My other NU team didn't work out at all, so I made a new one.
Scrafty @ Assault Vest
Ability: Intimidate
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 SpD
Adamant Nature
- Knock Off
- Drain Punch
- Poison Jab
- Power-Up Punch
Steelix @ Mental Herb
Ability: Sturdy
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Stealth Rock
- Gyro Ball
- Earthquake
- Roar
Typhlosion @ Choice Scarf
Ability: Flash Fire
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Eruption
- Flamethrower
- Extrasensory
- Earthquake
Garbodor @ Weakness Policy
Ability: Weak Armor
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Toxic Spikes
- Gunk Shot
- Drain Punch
- Explosion
Hitmontop @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Close Combat
- Fake Out
- Earthquake
- Toxic
Xatu @ Leftovers
Ability: Magic Bounce
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Air Slash
- Psychic
- Giga Drain
Scrafty tanks physical hits with Intimidate, and special hits with AV. Used as a counter to Slowking. Steelix always gets rocks on the field, unless Mold Breaker Druddigon wallbreaks Steelix. Typlosion is a standard special attacker that outspeeds +1 Vivillon. Earthquake is for physical coverage that Eruption and Extrasensory doesn't hit. (Delphox, Magmortar?) Garbodor is usually there just for Toxic Spikes, but on occasions can use Explosion or take out a few things with Weakness Policy Gunk Shot or Drain Punch. Hitmontop is for Incineroar's, to chip away health. It can Fake Out on set up, and standard Close Combat for STAB. Xatu is a fast threat with Calm Mind and three attacks.
:P