Pokémon Rate My Team
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Dondozo @ Assault Vest
Ability: Unaware
Tera Type: Grass
EVs: 252 SpA / 4 SpD / 252 Spe
Hasty Nature
- Tera Blast
- Surf
- Wave Crash
- Order Up
Assault Vest is for tanking moonblasts from Flutter Mane. Surf is a strong move to sweep the opponent. Wave Crash to take down Pokemon with worse Def then SpD. Tera Blast to get the jump on Palafin. Tera Grass to be able to take down Palafin and become immune to Spore. Order Up to shore up the Defense stat. I invested is SpA to make Surf all the more Powerful, and with +2 Spe from Commander, it outspeeds most pokemon.

Tatsugiri-Droopy @ Choice Scarf
Ability: Commander
Tera Type: Ice
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sleep Talk
- Muddy Water
- Dragon Pulse
- Icy Wind
Sleep Talk for Amoonguss. Muddy Water for strong damage. Dragon Pulse because Draco Meteor is less reliable when it comes to longer battles Tera Ice and Icy wind to do some decent damage and lower speed. Scarf for raw speed.

Pelipper @ Damp Rock
Ability: Drizzle
Tera Type: Steel
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Hurricane
- Tailwind
- Protect
Tailwind to make Dondozo the fastest pokemon on the field after the Commander boost. Hurricane for Maus-Ape, and Hydro because it is strong. Tera Steel because it is a good type for it in general. Damp Rock because it can't set weather when Dozogiri is out.

Drednaw @ Choice Band
Ability: Swift Swim
Tera Type: Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Slide
- Waterfall
- Earthquake
- Ice Spinner
Rock Slide to do strong damage(+Tera Rock for more power) waterfall is stab, Earthquake for Gholdengo, and Ice Spinner for coverage. Band for more power.

Chien-Pao @ Focus Sash
Ability: Sword of Ruin
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Spinner
- Sucker Punch
- Sacred Sword
- Protect
Ice Spinner and Sucker Punch for Stab, and Sacred Sword for Coverage.
Tera Ghost for Fake Out and E-Speed. Sash for most attacks.

Murkrow @ Eviolite
Ability: Prankster
Tera Type: Steel
EVs: 248 HP / 108 Def / 152 SpD
Calm Nature
- Tailwind
- Foul Play
- Rain Dance
- Haze
Tailwind for when Pelipper is not fit the job. Foul Play for some damage, rain dance for when opposing weather teams, and Haze for other D-dozo teams. Tera Steel for Moonblasts.
Overall I think the team is good. A previous version of the team hit top 4 when I competed in the Online Competition, but it had many big weaknesses. Thanks for taking the time for reading this!

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How are you gonna deal with Trick Room? Iron Hands under Trick Room is gonna sweep you. What about opposing Rain teams or stuff like Sand?
agree with Toon_Ceberus

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