Garchomp @ Life Orb
Ability: Rough Skin
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Scale Shot
- Earthquake
- Fire Fang
The star of my team. After a Swords Dance, things DIE. I can easily sweep half, 4/6 or even the full team with this monster. SD, Scale Shot and EQ are self-explanatory. Fire Fang for Metal Birbs andFerrothorn, and if I've got a few Speed Boosts, ice types.
Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Leaf Blade
- Knock Off
- Sacred Sword
- Smart Strike
Late game Wincon. It cleans up after Garchomp has fainted. After the Scarf, it reached 475 speed, outspeeding everything bar Regileki. 252 Attack EVs and a Adamant nature give it 504 Attack. The moveset is self-explanatory
Zapdos @ Assault Vest
Ability: Static
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Hurricane
- Heat Wave
- Volt Switch
This guy is for taking care of Physical Walls for Chomp and Kart, especially godamn Green Monster Buzzwole. I didn't what item to give it, so I slapped on an AV, which proved to be quite useful. I never did use Roost, so I replaced it with Volt Switch.
Urshifu-Rapid-Strike @ Protective Pads
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Surging Strikes
- Close Combat
- Aqua Jet
- U-turn
Takes care of the most used 'mon in OU, Landorus- Therian. Also kills Tyranitar, Weavile, Bisharp and Co. Surging Strikes is the most awesome move I have ever used. Protective Pads to protect me from Rocky Helmets, Flame Bodies, Statics and Iron Barbs.
Gengar @ Focus Sash
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Bomb
- Energy Ball
- Focus Blast
Tapu Lele @ Expert Belt
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Thunderbolt
- Shadow Ball
P.S I suck at using defensive 'mons, so please don't suggest if possible