Pokémon Rate My Team
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My team is:

Aerodactyl-Mega @ Aerodactylite
Ability: Tough Claws
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Dragon Claw
- Roost
- Ice Fang

Tsareena @ Choice Band
Ability: Queenly Majesty
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Power Whip
- Knock Off
- High Jump Kick
- U-turn

Marowak-Alola @ Thick Club
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Flare Blitz
- Shadow Bone
- Bonemerang
- Brick Break

Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Aromatherapy
- Calm Mind
- Dazzling Gleam
- Hyper Voice

Lucario @ Psychium Z
Ability: Inner Focus
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Psychic
- Flash Cannon
- Aura Sphere

Gardevoir @ Life Orb
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Psychic
- Moonblast
- Energy Ball

by
Why are you calling this an ou team when every single mon isn't even remotely viable in ou?

2 Answers

1 vote

1/2 of my answer

Mega Aerodactyl

You're going to be hearing me say this a lot, but there are way better options. Tyranitar technically has more power, and it has much more bulk and versatility. Landorus-Therian has power, defensive utility, and insane role compression. Also, Dragon Claw isn't a good coverage move, and your Mega Aerodactyl set is an offensive set that lacks STAB.


Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Adamant / Jolly Nature

  • Stone Edge
  • Pursuit
  • Crunch
  • Superpower / Fire Punch

Stone Edge is great STAB that OHKOes or 2HKOes most neutral targets. STAB Pursuit either does a good chunk to a switching enemy, or removes them completely. The amount of things Tyranitar can force to switch out is simply incredible: Blacephalon, Chansey, the Mega Charizards, Ash-Greninja locked Choice locked into Dark Pulse or Spikes, (to some extent) defensive Heatran, Kyurem-Black, Mega Latias, Pelipper, non-Focus Blast Torndaus-Therian, Tapu Lele Choice locked into Psyshock or Psychic, Toxapex, Victini, Volcarona, Zapdos, Gengar, Hoopa-Unbound, Mega Latios, Mantine, and Reuniclus, and even a weakened defensive Heatran. Pursuit really starts to work only after you reach around 1350-1400 elo, though, so you can use Ice Punch or the move in the fourth slot that you didn't choose instead. Crunch is the more spammable and less prediction-reliant STAB option. Superpower allows Tyranitar to get rid of Heatran, and suits Choice Band Ttar's hit-and-run nature. Fire Punch hits Ferrothorn and Mega Scizor, OHKOing Ferro and having an overwhelmingly high chance to OHKO Mega Scizor. Fire Punch also allows it to hit Magearna and Mega Mawile super-effectively, 2HKOing both from full HP.

Tyranitar @ Lum Berry / Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature

  • Stone Edge
  • Crunch
  • Earthquake / Fire Punch
  • Dragon Dance

If you want a Dragon Dance Tyranitar, you usually use its Mega Evolution because of its better bulk, higher Attacker stat, and slightly higher Speed. However, if you want to use another Mega Evolution, use Lum Berry. Lum Berry turns Ferrothorn and Clefable's Thunder Wave, Serperior's Glare, Zapdos's Discharge, Rotom-Wash and Sableye's Will-O-Wisp, Heatran's Lava Plume, Pelipper and Toxapex's Scald, and Toxic from Excadrill, Garchomp, Gliscor, Heatran, and Landorus-Therian into set-up fodder. Earthquake hits Toxapex, Magearna, Mega Mawile, Heatran, Excadrill, and opposing Tyranitar super-effectively. You can use Fire Punch instead though. Dragon Dance is obvious set up that boosts Tyranitar's Attack without locking it into one move, and that helps with its lackluster Speed.


Landorus-Therian @ Flyinium Z
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature

  • Earthquake
  • Stealth Rock
  • Fly
  • Swords Dance

Earthquake is a great STAB move. Stealth Rock wears down switch-ins and limits the amount of Pokemon switching in and out. It is great at wearing down Landorus's counters, like Flying types, who are immune to Earthquake but weak to Stealth Rocks. Fly is usually a bad move, but when turned into Supersonic Skystrike via the Flyinium Z, it becomes a powerful wallbreaking tool with Stealth Rock. Zapdos has a high chance to be OHKOed by +2 Supersonic Skystrike after Stealth Rock, and Tornadus-Therian is OHKOed by unboosted Supersonic Skystrike from full HP. Swords Dance lets Landorus break past walls like the aforementioned Zapdos and Rotom-Wash.

