Pokémon Rate My Team
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Zacian-Crowned @ Rusted Sword
Ability: Intrepid Sword
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Iron Head
- Close Combat
- Wild Charge
- Swords Dance

Used to counter other zacians and do good damage to D/Gmax pokemon with behemoth blade while also being able to set up with decent coverage. I mostly use it as a late game sweeper to sweep the rest of the opposing team after my other mons do some work. Also gives my amoonguss breathing room in countering fairies with b-blade rather than relying on sludge bomb.

Calyrex-Shadow @ Choice Scarf
Ability: As One (Spectrier)
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Astral Barrage
- Trick
- Nasty Plot
- Protect

I'm using choice scarf so I can outspeed other Calyrex-S' and other speed controls like regieleki, though I haven't seen much regis in DUbers. Trick gives me options to trap a pokemon into using 1 move indefinitely, forcing them to switch out or giving me breathing room to setup with NP or play defensive with protect. It does get countered by sash caly-s but my other mons like Rillaboom with fake out or terrain priority grassy glide can take it out with priority.

Amoonguss @ Focus Sash
Ability: Effect Spore
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Spore
- Rage Powder
- Sludge Bomb
- Protect

I use Amoonguss as redirection in the case of something like Sand Rush dracozolt or Helping Hand dracovish in order for the rest of my team to be able to stay alive and possibly set up. Sludge bomb gives me a possibility of poison and protect is so that I can play defensively. Spore speaks for itself, used to disable enemies by putting them to sleep. Effect spore takes some luck but can be useful. I run it over regenerator because amoonguss most of the time dies in the 1-3 turns it's on the field, buying my team time to set up or faint a few opposing mons.

Rillaboom-Gmax @ Rocky Helmet
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Drum Beating
- Darkest Lariat
- Fake Out
- Grassy Glide

As said before, it has good priority moves like fake out and terrain priority grassy glide to finish off weak enemies or enemies with sturdy/sash. Darkest lariat is there for coverage and a counter to set ups while drum beating can slow enemies down for other mons like Zacian. Also, it can switch into g-max if CoalDrag start fails.

Coalossal @ Weakness Policy
Ability: Steam Engine
Gigantamax: Yes
EVs: 156 HP / 252 Atk / 100 SpD
Adamant Nature
- Earthquake
- Stealth Rock
- Rock Slide
- Flare Blitz

It's the main combo of the team. Starting with Dragapult and Coalossal, Dragapult uses surf to activate steam engine and WP while coalossal g-maxes. Normally, I use g-max volcalith on turn 1 for DoT or max quake/flare for coverage against other pokemon. Stealth rock is there so that if it survives g-max it can possibly set up before fainting, and gives it g-max guard for defensive purposes. A 100 EV investment into SpD allows it to take less damage against surf while still activating WP and Steam Engine.

Dragapult @ Life Orb
Ability: Clear Body
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
IVs: 0 SpA
- Surf
- Breaking Swipe
- Phantom Force
- Dragon Darts

Running surf to activate Coal's Steam Engine and WP while also damaging opposing mons, it runs the least SpA stat possible in order to not kill Coal. While running life orb might be counter productive, the 0 IV and EV + SpA lowering nature counteracts it, allowing it to deal more damage while still not doing much damage to Coal. Breaking swipe lowers targets' offensive capabilities and dragon darts does considerable damage to both targets. I've decided to run Darts over Claw or Tail in order to damage both enemies for more than damaging one with claw, though running claw would work just fine.

by
I feel that in a format with ubers, coal+pult is pretty heavily outclassed
Yea sometimes it does get outclassed but it can still work
I like weavile more for the surf colossal, it doesn't hit as hard. Also it helps with the Evs so you can focus more on Hp

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