Pokémon Rate My Team
0 votes
1,853 views

Hey everybody! It's me, and I'm back with another RMT for everybody here to hate and downvote! The aim of this team was to trial Pokemon I haven't used before, and the results are... actually fairly decent! (gasp!)

So without further ado, I present,

With Great Power!

================================

Jafar (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
Shiny: Yes
EVs: 244 Atk / 68 Def / 192 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Defog

Ah, Jafar! Not only will Landorus hit like a small island, a Choice Scarf improves its mediocre speed, to become a truly dangerous revenge killer. EQ and U-Turn are for pivoting and STAB respectively, while Stone Edge is for Mega Pinsir, who otherwise demolishes this team. Defog is for the omnipresent Stealth Rock. However, Landorus' ace is its EV spread. 192 Speed plus a Jolly Nature ensures that I outspeed Mega Alakazam by one speed point, and the 68 Defence avoid the 2HKO by Hawlucha after Stealth Rock. The rest were dumped into Attack to hit as hard as possible.


Aquarius (Tapu Fini) @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 120 Def / 32 SpA / 104 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Haze
- Moonblast
- Taunt

With Landorus's crippling weakness to Ice and Water-type moves, I needed a resist. Because I refuse to use Toxapex, Tapu Fini was the next choice. Scald and Moonblast are for STAB, while Taunt and Haze ensure she isn't setup bait. A Timid Nature in conjunction with 104 Speed EVs mean I always get the jump on the Defensive Landorus-T set on its Smogon Dex. Max HP means I can tank hits better, and the 120 Def equals out my defences at 296. The rest I dunked into Special Attack to hit (slightly) harder.


Prickles (Ferrothorn) (M) @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 20 Atk / 236 SpD
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Protect
- Knock Off
- Gyro Ball

This thing is a BEAST! Probably the MVP of the team, and it has saved me from some sticky situations in the past. Leech Seed and Protect are standard on a Ferrothorn, while Gyro Ball is STAB and Knock Off is for crippling Pokemon such as Gliscor on the switch. Max health is good, plus the rest of the EVs equal out its defences with the Relaxed Nature at 327. I plunked the rest into Attack to hit slightly harder with Gyro Ball.


Vesuvius (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Lava Plume
- Flash Cannon
- Dragon Pulse
- Protect

Heatran is the main Anti-Trick Room Pokemon on the team. Not only does he complete the Fire/Water/Grass core, he is also a potent special sweeper. Lava Plume and Flash Cannon are dual STABs, with Dragon Pulse on there for the Lati Twins and Mega Charizard X. Protect is for gradual recovery in conjunction with Leftovers. A Quiet Nature was chosen to maximise Special Attack and minimise Speed, so as to beat Trick Room. I chose Maximum HP to hopefully live some more hits.


HI-YA!! (Lopunny-Mega) (F) @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Thunder Punch
- Fire Punch

Here is the Mega on the team. High Jump Kick is STAB, and I chose Fake Out to be a bit of an anti-lead. Thunder Punch and Ice Punch form what I like to call a Black Kyurem Combo (Freeze Shock - Ice Thunder Gettit?) and let me net KOs on targets such as Landorus-T and Charizard.


Der Anfang (Mew) @ Mewnium Z
Ability: Synchronize
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Psychic
- Volt Switch
- Aura Sphere
- Soft-Boiled

Mew is the Z-Move user of the team, and I have used it to great success as a bulky Psychic-Type. With Genesis Supernova's effect of creating Psychic Terrain, Psychic gets boosted to incredible levels. Volt Switch forms a VoltTurn combo with Landorus, and Aura Sphere is for coverage.

================================

There is the team! Thank you for reading about With Great Power, and please rate it or give me assistance to improve.

Have a great day!

by
edited by
I think the metagame is shifting toward badly formatted images.
Clearly!!
With Mega-Lopunny, I prefer Power-Up Punch over High Jump Kick. Showdown!'s RNG hates me, so I crash and burn well over 50% of the time(I even miss Mimikyu's single Swords Dance Play Rough(95 acc), and it's SOO annoying).

Maybe I'm too low on the ladder(12-1300 ish), but I rarely see Trick Room. I normally use it for a traps with an Air Balloon.  (I choose not to use Ferrothorn or Toxapex alike).

Also, I love your names!
There are loads of Pokemon that are weak to high jump kick. Lopunny loses its ability to check all of them if it doesn't know high jump kick.

Please log in or register to answer this question.