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 112 Def / 144 Spe
Impish Nature

  • Earthquake
  • Stealth Rock / Defog
  • Toxic
  • U-turn / Knock Off / Stone Edge

STAB Earthquake lets this defensive Landorus-T do a solid amount of damage (even without investment, base 145 Attack is still powerful). Stealth Rock wears down the enemy team. Defog removes hazards, keeping your team healthy. Toxic puts the enemy on a timer. Poison and Steel types don't want to switch in, since they risk getting hit by Earthquake. U-turn lets it pivot out of bad matchups. Knock Off removes Leftovers which in turn hastens the enemy's slow, painful death (wait, what? aren't all unnatural forms of death painful?). Stone Edge mainly gets rid of Volcarona trying to set up.

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature

  • Earthquake
  • Stone Edge
  • U-turn
  • Knock Off / Superpower / Explosion

With Choice Scarf, traditional Landorus-Therian answers like Protean Greninja, Ash-Greninja (not Choice locked into Water Shuriken), Kyurem-Black, Serperior, Manaphy, Hidden Power Ice Tapu Koko, and some other crap are no more. Stone Edge gets rid of Flying types and Volcarona. U-turn is a great move on Choice Scarf, since you can predict a switch and get out of there, bringing in a check to the opposing Pokemon that just switched in. Once again, Stealth Rocks and other forms of hazards like Greninja and Ferrothorn's Spikes and Toxapex's Toxic Spikes are highly appreciated. Knock Off is decent coverage that removes items and makes switching in even harder, Superpower is Landorus-Therian's best bet against Ferrothorn, Kyurem-Black, Kartana, and Mega Gyarados, 2HKOing Ferrothorn and having a high chance to OHKO the other 3 after Stealth Rock. Explosion may seem like a strange move, however it is Landorus-T's best answer to Tapu Bulu and Rotom-Wash (the former halves the power of Earthquake and isn't weak to Lando's other moves, the latter is immune to Spikes, packs a super-effective STAB, is immune to Earthquake, and isn't weak to Stealth Rock).

Tsareena

Serperior has great sweeping potential, Ferrothorn has outstanding defensive utility, Tapu Bulu is a powerful wallbreaker that provides teammates with healing and weaknes Earthquake, Kartana is an excellent cleaner and sweeper. Tsareena has a high Attack stat but it isn't very fast. Your Tsareena set is good though.


Serperior @ Leftovers
Ability: Contrary
EVs: 56 HP / 200 SpA / 252 Spe
Timid Nature

  • Leaf Storm
  • Hidden Power [Fire]
  • Substitute
  • Leech Seed / Glare

Leaf Storm is powerful STAB that gives Serperior a Special Attack boost equivalent to that of a Nasty Plot boost thanks to Contrary. Hidden Power Fire gets rid of Jirachi, Kartana, Ferrothorn, Magearna, Magnezone, Mega Mawile, Mega Scizor, and Skarmory. Substitute allows Serperior to hide from all the status moves flying around OU, and lets you block a resisted hit like Rotom-Wash's uninvested Hydro Pump and Volt Switch, and Ferrothorn's uninvested Power Whip to set up for free. It helps that Serperior forces switches on a lot of Pokemon. Leech Seed can be used in conjunction with entry hazards to wear down Heatran, which is immune to Hidden Power Fire and is 4x resistant to Leaf Storm. Glare paralyzes the enemy.


Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 156 Def / 100 SpD
Careful / Sassy Nature

  • Spikes
  • Stealth Rock
  • Leech Seed
  • Gyro Ball / Power Whip / Knock Off / Thunder Wave / Protect

Spikes is an entry hazard that is great at punishing grounded Pokemon, doing 25% at 3 layers, and Ferrothorn is the perfect Pokemon to take advantage of it; it's very bulky, has decent recovery, it resists Stealth Rock, and has many ways of chipping the enemy. Stealth Rock chips Flying types and Levitating Pokemon that are immune to Spikes. If you want, you can run one of the options in the 4th moveslot instead if you have another Stealth Rocker. Leech Seed does some chip damage and lets Ferrothorn heal. It can be cleared if the enemy switches, which essentially forces the enemy to switch and take entry hazard damage. The 4th slot is where things get very interesting. STAB Gyro Ball and a Sassy nature lets Ferrothorn punish fast Pokemon like Tapu Koko. If you;re running the Sassy nature, you should give it 0 Speed IVs to maximize Gyro Ball's power. Power Whip is STAB that covers a good amount of major offensive threats neutrally, and most importantly hits Ash-Greninja super-effectively. Since Leech Seed creates lose-lose situations that usually result in the enemy switching out and taking hazard damage in the process, Knock Off can be used to remove a Pokemon's boosting item or Leftovers, either making Ferrothorn even more frustratingly difficult to get rid of, or it makes the enemy faint sooner. Thunder Wave paralyzes stuff. Enough said. Protect allows Ferrothorn to scout a Pokemon's moveset and lets it deal with Mega Lopunny more easily, since instead of hitting High Jump Kick and losing 12% from Iron Barbs, High Jump Kick won't land and Lopunny will lose 50% of its HP from the side effect. The EV spread which I came up with myself lets Ferrothorn always survive Protean Greninja's Hidden Power Fire (without Life Orb equipped) after Stealth Rock. It will also always survive Protean Greninja's Fightinium Z Low Kick without hazards, and it will also survive Mega Lopunny's High Jump Kick 75% of the time without hazards.


