Pelipper @ Damp Rock
Ability: Drizzle
EVs: 168 Spe / 88 SpD / 88 Def / 172 HP
Calm Nature
- U-Turn
- Scald
- Roost
- Defog
Rain setter for the team. Roost to keep it alive, scald for free damage with a chance of a burn, defog to remove SR and Spikes and u-turn for a free switch. Calm Nature to boost its lowest defensive stat. It's 4x weak to electric but that will be covered.
Barraskewda @ Choice Band
Ability: Swift Swim
EVs: 252 Atk / 252 Spe / 4 HP
Adamant Nature
- Liquidation
- Close Combat
- Crunch / Flip Turn
- Drill Run
Fast physical sweeper. Liquidation will OHKO almost all non resisted mons in rain and close combat to kill any water resist mons like Ferrothorn. Crunch is my preferred move over Flip Turn to OHKO Dragapult which is a major threat to my team. Drill Run for coverage against electric and poison types, found it more useful than aqua jet since Swift Swim helps it outspeed all non boosted mons.
Thundurus-Therian @ Choice Specs
Ability: Volt Absorb
EVs: 248 SpA / 252 Spe / 8 HP
IVs: 0 Atk
Timid Nature
- Thunder
- Weather Ball
- Volt Switch / Incinerate
- Sludge Wave
My go to for safe switch ins into elelctric type attacks. Choice Specs will help to get the special attack boost that makes most non resisted mons 2 or OHKOs to Thunder and Weather Ball. Used volt switch before but wasn't too helpful so Incinerate is being used as a good coverage move against grass, but and steel types out of rain. Sludge Wave is mainly a filler but good coverage for opposing fairy types.
Scizor @ Leftovers
Ability: Technician
EVs: 252 Atk / 124 SpD / 124 Spe / 12 HP
Adamant Nature
- Dual Wingbeat
- Bullet Punch
- U-Turn
- Swords Dance
Rain lets Scizor thrive as it's primary check has halfed power. Dual Wingbeat to take advantage of technician boost and hit grass types for super effective damage. Bullet Punch for priority and U-Turn for safe switch outs after rain is gone.
Inteleon @ Scope Lens
Ability: Sniper
EVs: 252 SpA / 252 Spe / 4 HP
IVs: 0 Atk
Timid Nature
- Focus Energy
- Surf / Scald
- Ice Beam
- Dark Pulse
My favourite starter of the galar region and good coverage for dragon, psychic and ghost types. Focus Energy with Scope Lens gurantees all of its moves to crit and Sniper increases the crit boost. Ice Beam and Dark Pulse for coverage and scald or surf for STAB rain boosted crits. It's hard to live one hit but if it gets the Focus Energy off it will be pretty good as a sweeper.
Seismitoad @ Life Orb
Ability: Swift Swim
EVs: 252 Atk / 200 Spe / 60 HP
Adamant Nature
- Earthquake
- Poison Jab
- Liquidation
- Drain Punch
Second electric immunity on the team in case Thundurus is KOd. Poison Jab for coverage against grass and fairy types. Drain Punch for a bit of recovery and Earthquake and Liquidation for STAB damage.