Pokémon Rate My Team
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INTRODUCTION
I've been using this trick room team recently and it is pretty solid. I've reached 1300 elo with this team just recently and I would like to improve it further. You suggestions will be appreciated greatly!

https://pokepast.es/ce63bfee5d8c53c9

THE TEAM

Dusclops @ Eviolite
Ability: Frisk
EVs: 4 Atk / 252 Def / 252 SpD
Brave Nature
- Poltergeist
- Trick Room
- Brick Break
- Ice Punch

First of the three TR setters: Dusclops. Dusclops is the second evolution of Duskull, which allows it the use of the Eviolite. The Eviolite greatly increases defensive and specially defensive stats, making Dusclops an easy way to set up a trick room. The other moves are for coverage reasons.

Porygon2 @ Eviolite
Ability: Trace
EVs: 252 HP / 4 SpA / 252 SpD
IVs: 0 Atk / 0 Spe
Sassy Nature
IVs: 0 Atk
- Teleport
- Trick Room
- Ice Beam
- Recover

Another Eviolite TR setter. This Porygon2 is made to be specially defensive, for the annoying Dragapults that spam shadow ball. If your Dusclops is out and you predict that your opponent is going to throw a shadow move, this is your swap in. Ice beam for dragons.

Cresselia (F) @ Rocky Helmet
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Moonlight
- Trick Room
- Lunar Dance
- Energy Ball

The third and last TR setter. Cresselia is built to be physically defensive. Lunar dance can really turn the tides of a game if played correctly. Energy ball is for the rain teams with Seismitoad or Swampert.

Thats it for the TR setters. Now on to the POWEHOUSES

Melmetal @ Leftovers
Ability: Iron Fist
EVs: 252 HP / 252 Atk / 4 SpA
IVs: 0 Spe
Adamant Nature
- Double Iron Bash
- Earthquake
- Ice Punch
- Thunder Punch

Melmetal is a beast in TR. It has such a high defense and attack stat. In TR it also usually moves first, with D. Iron Bash as a powerful STAB move. Earthquake is just a solid move in any team. Thunder and Ice punches are for coverage.

Conkeldurr @ Flame Orb
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
IVs: 0 Spe
Adamant Nature
- Facade
- Drain Punch
- Knock Off
- Ice Punch

Conkeldurr is arguably the best TR attacker. With Guts and its high attack power, this dude is not a joke. It can usually 1 shot pokes with Facade and heal back its taken damage with drain punch. This guy is not to be messed with. Knock off is for pesky rocky helm Pokes.

Marowak-Alola @ Thick Club
Ability: Rock Head
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Flare Blitz
- Facade
- Poltergeist
- Earthquake

Our last Pokemon of the team. Marowak-Alola is also another high DMG Poke. Thick Club increases its damage by a lot and Flare Blitz for STAB. It can 2 hit a landorous and with its high HP EVs it can tank hits.

Well, thats it. Feel free to leave ur comments on how I can improve this team. See ya!

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edited by
Seems decent.  I'd replace dusclops with hatterene. Hatterene is an extremely reliable trick romm setter.
I'd also put lightning Rod on marowak to not be bowled over electrics, especially Eleki.

1 Answer

2 votes

Your choices for pokemon are great; What I find I would change most is their movesets. Ice Punch on three mons and Ice Beam on another is a bit excessive for coverage. Here are my thoughts and suggestions.

My biggest changes would be for Dusclops. Ice Punch is not great for it, and being a wall means generally relying on HP and bulk. Although Dusclops doesn't get access to good recovery moves, its low HP stat can make good use of Pain Split. Brick Break is good for screen removal, but I would opt for Will-O-Wisp to lower the physical power of offenders and allow for good chip damage. Poltergeist is powerful, but it doesn't make up for Dusclops' mediocre Attack Stat. Night Shade is more consistent damage and pairs well with Will-O-Wisp and Pain Split. Changing these moves makes the Brave Nature irrelevant and would work better with Sassy (or Relaxed) instead.
In a lot of ways, Dusclops will never be as good as other walls or Trick Room setters. If you find that it ends up being a weak spot in your team, look for a replacement. That goes for anything on your team. If you can't find a way to make it work, find a Pokemon that fits the way you want it to.

Porygon2 has been one of my favorite and most reliable walls. I usually run Foul Play to counter those pesky attackers (good counter to Dragapult too). Teleport's usefulness in Trick Room is great so it would be hard to convince you to change it. Whichever you get more out of, go for. Other than that, no changes. Good build.

I don't have much to say about Cresselia, either. Energy Ball isn't a bad pick, but Cresselia lacks power (not quite important in a wall but can be useful). I'd consider Future Sight for its higher power, STAB and good pairing with Lunar Dance.

Melmetal is a great choice. I'd say switch Thunder Punch for Darkest Lariat because it ignores stat changes and covers more types when paired with the rest of the moveset. Iron Fist makes Thunder Punch a 90 Power move, but a drop to 85 isn't much considering its advantages. I might also experiment with Assault Vest to better protect yourself from Special Attackers, but Leftovers is a solid choice.

Your Conkelldurr is almost perfect. Ice Punch is a bit redundant, as stated earlier, and I think you might be better off with something else. Mach Punch for priority could really help in a pinch if you lose Trick Room.

Last but not least, there's Alolan Marowak. Flare Blitz and Poltergeist paired with the Thick Club is surely a force to be reckoned with! Facade is not really a good move here, though; Something with more power and coverage would be better. I'd say Iron Head or Stone Edge are the best choices. Clearly, Earthquake is reliable, but I wonder if Stomping Tantrum would be even more devastating when Poltergeist (or Stone Edge) misses or even fails on a switch in. It might be worth your experimentation. As with Mach Punch on Conkelldurr, I would also consider Shadow Sneak.

I think this is a great team idea, it just needs some flexibility. Be sure to listen to the opinions of others and experiment plenty. Take away whatever you'd like, just make sure you are having fun and finding more success than before.

Good Luck and Happy Teambuilding!

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