Tapu Bulu @ Leftovers
Ability: Grassy Surge
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature

  • Swords Dance / Bulk Up
  • Horn Leech
  • Stone Edge / Superpower
  • Synthesis

Swords Dance or Bulk Up can be used for set up. If you want to go the more offensive route, use Swords Dance and Stone Edge. If you want to play more defensively, use Bulk Up and Superpower. Horn Leech is STAB with a good base power boosted by Grassy Terrain, which that gives Tapu Bulu even more healing. Stone Edge smacks Tornadus-Therian, Zapdos, Blacephalon, Volcarona, and Victini. Superpower smites most Steel types at the cost of losing a Bulk Up boost. Synthesis is reliable recovery, however if you feel like Leftovers, Grassy Terrain, and Horn Leech are enough, you can use the move in the third slot that you didn't pick.

by
edited by
Your rmt shoulnd take two answers to fill out, unless there are many questions to be asked. If you have two answers worth, it probabaly means Your putting more suggestions than answers.  Say I wanted to have my charizard x set rated on my ou team and I get suggestions for every fire type in the tier. Its not very helpful, and shouldnt even be considered an rmt, as Its not giving specific choices. While sometimes sometimes option is helpful (like maybe between ferrothorn and tangrowth), overall Its not the best in general.  If you do decide to provide multiple sets, it should just be for one or two pokemon, and not too much more. Plus, the sets may have different uses. Say you have landorus, tyranitar, and  chansey on a team. Lets also say you provide sets that all have rocks. I may not be a very experienced player and have three of my pokemon having stealth rocks, rendering it mostly useless. Having so many options often shows little thought in the actually team, and rather turns into a new team. If you wanr to give many pokemon, you dont need all the sets. Providing a bunch of sets for the to put together will result in something like 6 smogon sets put together. I know this is kind of harsh and there a lot of work put into it, but its not exactly a good rmt sorry
Also ik i said mostly the same thing but im bad with words okay :P
I had agreed with SD. Especially since the OP is pretty new to OU evident from their picks, giving too many movesets for a single Pokemon can generally confuse the asker about which to choose. Imo you should provide only option for a slot, or suggest an alternative if the asker hesitate about using it instead of having so many sets put in one answer
The OP’s team was bad. There were lots of better options, so I added those better options here. If they can’t understand then that’s their fault, this is pretty simple
Okay, but not sure why you have to include a sprite for a Pokemon more than once. It may probably lag the page (though it doesn't for me.)
Ok done
0 votes

The other half of my answer


Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly / Adamant Nature

  • Leaf Blade
  • Smart Strike
  • Sacred Sword
  • Knock Off

Leaf Blade is powerful STAB that hits a lot of major Pokemon like Ash-Greninja, Manaphy, Tapu Fini, and Tyranitar. Smart Strike is Steel type STAB which covers Clefable, Kyurem-Black, Tapu Lele, and Tapu Bulu. Sacred Sword lets Kartana deal with Heatran and Ferrothorn. Knock Off removes items. Kartana is a good Pokemon on balance teams, as it is capable of shattering Mega Diancie and Leaf Blade can prove to be too overwhelming for Mega Sableye.

Alolan Marowak

The set is good, other than Brick Break, which you should ditch in favor of Low Kick. You definitely can make Alolan Marowak work in OU, however there are some other options if you're interested.


Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature

  • Hydro Pump
  • Dark Pulse
  • Water Shuriken
  • Spikes / Ice Beam

STAB Hydro Pump hits a large portion of the metagame neutrally and some common targets like Heatran and Landorus-Therian super-effectively. This is coming from a base 153 Special Attack stat boosted by Choice Specs. Dark Pulse hits Hydro Pump switch-ins like Toxapex and Ferrothorn neutrally. If you manage to flinch them, you can sweep the entire team with just AG, unless they have Tapu Fini or Tapu Bulu, both of which can be worn down by Spikes and Stealth Rock. Water Shuriken is one of the most powerful priority moves in the game after Greninja transforms. Spikes wears grounded Pokemon down, but you can use Ice Beam for non-Ferrothorn Grass types.


