INTRODUCTION
I've been using this trick room team recently and it is pretty solid. I've reached 1300 elo with this team just recently and I would like to improve it further. You suggestions will be appreciated greatly!
https://pokepast.es/ce63bfee5d8c53c9
THE TEAM
Dusclops @ Eviolite
Ability: Frisk
EVs: 4 Atk / 252 Def / 252 SpD
Brave Nature
- Poltergeist
- Trick Room
- Brick Break
- Ice Punch
First of the three TR setters: Dusclops. Dusclops is the second evolution of Duskull, which allows it the use of the Eviolite. The Eviolite greatly increases defensive and specially defensive stats, making Dusclops an easy way to set up a trick room. The other moves are for coverage reasons.
Porygon2 @ Eviolite
Ability: Trace
EVs: 252 HP / 4 SpA / 252 SpD
IVs: 0 Atk / 0 Spe
Sassy Nature
IVs: 0 Atk
- Teleport
- Trick Room
- Ice Beam
- Recover
Another Eviolite TR setter. This Porygon2 is made to be specially defensive, for the annoying Dragapults that spam shadow ball. If your Dusclops is out and you predict that your opponent is going to throw a shadow move, this is your swap in. Ice beam for dragons.
Cresselia (F) @ Rocky Helmet
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Moonlight
- Trick Room
- Lunar Dance
- Energy Ball
The third and last TR setter. Cresselia is built to be physically defensive. Lunar dance can really turn the tides of a game if played correctly. Energy ball is for the rain teams with Seismitoad or Swampert.
Thats it for the TR setters. Now on to the POWEHOUSES
Melmetal @ Leftovers
Ability: Iron Fist
EVs: 252 HP / 252 Atk / 4 SpA
IVs: 0 Spe
Adamant Nature
- Double Iron Bash
- Earthquake
- Ice Punch
- Thunder Punch
Melmetal is a beast in TR. It has such a high defense and attack stat. In TR it also usually moves first, with D. Iron Bash as a powerful STAB move. Earthquake is just a solid move in any team. Thunder and Ice punches are for coverage.
Conkeldurr @ Flame Orb
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
IVs: 0 Spe
Adamant Nature
- Facade
- Drain Punch
- Knock Off
- Ice Punch
Conkeldurr is arguably the best TR attacker. With Guts and its high attack power, this dude is not a joke. It can usually 1 shot pokes with Facade and heal back its taken damage with drain punch. This guy is not to be messed with. Knock off is for pesky rocky helm Pokes.
Marowak-Alola @ Thick Club
Ability: Rock Head
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Flare Blitz
- Facade
- Poltergeist
- Earthquake
Our last Pokemon of the team. Marowak-Alola is also another high DMG Poke. Thick Club increases its damage by a lot and Flare Blitz for STAB. It can 2 hit a landorous and with its high HP EVs it can tank hits.
Well, thats it. Feel free to leave ur comments on how I can improve this team. See ya!