Pokémon Rate My Team
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So I have been interested in making Mono-Teams lately, and I wanted to get this one rated. A couple of these sets have been pulled from PokéBase, and some I came up with, (which are probably the worst ones XD) so I need help deciding if this is good.


Rillaboom (M) @ Life Orb
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Grassy Glide
- Knock Off
- Superpower
- Swords Dance


Kartana @ Choice Scarf
Ability: Beast Boost
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Leaf Blade
- Smart Strike
- Knock Off
- Sacred Sword

Someone told me that Kartana was banned. I am sorry.


Amoonguss (M) @ Iapapa Berry
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Spore
- Synthesis
- Toxic
- Foul Play


Zarude-Dada @ Choice Band
Ability: Leaf Guard
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Power Whip
- Close Combat
- Darkest Lariat
- U-turn


Ferrothorn (M) @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 Def / 252 SpD
Impish Nature
IVs: 0 Atk
- Stealth Rock
- Spikes
- Body Press
- Iron Defense

I don’t know who to add for the sixth teammate, as you can see. So I need help deciding that, can someone help with that? Thanks in advance for rating this. :D

edited by
Dynamax / Gigantamax isn't allowed in Gen 8 Monotype. If that's by an error on RIllaboom, is this the Monotype format in Showdown!? Just making sure yk
Ah right I forgot
Change the 4 SpA on Amoongus to 4 Spe. It's more useful.
@Draco Magnis How is it more useful? What speed benchmarks does it hit?

And @OP why Iapapa Berry Amoonguss? The Ferrothorn set is a little weird too.
Among us isn't anyway using it's SpA stat, so putting it into speed is much more more useful.
The moves are a bit off in that set, and I asked what benchmarks it is hitting. What's it outspeeding or creeping? Of course it doesn't need the SpA here, but you'll usually be going for Giga Drain 99% of the time, and Sludge Bomb is pretty common too.
Kartana is banned from Gen 8 [Monotype].

1 Answer

2 votes
Best answer

In Monotype, there are a limited viable Pokemon generally for any type. It's not really hard to pick out a last member—just open up the viability rankings and from the few remaining 2-3 choices pick one. Moving on, let's go to the rate.


The set you're using is the standard set and the EVs are the general purpose ones, so there's no issue with the moves or EVs whatsoever. However, Adamant Nature is the preferred choice for Rillaboom. The Spe isn't a big deal honestly, and you outspeed faster Pokemon with a priority Grassy Glide anyway so having the higher attack is much more important.

You also have the option of using a Bulk Up Zarude set instead of Choice Band, which is equally good. The choice is yours, if you go Bulk Up then Rillaboom should be Choice Banded, else SD Rillaboom works nicely with Banded Zarude. Here's the set for preference:

> Rillaboom @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Grassy Glide
- Wood Hammer
- Superpower
- High Horsepower

Kartana --> Rotom-Mow

Rotom-Mow @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt / Nasty Plot
- Leaf Storm
- Volt Switch
- Trick / Defog

Unfortunately for our "Paper Plane", it was so broken that the Monotype council had no choice except for banning it from SS Monotype. Therefore, we have to replace it for another Scarfer so why not Rotom-Mow?

Rotom-Mow is probably one of the best Scarfer you can use. Along with that, it has incredible utility with moves like Trick Scarf + Nasty Plot, Defog as well as forming a VoltTurn core with Rillaboom. Trick cripples walls, giving the perfect opportunity to use Nasty Plot. However, Defog can clear Stealth Rock, Sticky Web, etc. and notably vs Bug monotypes because of Levitate.

Amoonguss is perfectly fine, but Iapapa Berry is a bad option; Black Sludge gives guaranteed recovery over long term or even Rocky Helmet is annoying for physical attackers.

I think I'll quote this from the analysis:

Choice Band significantly increases Zarude's damage output, giving it the means of 2HKOing Toxapex with Power Whip and specially defensive Celesteela with Darkest Lariat. However, Zarude then misses out on the ability to remove status conditions like burn and Toxic poison using Jungle Healing, which leaves it more easily crippled.


Zarude @ Leftovers
Ability: Leaf Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bulk Up
- Darkest Lariat
- Jungle Healing
- Taunt / Drain Punch

You're better up using a Bulk Up set which is a bulky sweeper, and we can certainly task Rillaboom with a Choice Band. It gets Taunt to deal with Toxapex or prevent Ferrothorn's spikes, two which are very annoying for Grass-monotype since Rillaboom is choice banded. Darkest Lariat is helpful vs Iron Defense Corviknight / Ferrothorn, and has no immunities. Bulk Up allows it with ample set-up opportunities, while Drain Punch can surprise Steel-types like Heatran and is a niche but useful choice.


Ferrothorn @ Rocky Helmet / Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Gyro Ball / Iron Head
- Protect / Body Press

The set you're using is weird. Leech Seed is like a must-have, without the key recovery Ferrothorn won't have much longer survival. Grass-monotypes generally rely on Cradily as their Stealth Rock setter over Ferrothorn, whose job is racking up Spikes. Iron Defense is also a move that can't fit here—you need Spikes as well as Steel-STAB + Body Press for Clefable and preventing free switch-ins to Heatran.

If your only attacking move is Body Press, then any Calm Mind user like Tapu Fini or Clefable can abuse it. Since it's a grass-monotype, we focus on hitting Clefable, not Tapu Fini. Iron Head has more PP, and is more useful in longer battles vs Pressure Kyurm. Leftovers go well with Protect, giving a free turn of recovery.

And the final Pokemon of the team is gonna be....


Cradily @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Rock Blast
- Toxic
- Stealth Rock
- Recover

We sure do a need a specially defensive wall, as well as missing Stealth Rock, which is one key to pressure Fire and Flying monotypes' constant switching and Cradily does that. Being neutral to Fire and Flying thanks to the Rock-type, it's a valuable addition because of the sheer utility it has.

Rock Blast is useful vs the same Pressure Kyurem mentioned, it also helps against Substitute Galarian-Moltres and Hydreigon which try to use it as a set-up bait. Rillaboom's Knock Off helps to get Heavy-Duty Boots off, allowing Cradily to punish with constant Stealth Rock chip.

Final Team: https://pokepast.es/2f83c6f6da335069

Hope this helps! :)

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Thank you! I apologize for the dumb things I was using on my team ;-;
Haha no worries, happens with all when you're playing a new format