Pokémon Rate My Team
1 vote
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My water type team didn't do so well. This time I'm using an electric team. Any criticisms, improvements and suggestions will be considered. Thanks!

Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 HP / 68 Def / 176 SpD / 12 Spe
Bold Nature
IVs: 0 Atk
- Charge Beam
- Body Press
- Magic Coat
- Flash Cannon

Jolteon (M) @ Magnet
Ability: Volt Absorb
EVs: 244 HP / 132 SpA / 4 SpD / 128 Spe
Timid Nature
IVs: 0 Atk
- Wish
- Shadow Ball
- Thunderbolt
- Volt Switch

Luxray @ Flame Orb
Ability: Guts
EVs: 128 HP / 252 Atk / 64 Def / 64 SpD
Adamant Nature
- Wild Charge
- Facade
- Ice Fang
- Crunch

Raichu @ Life Orb
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Electro Ball
- Grass Knot
- Focus Blast
- Magnet Rise

Rotom-Wash @ Choice Specs
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Rain Dance
- Thunder
- Will-O-Wisp

Galvantula @ Leftovers
Ability: Compound Eyes
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunder
- Bug Buzz
- Toxic
- Protect

by
Is this team for the monotype battle format, or is it just a novelty team?
its a monotype battle format
Hi! Is this gen 8 or gen 7?
gen 8 as magnezone has body press
Okay, thank you!

1 Answer

2 votes

Hi! I have a couple of suggestions that I hope can help.

This is a PokePaste of the Team with my edits.

First, I think that this team would work well with rain because of thunder, and also electric terrain because of, well, the electric types.
I don’t know why Magnezone is choice scarf because of its bad speed, but sturdy makes it a reliable setup Pokemon, so I made it a support Pokémon with rain dance. Air ballon is because damp rock is banned and I didn’t know what to use, but you can experiment with the item. You can also choose between thunder wave, toxic, or something else for the last slot, I’m not sure if your team needs speed that much. Volt switch is for a slow pivot that give you a safe switch for your sweeper.

Next, electric terrain. Obviously pincurchin is the only only electric terrain setter, so I made him defensive with spikes and rain dance again. Sucker punch is good for priority since it’s ridiculously slow, but zing zap is not as important. I feel like some sort of attacking move is important so you can hit setup sweepers, but it’s up to you. I replaced jolteon because you have a lot of special sweepers.

Now, if you’re having electric terrain, you should definitely have alolan raichu over the Kanto one. It’s a pretty basic set, it’s amazing in terrain but doesn’t need it. You can also use grass knot if you want.

Next, Rotom. Rain dance was a good idea for your team, but not on a specs Pokémon. I just tweaked it to make him more offensive. You can switch dark pulse for trick/another coverage move.

For galvantula, I thought that compound eyes loses its purpose since rain makes thunder auto-hit, so I switched it for heliolisk. It works really well in rain, weather ball is STAB for when it’s out of rain and ground coverage it it. Last move can be focus blast/grass knot/surf/protect for dry skin healing.

Finally, Luxray. Since you have to wait a turn to get burned, I’d give it agility over crunch to setup while waiting for the attack boost.

Those are my thoughts on your team. I hope I didn’t change too much and that my suggestions help!

by
Heliolisk has three moves in the PokePaste.
Yes, I mentioned in my answer that the last move can be a variety of moves that the asker can choose from.
Why not tapu koko instead of pinchurchin
This was answered before Tapu Koko was introduced in DLC 2.