Weird team.
Magearna-Original @ Leftovers
Ability: Soul-Heart
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 30 Atk
- Calm Mind
- Iron Defense
- Draining Kiss
- Stored Power
Setup Magearna. What sets this apart from other Stored Power users is its defensive typing, its ability, and access to amazing recovery in Draining Kiss.
Cinderace @ Heavy-Duty Boots
Ability: Libero
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pyro Ball
- U-turn
- Sucker Punch
- High Jump Kick
Revenge killer. Don't really want to waste a move-slot on Court Change, because all the current moves are really good.
Inteleon @ Scope Lens
Ability: Sniper
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Focus Energy
- Surf
- Ice Beam
- Dark Pulse
Haven't found much use at all for this thing, but it's just meant to focus energy up and chip away at Pokemon. Also a Cinderace check.
Rillaboom @ Life Orb
Ability: Grassy Surge
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Grassy Glide
- Superpower
- High Horsepower
Really good sweeper. The Life Orb damage taken will be mostly recovered by Grassy Terrain, and Grassy Glide will have priority. Swords Dance just boosts its attack even more, making it capable of 1HKOing/2HKOing almost everything in the metagame.
Urshifu @ Choice Band
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Wicked Blow
- Close Combat
- Poison Jab
- U-turn
Another wallbreaker that doesn't need setup. Adamant Wicked Blow 2HKOs Toxapex, Close Combat is another STAB move, Poison Jab is fairy coverage, and U-turn is for momentum and pairs well with Magnezone VoltTurn.
Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Steel Beam
- Thunderbolt
- Volt Switch
- Flash Cannon
Steel Beam may be a bit overkill, but what's the point of running anything else now that Hidden Power Fire is gone? So yeah, it's a steel trapper for stuff like Corviknight and Skarmory.