This is one of my first teams. It's weird.
Sableye @ Life Orb
Ability: Prankster
EVs: 252 Def / 252 SpD / 4 SpA
Quiet Nature
- Toxic
- Taunt
- Shadow Ball
- Moonlight
Toxic is to put the opponent on a timer or to force them to switch. Taunt is anti-setup sweeper. Shadow Ball is STAB and Life Orb boosted. Moonlight is for recovery.
Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 HP / 252 SpD / 4 Atk
Brave Nature
- Meteor Mash
- Earthquake
- Explosion
- Rock Slide
Meteor Mash is STAB. Earthquake is Earthquake. Explosion is for getting rid of tough opponents that would 2HKO it anyway (Garchomp) and Rock Slide is for coverage and speed drops.
Chansey @ Eviolite
Ability: Serene Grace
EVs: 252 Def / 252 SpA / 4 HP
IVs 31 Def
Bold Nature
- Ice Beam
- Calm Mind
- Thunderbolt
- Hyper Beam
Thunderbolt and Ice Beam are for coverage and status effects. Hyper Beam is STAB and Calm Mind is to power up moves.
Garchomp @ Garchompite
Ability: Rough Skin
EVs: 252 Atk / 252 Spe / 4 SpA
Naive Nature
- Earthquake
- Stone Edge
- Outrage
- Swords Dance
This set is obvious. 3 Swords Dances then a clean sweep.
Alolan Marowak @ Sitrus Berry
Ability: Lightning Rod
EVs 252 Atk / 252 Def / 4 HP
Relaxed Nature
- Shadow Bone
- Flare Blitz
- Aerial Ace
- Iron Head
This is a physical moveset designed for strong STAB and coverage moves.
Togekiss @ King's Rock
Ability: Serene Grace
EVs: 252 SpA / 252 Spe / 4 SpD
Modest Nature
- Dazzling Gleam
- Shadow Ball
- Flamethrower
- Ancient Power
This is a special set that relies heavily on Serene Grace. Ancient Power is now much more likely to give the boost.