Pokémon Rate My Team
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So I actually posted this on a different account but I missed out loads because I'm stupid, anyways here's the team, my first real attempt in a while so any advice welcome as I don't really know what I should be countering or if there are more optimal sets/mons. Mainly I just need to know so that I can start breeding them properly because so far I have kept changing my mind and starting again

Muk-Alola @ Black Sludge
Ability: Poison Touch
EVs: 252 HP / 252 Atk / 4 SpA
Brave Nature
- Knock Off
- Gunk Shot
- Ice Punch
- Clear Smog

Nice tanky Mon, good counter against a lot of fairy and psychic types, clear smog can help it stop things setting up and the high poison chance with poison touch and gunkshot is also helpful for this.

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 184 HP / 252 Atk / 72 Spe
Adamant Nature
- Earthquake
- Stealth Rock
- Ice Fang
- Swords Dance
Cooky cutter gliscor with ice coverage against landorous and other over used dragons/ ground, fairly bulky and good Regen with poison heal, stealth rock is usefull if I predict a switch in, same with swordsdance

Heatran @ Steelium Z
Ability: Flash Fire
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Flash Cannon
- Lava Plume
- Earth Power
- Stealth Rock
Good special attacker, I did think about running a faster build to counter tyranitar switch ins with corkscrew crash but wasnt sure of their prevalence or if that was a good idea, double stealth rocks is a bit overkill but I wasn't sure on the last move slot, maybe taunt?

Mawile @ Mawilite
Ability: Intimidate
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Swords Dance
- Play Rough
- Sucker Punch
- Knock Off/thunder punch
High damage attacker, priority suckerpumgh, basic mawile set, good against fairy's and a lot of sweepers if sucker punch hits, stealth rocks helps to get them in range, I was thinking thunder punch for more coverage, but again not sure what's best

Rotom-Wash @ Iapapa Berry
Ability: Levitate
EVs: 248 HP / 204 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Foul Play
- Volt Switch
- Will-O-Wisp
- Hydro Pump
Levitate good for switching in on ground attacks against the two steel types (same with gliscors flying) hydro-pump food to punish that too, high damage and volt switch allowing to keep pressure up

Tapu Bulu @ Leftovers
Ability: Grassy Surge
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Swords Dance
- Horn Leech
- Superpower
- Synthesis
Basic bulu, bulky damage, can use the grassy terrain to help others on my team heal a bit, maybe switch out synthasis for more coverage

But thanks in advance, any help is welcome and replace anything if you think it is sub optimal

by
edited by
Replace swords dance with hone claws
 and teach tapu bulu a fairy type move

but other wise i think its fine
Why do you have foul play on your rotom wash? I would go with pain split.
Bulu doesn’t really have any fairy stab. I mean, you could go with Natures madness, but that’s really only good in doubles.

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