Pokémon Rate My Team
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Urshifu @ Choice Band
Ability: Unseen Fist
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Wicked Blow
- Sucker Punch
- U-turn
- Close Combat

Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Flash Cannon
- Steel Beam

Rillaboom @ Grassy Seed
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Grassy Glide
- Swords Dance
- Acrobatics
- High Horsepower

Chansey @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Impish Nature
- Teleport
- Toxic
- Soft-Boiled
- Seismic Toss

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Moonblast
- Stealth Rock

Mandibuzz (F) @ Heavy-Duty Boots
Ability: Overcoat
EVs: 252 HP / 252 Def / 4 SpD
- Roost
- U-turn
- Defog
- Foul Play

Just edited after watching pro players play with some pokemon and after hearing your advice.

by
reshown by
Maybe give more sp def to rillaboom? Doesn't seem like it can survive any special at all. Also, it's your only not choiced attacker, so you may want to consider that.
Improved team 2.0? Sounds like a switch title for a wii u port lmaooo
Wouldn't it be better for Magnezone to have analytic? It doesn't outspeed many of the mons used in OU, and most of the ones that it does don't invest in speed anyway. I find Magnet Pull way too situational anyway. Plus, you essentially add a life orb without recoil when you use it.

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