Pokémon Rate My Team
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Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Energy Ball
- Focus Blast
- Hidden Power [Ice]

Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 104 Def / 148 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Growth
- Sleep Powder
- Giga Drain
- Sludge Bomb

Clefable @ Assault Vest
Ability: Unaware
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Moonblast
- Thunderbolt
- Flamethrower
- Grass Knot

Weavile @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Shard
- Icicle Crash
- Poison Jab
- Knock Off

Staraptor @ Normalium Z
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Close Combat
- U-turn
- Quick Attack

Torkoal @ Heat Rock
Ability: Drought
Shiny: Yes
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Lava Plume
- Toxic
- Rapid Spin

by
*facepalms* why do you have torkal when heatran does (almost) the same thing but better? you should be making the most out of staraptor's dream world ability and have double-edge or take down instead of having quick attack. Also, it looks more like a revenge killer set so run choice scarf or, if you want extra power, life orb (although life orb kills you in about 3 turns max).

1 Answer

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TAPU LELE - Tapu Lele generally runs HP Fire over HP Ice to destroy common threats like Scizor-Mega and Ferrothorn. Energy Ball offers almost no coverage, replace it with Moonblast instead for STAB. You might want to consider giving Tapu Lele a Choice Specs instead of a Choice Scarf because 95 Speed is already usable and can outspeed many things already. (Defensive Landorus-T, Excadrill, Adamant Mimikyu, etc.) Choice Scarf is fine too if you want to outspeed other scarfers and Tapu Koko.

VENASAUR-MEGA - Your whole thing with Torkoal and Mega Venasaur is really gimmicky and won’t work. Sun teams stopped being viable in gen 6, and as such you shouldn’t still be running a semi sun team. Venasaur is best used as a tank, and because of this, change your current set to:

Venasaur @ Vensaurite
Ability: Overgrow—->Thick Fat
Calm Nature
EVs: 248 HP/88 Def/156 SpD/16 SpA
IVs: 0 Atk
- Leech Seed
- Sludge Bomb
- Synthesis
- Hidden Power (Fire)
Description: HP Fire is to stop being walled by Grass or Steel types. Leech Seed is for gradual healing, Sludge Bomb is for STAB and a 30% chance to poison. Synthesis is just there for instant recovery, but it only has 8 PP, so use it sparingly.

CLEFABLE - What makes Clefable so good is its excellent abilities and that it can set up Calm Mind, Toxic things, or set up Stealth Rock. Now when you take that away with AV, you basically have nothing of use left except for Unaware. Change your Clefable’s set to

Clefable @ Leftovers
Ability: Magic Guard
Bold Nature
EVs: 252 HP/252 Def/4 SpD
IVs: 0 Atk
- Moonblast
- Calm Mind
- Stealth Rock
- Soft-Boiled
Description: While Unaware Clefable IS viable, it gets outclassed by its Magic Guard counterpart because the fact that Magic Guard stops Toxic from affecting Clefable is too good to pass up. Once this thing sets up a few Calm Minds, only critical hits can save your opponent from getting swept. (Or a Kartana. I HATE those things)

WEAVILE - So your Weavile is mostly fine, but my main problem is that you put Poison Jab on it, and Poison Jab offers like no coverage at all. Replace it with Pursuit to trap things trying to switch out and hopefully OHKO it. Weavile’s incredible speed and its acces to STAB Pursuit are the main reasons why people use it.

Victini (Staraptor) - The reason why I switched your Staraptor for Victini is because you don’t have a fire type on your team, and Victini is a much better Normalium Z user than Staraptor. If you use Victini, try:

Victini @ Normalium Z
Ability: Victory Star
Timid Nature
EVs: 252 Spe/252 SpA/4 Def
IVs: 0 Atk
- Celebrate
- Searing Shot
- Focus Blast
- Stored Power
Description: Once it gets a Z-Celebrate off (increases all your stats by one stage), you basically won. Stored Power kills anything and everything, and when you run into a dark type you use Focus Blast (unless you’re like me and Focus Blast misses... I don’t know.... ALL THE TIME)

Landorus-T (Torkoal) - I already said Torkoal was gimmicky and wouldn’t work, and Torkoal as a whole is really bad, so I replaced it with Landorus-T because Lando is on the top of the OU metagame right now, and because you don’t have a flying type or a ground type now. Here’s the set I would use:

Landorus-T @ Focus Sash
Ability: Intimidate
Adamant Nature
EVs: 252 Atk/252 Spe/4 Def
- Swords Dance
- Rock Polish
- Stone Edge
- Earthquake
Description: Double Dance sweeper. EQ is for STAB, Stone Edge hits the flying types that are immune to EQ.

by
Thank you, really appreciate the help. Pretty much changes the entire point of the team but with these changes it made the team MUCH more viable.
I tried to keep the main idea of the team, but it didn’t work out so well, so sorry about that. I’m glad you think that the team is more viable, I really appreciate that. If you’d like, you could just keep your team similar and just take the small changes (like Pursuit instead of Poison Jab on Weavile.)