This is my first ever Hackmons team, and I just started recently. However, I'm pretty happy with this team. I got to around 1350-1400 in the ladder in about 2 weeks. Please RMT.
Zygarde-Complete @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Impish Nature
- Recover
- Dragon Hammer/Dragon Tail
- Earthquake
- Sunsteel Strike/Stealth Rock
This is my physical wall/lead. Magic Bounce counters thinks such as Spore and Stealth Rock. Earthquake and Dragon Hammer for STAB, though Dragon Tail might be useful as well. Sunsteel Strike is for Sturdy Shedinja and Recover is for well... recovery.
Sceptile-Mega @ Steel Gem
Ability: Contrary
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Flash Cannon
- Earth Power
- Moongeist Beam/Leaf Storm/Overheat
This is my Contrary special sweeper. I prefer Mega Sceptile over Ultra Necrozma just because it is so much faster and I don't want to have to switch out against faster Pokémon that can kill it and have to lose all my stat boosts. I use Draco Meteor to raise special attack, and I use Steel Gem Flash Cannon for fairies. I know, Steel Gem is an unusual item, but I did it in case a bulkier Fairy type like Xearneas could tank a normal Flash Cannon. Earth Power covers Steel Types. As for the last move, I can't decide. Moongeist Beam is another option for Shedinja and FEAR. Leaf Storm is another STAB Contrary option. Overheat is also good paired with ability, and it covers Celesteela and Skarmory. It's countered, however, by Pikilate Fake Out+ Extreme Speed M-Diancie.
Mewtwo-Mega-X @ Sitrus Berry
Ability: Unburden
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Belly Drum
- Photon Geyser
- Close Combat
- Spectral Thief
This is my Physical Sweeper. After I use Belly Drum, Sitrus Berry activates and I have x4 attack and x2 speed thanks to Unburden. Photon Geyser is physical because Mewtwo's attack > special attack, does good damage, and kills Sturdy Shedinja. Close Combat for another powerful STAB move that kills basically everything at x4. Spectral Thief covers psychic and ghost types and can remove boosts.
Shedinja @ Focus Sash
Ability: Sturdy
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Endeavor
- Extreme Speed/Accelerock
- Spore
- Safeguard
This is basically a troll that can switch in to many attacks thanks to unlimited Sturdy. I give it Focus Sash in case an opponent goes for Sunsteel Strike, Moongeist Beam, etc. I put them to sleep with Spore, put them to 1 HP with Endeavor, then Extreme Speed/Accelerock. I use Safegaurd so Shedinja doesn't get burnt or poisoned. It is countered by ghost types though, because I can't Endeavor them.
Blissey @ Choice Scarf
Ability: Imposter
EVs: 252 HP / 252 Def / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Trick
- Stealth Rock
- Roar
- Taunt
Don't let the strange moveset fool you, all this really is a Choice Scarf Imposter Blissey. I can counter many Pokémon that are stat boosted by out speeding them with Choice Scarf. The other moves are in case the foe is a transformed Pokémon and I do not transform myself. Trick can be useful for making foes stuck with using one move, as long as I'm willing to get rid of my Choice Scarf. Stealth Rock and Roar is a viable combo, and Taunt is for preventing status moves.
Chansey @ Eviolite
Ability: Corrosion
EVs: 252 HP / 252 Def / 252 SpD / 252 Spe
Bold Nature
IVs: 0 Atk
- Toxic
- Defog
- Shore Up
- Seismic Toss
This is just a normal, non Imposter, Special Wall Chansey. Corrosion allows me to poison pesky steel types such as Registeel and Celesteel with Toxic. Defog is crucial for removing Stealth Rock, as Stealth Rocks one-shot Shedinja. Shore Up for recovery and Seismic Toss for dealing fixed damage. It gets wrecked by Poison Steel Giratina, or any Poison Heal users for that matter. Wonder Guard is also a problem.
Anyways, tell me what you think about my team, and suggest any improvements. Thanks!