Magearna @ Choice Specs
Ability: Soul-Heart
EVs: 4 Def / 252 SpA / 252 Spe
Modest / Timid Nature

  • Fleur Cannon
  • Volt Switch
  • Ice Beam
  • Aura Sphere / Focus Blast

Fleur Cannon is a veritable nuke of a move, as it is a 130 BP move that gets STAB and a Choice Specs boost and has great coverage on the OU metagame. It drops Special Attack, but most Choice Specs users are hit-and-run attackers anyway, so that isn't that much of a problem. Volt Switch is used to pivot and does good damage. Ice Beam hits Ground types super-effectively, and it doesn't lower Special Attack, so you can stay in, knock something out, grab a Soul-Heart boost, and then snowball or at least punch a hole in the enemy's team. Aura Sphere is a consistent option to get rid of Steel types. Focus Blast is much stronger but much less accurate.

Blissey

Unless you're really scared of Knock Off, you really shouldn't be using Blissey over Chansey in OU. Calm Mind Blissey isn't good because its damage output is so pitiful.


Chansey @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature

  • Toxic
  • Seismic Toss
  • Soft-Boiled
  • Aromatherapy / Heal Bell / Protect

Eviolite makes Chansey bulkier than Blissey. Toxic is hard to switch into and will cause the enemy to faint after a few turns. Seismic Toss lets Chansey do damage if taunted, and it speeds up the enemy's death. Soft-Boiled is recovery, which walls need. Aromatherapy or Heal Bell cure your party's status. Stealth Rock isn't here because you probably have another setter. Protect to stall a turn and to block High Jump Kick.

Lucario

The set is pretty good. However, in OU Lucario is outclassed.

(if you're not using Flyinium Z Landorus-T)

Kommo-o @ Kommonium Z
Ability: Bulletproof
EVs: 4 Atk / 252 SpA / 252 Spe
Naive / Hasty Nature

  • Clangorous Soul
  • Flamethrower
  • Close Combat
  • Flash Cannon

Clangorous Soul is powerful STAB that can turn into Clangorous Soulblaze, which is even stronger and raises all stats by 1. Flamethrower covers Magearna. Close Combat is STAB which notably hits Chansey and Heatran. You have Stealth Rock setters already, so Flash Cannon is used to cover Fairy types.

(if not using Dragon Dance Mega Tyranitar)

Lopunny-Mega @ Lopunnite
Ability: Limber ---> Scrappy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature

  • Return
  • High Jump Kick
  • Fake Out
  • Ice Punch

Return is the most spammable STAB Lopunny has. High Jump Kick gets rid of the Steel and Rock types which are resistant to Return, and is a great move in Gen 7 OU because of the huge amount of things it hits super-effectively (this includes Mega Sableye because of Scrappy). Watch out for Toxapex, Ferrothorn, and Chansey, since they sometimes use Protect. Fake Out is STAB priority that flinches. Free damage is cool. Ice Punch smacks Landorus-Therian as well as defensive Gliscor and tank Garchomp, all of which are 4x weak to Ice Punch.

(if not using Dragon Dance Mega Tyranitar)

Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature

  • High Jump Kick
  • Zen Headbutt
  • Ice Punch
  • Thunder Punch / Fake Out

High Jump Kick is powerful STAB with great coverage. Remember, watch out for Protect. Zen Headbutt craps on the common physical wall Toxapex. It can become even stronger than it already is with Tapu Lele being so common. Ice Punch slams the defensive Ground types as well as being a safe option to use against Tapu Bulu, Mega Latias, Mega Latios, Zapdos, and Tornadus-Therian. Thunder Punch safely hits Celesteela, Tapu Fini, and Tornadus-Therian (Celesteela sometimes runs Protect to use alongside Leech Seed).

Gardevoir

You have several better options to choose from. I'll probably add sets tomorrow or something, I've been working on this for around 7 hours and I had to start over once so I'm exhausted.

  • Tapu Fini is a great defensive Pokemon and has lots of utility moves like Knock Off, Taunt, Moonblast, and Nature's Madness. However, it shares a type with either Ash-Greninja, Magearna, and Tapu Bulu.
  • Choice Specs Tapu Koko is a good pivot thanks to its powerful Electric Terrain boosted Volt Switch. It has the ability to threaten Ground types with Dazzling Gleam and Hidden Power Ice (unlike a certain Electric type spider thing with base 200 Speed)
  • Heatran is a good stallbreaker with access to Taunt and Magma Storm. The most common offensive set is one with Firium Z, however since you already have either Landorus-Therian or Kommo-o as your Z-move user, you should probably stick to the traditional stallbreaker set, with Leftovers as the item. Don't use it if you're using Magearna and/or Ferrothorn, as Heatran shares the Steel type with Mag and Ferro.
  • Toxapex is an incredible defensive Pokemon with several great moves, an incredible ability, a great defensive typing, and insane bulk. Yeah, it does share a type with Ash-Greninja. However, Ash has different weaknesses. The combination of Ferrothorn + Toxapex is probably the best combination of Pokemon in Gen 7 OU because both are incredibly bulky and resist or are neutral to each other's weaknesses.
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reshown by
This is almost a year old, but I appreciate the effort