has. I would recommend changing sets, or as I would prefer, remove him all together.

4) Your Pokemon all get caught in a very poor position when going against teams with their own elements. Yes your team has modes of speed control in Tailwind and Trick Room, but your team is neither fast or slow enough to truly take advantage of this. Building off this, if you face a team which is a dedicated Trick Room or Tailwind, you will almost guarantee lose because those Pokemon can really exploit their elements more.

If you look at some of the most popular VGC players, mixed TR and fast teams aren't the most common, but have some usage. But those teams almost always have very clear cut fast and slow pokes, meant to optimize whichever move the trainer should choose. They usually aren't middling speed Pokemon who unfortunately get caught in the middle.

5) Your last and biggest problem (imo) is lack of parity on the team. If I'm playing you, I'm always trying to predict what moves you'll do and how I can best counter that. And with this team, your using all the moves that the opponent would expect. I think this is the root of you bringing a good team to a battle, and coming out with a loss. It really throws a wrench in my gameplan when the Tapu Fini pops out a Grass knot and destroys my Mega-Blastoise when I thought I was safe. Obviously this is just one example, but I don't think the creativity can be emphasized enough in VGC. By no means don't be like those low level battlers who bring stupid stuff to games, but throw your own twist on the team!

I brought a Mega-Pinsir Japan sand team to my regionals and walked away with 2nd place. A lot of people pack HP Ice ready for the Mega-Salamence that comes with Japan Sand. Pinsir's higher attack, access to Feint, and alternative typing while still doing the whole Aerilate thing is what almost won me the tournament. Had I brought the standard mixed Mence, I have little doubt I would have been eliminated early.

Also if you want ideas, check out the most recent team I posted. I'm very proud of it, and it has definitely been one of the more successful teams I've ever built. It draws a lot of its strength from originality, and I hope it could inspire you some with the direction you want to go with this team.

If you're still interested, comment here what kind of direction you want to go with, (Trick Room, Weather, Tailwind, Mixed etc) or even just start from scratch. Tell me which pokes you'd like to keep/use, and I'll try to help you build a team from there! Again lmk if you're interested.
@Unstoppable
I'd like to keep all my mons, minus Snorlax. I have a battle-ready Tapu Fini with good EVs and moveset. Should I use that?
Tapu Fini @ Wiki Berry
Ability: Misty Surge
Nature: Modest
EVs: 236 HP / 108 Def / 132 SpA / 28 SpD / 4 Spe
-Calm Mind
-Moonblast
-Muddy Water
-Protect
It's tough really to get unepxcted moves on my mons because they depend on "expected" moves like Rock Slide and Heat Wave. I was considering maybe giving Zapdos Heat Wave, but what move could be replaced?

I'd like to do a Tailwind team. Cress doesn't need Trick Room.
Alright sounds good. I like the fini set, and I think I have a good alternative to Snorlax.

How do you feel about dual mega teams?

Also I agree, Tailwind is the way to go ;)
A dual mega team would be good. Would Mega Manectric work?

Manectric @ Manectricite
EVs: 4 Def / 252 SpA / 252 Spe
Nature: Timid
Ability: Lightning Rod
-Protect
-Thunderbolt
-Snarl
-Hidden Power [Ice]

It's ncie to have the option of 2 megas. If I see a rain team in the team preview, I'm like "Oh no I need my mega but Charizard will get REKT! Ah! Mega Manetric! That's great!"

Were you thinking of Mega Manectric? I do need an electric-type.
This will be the team
Im using Suicune instead of Tapu Fini so Suiciune sets up tailwind since its bulkier than Charizard.

http://pokepast.es/5564f90ab6d97e7b
Manetric could be an option. Depends on how you feel about its synergy.

Do you like your new team? If so, I don't see the need for me to do a full rate.

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