Pokémon Rate My Team
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Mandibuzz @ Leftovers
Ability: Overcoat
EVs: 248 HP / 8 Atk / 252 Def
Careful Nature
- Defog
- Toxic
- Roost
- Knock Off
Can't decide it's ability. Weak Armor is good, but it lower its Defense. And Mandi is a physical wall. It's my team's Defogger. Is Spinner better Hazard Removed than Defogger? Knock Off removes item, Roost+Toxic can stall opponent.


Dhelmise @ Leftovers
Ability: Steelworker
EVs: 248 HP / 252 Def / 8 SpA
Relaxed Nature
- Synthesis
- Toxic
- Anchor Shot
- Giga Drain
Dang it. Another Defensive Wall. It's Speed is not good. So Relaxed Nature. Synthesis+Toxic stalls opponent. Anchor Shot prevents foe from switching out. Now my opponent can't reset Toxic damage. Giga drain heals Dhelmise a bit.


Espeon @ Leftovers
Ability: Magic Bounce
EVs: 80 HP / 24 SpA / 236 SpD / 168 Spe
Timid Nature
IVs: 0 Atk
- Morning Sun
- Heal Bell
- Calm Mind
- Psychic
SpDefensive Wall. It is my team's Magic Bouncer. Now my opponent can't use Taunt. Calm Mine makes Espeon more bulky. Heal Bell removed all status conditions from my team. You know, what does morning sun do. Psychic is STAB. Should I use shadow ball? Since Dark is immune to Psychic? Any solution?


Roserade @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Toxic Spikes
- Spikes
- Sludge Bomb
- Synthesis
My team's Spiker. It has two Spikes moves. Synthesis heals it. And Sludge bomb for some damage. Steel is immune to poison, so should I use Energy Ball or leaf storm?


Steelix-Mega @ Steelixite
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Autotomize
- Rest
- Dragon Tail
- Sleep Talk
I know, it's speed sucks. So I have given it automize. Two Automize raise its speed to 388. Sleep Talk+Rest=Dragon Tail. You know, this combo's power. Also, I use it after Roserade and Miltank use triple spikes. Now, more free damage! When Steelix mega evolve, it's Defense become 559! Dare me, stupid physical attacker!


Miltank (F) @ Leftovers
Ability: Scrappy
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Toxic
- Milk Drink
- Stealth Rock

Its offensive stats sucks, thats why i use Siesmic toss. Scrappy Siesmic Toss can hit ghosts. Toxic+Milk drink can stall, and SR+Spikes+Toxic Spikes+Steelix's Dragon tail=Rules!

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Definitely get rid of Dhelmise. If you want a tank, then use Doublade. If you want a toxic staller, then use Roserade. They're both a lot better than Dhelmise.

2 Answers

1 vote
 
Best answer

Quick thoughts and moveset critiques:

  • Not sure exactly how stall looks in RU, but you’re missing a few key features of the archetype, such as a way to beat opposing stall.

  • You struggle to wall the likes of Moltres, and I think Salazzle stops your team completely. You also can’t do anything about Pokémon like Bronzong and Steelix. This needs revising.

  • Overcoat is a better ability than Weak Armor, especially on defensive Pokémon — keep it. I highly suggest you use Taunt here, as you need a way to break opposing stall.

  • This is an strange Dhelmise set. It seems to have a lot of overlap with Mandibuzz in what it beats, as well as being a fringe-meta Pokémon itself (see 2% use rate). I’d suggest replacing it with a wall breaker of some sort that can crack enemy stall and beat some of the Pokémon I mentioned above. Maybe a Moltres with HP Rock as a way to hit Fire-types as well as Steel-types, and break teams.

  • Espeon is better with Speed and SAtk investment. It can’t really function as a full wall as its defence and HP are too exploitable. Heal Bell shouldn’t be necessary if you’re smart with Magic Bounce, use Shadow Ball in its place. This can check Salazzle.

  • Roserade is another I think you’re forcing into a defensive role that isn’t suited to the Pokémon. Spikes / Leaf Storm / Sludge Bomb / HP Fire with Technician and a more offensive EV distribution could fit. Consider Extrasensory as a Salazzle lure.

  • Steelix is already so good on the physical side, it doesn’t need EVs there; put them in SDef. The set is very strange and I honestly think you’re better off with the tried-and-true utility set (SR, Earthquake, Heavy Slam, Toxic).

  • Miltank is outclassed in RU. I suggest CurseLax with Earthquake, as this checks Fire- and Steel-types and acts as a win condition. SR would move to Steelix with the changes above.

Overall these changes intend to increase the team’s offensive presence, give it a better sense of game plan and help it beat some key threats. In the process it has probably become more of a ‘semi-stall’ team — but see if you like how it plays.

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Good. Actually, espeon can OHKO salazzle, using psychic. espeon can take two fireblast, unless salazzle uses nasty plot.
Would not hp grass be better. it gives moltres coverage. thx for rating.
This is what I mean. If Salazzle sets up once on one of your other Pokémon — which it will — it’s virtually over. And then, it’s not very healthy to depend one just one Pokémon to beat one of the meta’s most important Pokémon.
I mentioned HP Rock because it is a good response to enemy Moltres. HP Grass is less necessary on your team, as the Pokémon it hits are blocked completely by the likes of Steelix and Roserade. You are correct that it is the superior coverage option in most cases though.
–1 vote

A Z-Move user would be nice too, if u play SM or USUM.

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