Pelipper @ Leftovers
Ability: Drizzle
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Scald
- Defog
- U-turn
- Roost
This is for Drizzle support. Scald for burning and STAB, Defog for clearing hazards, Roost for recovery, and U-Turn for switching out while doing damage.
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 SpD
Serious Nature
IVs: 0 Atk
- Scald
- Toxic
- Haze
- Recover
This is another bulky mon that can burn attackers and poison tanks. Haze for clearing stat changes and Recover for recovery.
Swampert-Mega @ Swampertite
Ability: Damp->>>-Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall
- Earthquake
- Ice Punch
- Stone Edge
A swift swim sweeper with Waterfall and Earthquake for STAB, Ice Punch and Stone Edge for coverage.
Gyarados @ Flyinium Z
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Bounce
- Earthquake
A D-Dance sweeper with Waterfall for STAB, Bounce paired with Flynium-Z for Flying STAB, and EQ for coverage.
Greninja @ Life Orb
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Spikes
- Hydro Pump
- Ice Beam
- Gunk Shot
A protean attacker with Hydro Pump and Ice Beam as primary attacking moves. Spikes is for Electric immunity, and Gunk Shot is for grass resistance and lets Greninja hit special walls.
Manaphy @ Leftovers
Ability: Hydration
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Surf
- Psychic
- Ice Beam
Tail Glow set with Surf for STAB, Ice Beam and Psychic for coverage.