Slaking @ Choice Band
Ability: Pure Power
Shiny: Yes
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Close Combat
- Crunch
- Extreme Speed
- Power-Up Punch
the combination of slaking's base attack, huge power, the choice band, and a possible setup from Manetric allows it to absolutely sweep teams, especially with extreme speed allowing it to outspeed and knock out without taking damage. Power-up punch also allows slaking to set up for free with its attack Stat making up for the 40 base power.
2 (Shedinja) @ Lum Berry
Ability: Sturdy
Shiny: Yes
Happiness: 1
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Endeavor
- Extreme Speed
- Recycle
- Foul Play
The idea behind this is that shedinja only has 1 HP, and sturdy makes it so that at full HP, the Pokémon can live on one HP. So because 1 HP is full HP for shedinja, it can't be killed with direct damage without mold breaker/Turboblaze. The lum berry is used to prevent shedinja from suffering from toxic or burn. with recycle, this can be done multiple times. Endeavor also is used as it allows shedinja to bring any pokemon to 1 HP and then finish them off next turn
Gengar-Mega @ Focus Sash
Ability: Normalize
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 Spe
Hasty Nature
IVs: 0 Atk
- Entrainment
- Aeroblast
- Clear Smog
- Infestation
The gimmick behind this set is Gengar is a ghost type, which is immune to normal. So if the opponent had the ability normalize (an ability that causes all of the users moves to become normal type), which we can make them have, and make the unable to escape while also causing damage with infestation, you can have an opponent that, similar to the shedinja set, can't take direct damage
Manectric-Mega @ Air Balloon
Ability: Wonder Guard
Shiny: Yes
Happiness: 1
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Baton Pass
- Protect
- Disable
- Coil
this set abuses how electric interacts with wonder guard. because of how wonder guard works, Manetric can only be hit by ground moves. but if you give it air balloon, an item that adds a ground immunity, the only attacking move it can be hit by is thousand arrows, which can be bypassed using protect & disable. it also has coil and baton pass. allowing it to set up and baton pass to either rayquaza or slaking.
Deoxys-Speed @ Mental Herb
Ability: Bad Dreams
Shiny: Yes
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Spore
- Leech Seed
- Nightmare
- Taunt
this is a set specifically designed to mess with wonder guard, although is commonly used at other times as well. This set basically maximizes indirect damage. first, I put the opponent to sleep, having them take a small amount of damage from bad dreams, then I leech seed, causing them to take damage from leech seed and bad dreams assuming the opponent is still asleep, finally, I use nightmare, causing the opponent to take huge damage becuase of the combo of leech seed, bad dreams, and nightmare. The mental herb allows deoxys to not be taunted
Rayquaza-Mega @ Life Orb
Ability: Turboblaze
Shiny: Yes
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- V-create
- Thousand Arrows
- Spacial Rend
- Play Rough
Turboblaze combined with good stats and moves allows it to counter wonder guard and shedinja.
I feel like this team has a good amount of flaws. I'm not sure if it's the sets themselves or if the combination of them, but I feel like this team could be improved drastically. My core is Deoxys/Gengar just sweeping through regular pokemon and bringing wonder guard to its knees. Tell me what you think!