Salazzle @ Focus Sash
ABILITY: Oblivious
NATURE: Timid (+Spd -Atk)
EVs: 252 SpAtk/252 Spd/4 HP
Nasty Plot (boosts stats on first turn)
Flamethrower (STAB)
Sludge Bomb (other STAB)
Dragon Pulse (for anything that resists both Flamethrower and Sludge Bomb)
Greninja @ Expert Belt
ABILITY: Protean
NATURE: Modest (+SpAtk -Atk)
EVs: 252 SpAtk/252 Spd/4 HP
Surf (STAB)
Dark Pulse (STAB)
Extrasensory (for Fighting)
Ice Beam (for Grass)
Cresselia @ Flame Orb
ABILITY: Levitate
NATURE: Bold (+Def -Atk)
EVs: 252 Def/252 SpDef/4 SpAtk
Psyshock (avoid Taunt)
Psycho Shift (burn opponent)
Rest (heal off burn)
Sleep Talk (for when asleep)
Staraptor @ Life Orb
ABILITY: Reckless
NATURE: Adamant (+Atk -SpAtk)
EVs: 252 Atk/252 Spd/4 HP
Brave Bird (STAB with Reckless)
Double-Edge (STAB with Reckless)
Close Combat (coverage)
U-turn (pivot)
Infernape @ Life Orb
ABILITY: Iron Fist
NATURE: Adamant (+Atk -SpAtk)
EVs: 252 Atk/252 Spd/4 HP
Mach Punch (priority)
Fire Punch (STAB, Iron Fist)
Thunder Punch (for Water types, Iron Fist)
Close Combat (Fighting type strong move)
Kartana @ Assault Vest
ABILITY: Beast Boost
NATURE: Adamant (+Atk -SpAtk)
EVs: 252 Atk/252 Spd/4 HP
Leaf Blade (STAB)
Smart Strike (STAB)
Psycho Cut (for Fighting types)
Sacred Sword (coverage)