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Only cards from Ex Ruby & Sapphire, Ex Sandstorm, Ex Dragon, and Ex Team Magma vs Team Aqua allowed. However, energy from previous sets are also allowed.

Pokemon: 22

x3 Bagon (Combustion) (Dragon)-Resistance to Fire and Fighting. Needed for evolution.
x2 Shelgon (Granite Head) (Dragon)-Granite Head makes Shelgon harder to take down. Needed for evolution.
x1 Salamence (Dragon Wind) (Dragon)-Dragon Wind is a Gust of Wind ability. It has Agility and a four for 60. 120 HP and resistance to Fire and Fighting makes Salamence a nice card.
x3 Zigzagoon (R&S)-Can do 30 damage for one energy. Needed for evolution.
x2 Linoone (R&S)-Seek Out is an incredible attack, getting me any two cards I want. Continuous Headbutt is also great, doing 40 damage for each heads I get until I get tails for two energy.
x3 Skitty (Minor Errand-Running) (R&S)-Gets me Fire and Water energy for the Salamence line. Lullaby is also a decent one for 10 that puts the foe to sleep. Needed for evolution.
x2 Delcatty (Cannonball) (R&S)-Energy Call gets me Energy to make Cannonball even more powerful. Cannonball is a two for 30 that does 10 more damage for each Energy attached to Delcatty.
x4 Zangoose (Sandstorm)-A 70 HP basic that can't be poisoned. If I'm ever up against Seviper then Target Slash will be doing 40 damage for one energy. And a three for 60 attack against evolved Pokemon isn't bad. A good basic.
x2 Dunsparce (Sandstorm)-Strike and Run is great. I get three Pokemon onto my bench and then I get to switch with any of my benched Pokemon. Sudden Flash is also a decent one for 10 with a chance to paralyze.

Trainers: 14

x4 PokeNav (R&S)-Gets me a card and lets me control my drawing.
x4 TV Reporter (Dragon)-Drawing. Energy discarded can be recovered by Delcatty.
x4 Warp Point (MvA)-A Switch and a Gust of Wind rolled into one.
x2 Professor Birch (R&S)-Drawing.

Energy: 24

x5 Fire Energy-Needed for the Salamence line.
x5 Water Energy-Needed for the Salamence line.
x4 Double Colorless Energy (Base)-Two colorless energy.
x4 Recycle Energy (Genesis)-For use with Retreat mainly.
x3 Full Heal Energy (Rocket)-Energy that recovers my Pokemon from Special Conditions.
x3 Potion Energy (Rocket)-Energy that heals.

With Salamence out I get to control my opponent while Dunsparce gives me better control of my side. Linoone gets me the cards I need while Delcatty and Zangoose dish out the damage.

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edited by
Cyclone energy.
See here: http://serebii.net/card/skyridge/143.shtml

Cyclone Energy provides Colorless Energy. When you attach this card from your hand to your Active Pokémon, switch 1 of the Defending Pokémon with 1 of your opponent's Benched Pokémon. Your opponent chooses the Benched Pokémon to switch.

Doesn't count as a basic Energy card.
"Your opponent chooses the Benched Pokémon to switch."

While when played right it provides a Gust of Wind, other times it provides a Switch. It is not as good as Full Heal, Potion, Double Colorless, or Recycle. Better than Fire or Water but Salamence needs those. Since I already have Salamence in this deck acting as a Gust of Wind, I have no need of Cyclone Energy.

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