Pokémon Rate My Team
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Mewtwo-Mega-X @ Shed Shell
Ability: Huge Power
EVs: 252 Atk / 36 Def / 220 Spe
Adamant Nature
- Drain Punch
- Sacred Fire
- Play Rough
- Gear Grind

first huge power mmx, the coverage is just to hit various wonder guards such as mega sableye, arceus, mega scizor, etc, max attack and adamant nature to hit as hard as possible, 220 speed to outspeed max speed base 110s such as non-pixilate diancie and mega latios, the rest is just put in defense in case i need to take a hit from a huge power mon or something, shed shell because shadow tag is scary

Mewtwo-Mega-X @ Shed Shell
Ability: Huge Power
EVs: 252 Atk / 36 Def / 220 Spe
Adamant Nature
- Petal Blizzard
- Diamond Storm
- Beat Up
- Precipice Blades

second huge power coverage spam mmx, once again the coverage is to hit random wonder guards, most of the stuff is the same as the first

Aegislash @ Leftovers
Ability: Magic Bounce
EVs: 248 HP / 80 SpD / 180 Spe
Calm Nature
IVs: 0 Atk
- Substitute
- Roost
- Curse
- Baton Pass

magic bounce subpass aegislash is a cool subpasser that can bounce back hazards, taunts, etc, checks most mega rayquaza (especially gale wings ray), can curse to disrupt opposing subpass, roost is just for healing, near max hp to maximize bulk and high speed to outspeed most mega gyarados, the rest is put in special defense to take hits from rayquaza easier

Rayquaza-Mega @ Sky Plate
Ability: Gale Wings
Shiny: Yes
EVs: 252 Def / 252 SpA / 4 Spe
Modest Nature
IVs: 0 Atk
- Oblivion Wing
- Chatter
- Spikes
- Taunt

gale wings mega ray is a scary revenge killer that has longevity due to oblivion wing and can pester opponents with chatter, sky plate to maximize damage without drawbacks, taunt to disrupt opponents and spikes for hazards

Kyogre-Primal @ Shed Shell
Ability: Wonder Guard
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Recover
- Defog
- Aromatherapy
- Parting Shot

standard support pogre, not much to say really, just supports the team, could go stealth rock over aromatherapy but it's up to you

Xerneas @ Leftovers
Ability: Wonder Guard
EVs: 248 HP / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Substitute
- Toxic Spikes
- Moonblast
- Baton Pass

subpass xerneas passes substitutes to the mmxes and mray, tspikes is for extra hazards (stealth rocks doesn't sound too bad though) and moonblast is to not get completely shut down by taunt

this team struggles into wonder guard landorus but that's basically it (plus that mon is extremely uncommon anyways), other than that this team makes most matchups insanely easy as long as you play well

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