Only cards from EX Holon Phantoms, EX Crystal Guardians, EX Dragon Frontiers, and EX Power Keepers are allowed. However, Energy cards from previous sets are also allowed.
Pokemon: 21
x3 Trapinch (PK)-Can do 20 damage for one energy. Can hit for Fighting type weakness. Needed for evolution.
x2 Vibrava (DF)-No weakness and has a one for 20 attack. Needed for evolution.
x1 Flygon ex (DF)-150 HP and no weakness. Also no retreat if I have Phoebe's Stadium in play. Sand Damage can do some good damage to my opponent's benched basics. I can then do even more damage with Psychic Pulse, a three for 80 that does 10 damage to each of my opponent's benched Pokemon with damage counters on them.
x3 Spoink (CG)-Psywave can do decent damage for one energy. Needed for evolution.
x2 Grumpig (CG)-Thick Fat is good for when I am up against Fire or Water decks. Circular Steps can do up to 110 damage for two energy.
x2 Baltoy (HP)-Doubleslap can do 40 damage for two energy. Needed for evolution.
x1 Claydol (HP)-Wide Laser is nice, doing for one energy 10 damage to each of my opponent's Pokemon. Hyper Beam is also decent, a three for 40 that can discard an energy.
x2 Shuppet (PK)-Bad Dreams is nice. It is a one for 10 that either puts the foe to sleep or confuses them. Shuppet has resistance to Fighting and pretty much has no weakness. Needed for evolution.
x1 Banette (PK)-Fighting resistance and pretty much no weakness. Grudge can do up to 70 damage for two energy, making it a nice move in the endgame. Bench Manipulation can do up to 200 damage for only three energy, making it very powerful if the coins land right.
x3 Sableye (PK)-Resistance to Normal and no weakness in addition to a nice 60 HP. If Phoebe's Stadium is out, not only does Sableye have no retreat cost it also does not take any damage from ex cards. Down Draw is a nice way to get me cards at the start of the game.
x1 Alakazam ☆ (CG)-An 80 HP Basic that can get back cards from the discard pile. It is able to use any attack of a Pokemon in my hand if I discard it. This deck is completely filled with Pokemon with powerful attacks that can be used for only three energy.
Trainers: 18
x4 Celio's Network (CG)-Gets me Pokemon.
x4 Potion (CG)-Healing.
x4 Old Rod (DF)-Each one has a 25% chance of letting me get back a Pokemon, so I can use this to get back Alakazam if it is defeated. Since there is also a 25% chance of getting back a Trainer, I can likely just keep on using these guys.
x4 Steven's Advice (PK)-Drawing.
x1 Phoebe's Stadium (PK)-Gets rid of any Stadiums my opponent has in play, activates the ability of Sableye, and lowers the retreat cost of my Pokemon by two.
x1 Scott (PK)-Get me Stadiums and Supporters.
Energy: 21
x21 Psychic Energy-Needed.