Bronzong @ Leftovers
Ability: Levitate
EVs: 4 Atk / 252 Def / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Trick Room
- Gyro Ball
- Zen Headbutt
- Body Press
This is a secondary setter that can be reused or even used to fight if necessary.
Hatterene (F) @ Focus Sash
Ability: Magic Bounce
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Misty Explosion
- Mystical Fire
- Psychic
Sets trick room while also repelling hazards and generating momentum.
Melmetal @ Assault Vest
Ability: Iron Fist
EVs: 124 HP / 252 Atk / 124 SpD
Brave Nature
IVs: 0 Spe
- Double Iron Bash
- Body Press
- Thunder Punch
- Ice Punch
This menace is on all trick room teams. No explanation needed.
Crawdaunt @ Assault Vest
Ability: Adaptability
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 SpA / 0 Spe
- Aqua Jet
- Crabhammer
- Close Combat
- Knock Off
This Pokémon is great at targeting fire types that normally cripple trick room teams and it can be used outside of trick room.
Slowking-Galar @ Assault Vest
Ability: Curious Medicine
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Eerie Spell
- Flamethrower
- Ice Beam
- Sludge Wave
Curious medicine stops random stat boosting Pokémon and it can tank special hits really good in addition to nice coverage.
Clefable @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Thunderbolt
- Moonblast
- Flamethrower
- Soft-Boiled
Decent special attacker